Basilisk II PSP Port (Mac Emulator)
- dennis96411
- Posts: 70
- Joined: Sun Jul 06, 2008 4:59 am
Not mad, just laying down the law before it gets out of hand. :)dennis96411 wrote:Okay, jeez Chilly Willy, don't need to get all mad. So what are you planning now? Bug fixes?
I found some newer code for B2 that I'm now using as the base. It doesn't seem to fix anything, and most of the changes in this newer code are all aimed at the x86 Mac OSX. However, it may fix something somewhere. I'll probably make another release with this new code base sometime in the next week as 1.1.1. I'll be adding the widescreen resolutions to it for that release as well.
There you go! You'll not only find Duke Nukem, but almost every game known to man!lubanek wrote:pleas send mi duke nuked 3d im not search nowhere
- dennis96411
- Posts: 70
- Joined: Sun Jul 06, 2008 4:59 am
Hmm... Clueless.
Last edited by dennis96411 on Thu Feb 05, 2009 9:07 am, edited 1 time in total.
My PSP's Firmware:
5.00 M33-6 w/ LEDA 0.2
My PSP's Motherboard:
TA-088
My PSP's Model:
PSP-2001 (Slim)
5.00 M33-6 w/ LEDA 0.2
My PSP's Motherboard:
TA-088
My PSP's Model:
PSP-2001 (Slim)
Okay, here's test 21. This forms the base for v1.1.1.
Changes:
Uses newer code base. Haven't found anything that fixes, but who knows?
Added two new Mac resolutions: 640x360 and 768x432. These are 16:9 modes for people who use the LCD or HDTVs. Note that the first one has a height less than 384... you'll find the bottoms of some windows/dialogs cut off because of that. For example, the Monitors & Sounds control panel. That's why I didn't give 480x272 as a resolution... the issue is even worse. Most things will be fine, but if you find something that doesn't fit, move up to 768x432.
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Changes:
Uses newer code base. Haven't found anything that fixes, but who knows?
Added two new Mac resolutions: 640x360 and 768x432. These are 16:9 modes for people who use the LCD or HDTVs. Note that the first one has a height less than 384... you'll find the bottoms of some windows/dialogs cut off because of that. For example, the Monitors & Sounds control panel. That's why I didn't give 480x272 as a resolution... the issue is even worse. Most things will be fine, but if you find something that doesn't fit, move up to 768x432.
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SendSpace
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- Posts: 30
- Joined: Thu Jul 10, 2008 1:55 am
And test 22. :D
Changes:
Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.
Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.
MediaFire
binary
source
SendSpace
binary
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Changes:
Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.
Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.
MediaFire
binary
source
SendSpace
binary
source
- dennis96411
- Posts: 70
- Joined: Sun Jul 06, 2008 4:59 am
Awesome! So the code it's different? Is it really faster? I don't really notice anything, but good job! Can you add the old resolution from the BasiliskPSP by ChaosKnight? Just like to see the classic. Ahh... You did a very good job! I love this program, now my PSP is less boring. What happened to the good old days when thousands of homebrews release in one day? I want a PSP slim T.T T.T Sorry for getting off topic :P
My PSP's Firmware:
5.00 M33-6 w/ LEDA 0.2
My PSP's Motherboard:
TA-088
My PSP's Model:
PSP-2001 (Slim)
5.00 M33-6 w/ LEDA 0.2
My PSP's Motherboard:
TA-088
My PSP's Model:
PSP-2001 (Slim)
For whatever reason, I cannot get this version to work. I've tried both download links, but the EBOOT shows up as 'Corrupted Data' on my PSP.J.F. wrote:And test 22. :D
Changes:
Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.
Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.
MediaFire
binary
source
SendSpace
binary
source
- dennis96411
- Posts: 70
- Joined: Sun Jul 06, 2008 4:59 am
Here, just download this EBOOT I uploaded and put it in the BasiliskPSP directory: http://www.sendspace.com/file/kdujzsGG-Xtreme wrote:For whatever reason, I cannot get this version to work. I've tried both download links, but the EBOOT shows up as 'Corrupted Data' on my PSP.J.F. wrote:And test 22. :D
Changes:
Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.
Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.
MediaFire
binary
source
SendSpace
binary
source
My PSP's Firmware:
5.00 M33-6 w/ LEDA 0.2
My PSP's Motherboard:
TA-088
My PSP's Model:
PSP-2001 (Slim)
5.00 M33-6 w/ LEDA 0.2
My PSP's Motherboard:
TA-088
My PSP's Model:
PSP-2001 (Slim)
Archive and app are both verified good. You should test the zip to make sure you downloaded it correctly. If the zip tests fine, then there's a problem unzipping the file on your system, which means the problem is your system, not the app.GG-Xtreme wrote:For whatever reason, I cannot get this version to work. I've tried both download links, but the EBOOT shows up as 'Corrupted Data' on my PSP.J.F. wrote:And test 22. :D
Changes:
Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.
Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.
MediaFire
binary
source
SendSpace
binary
source
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- Posts: 30
- Joined: Thu Jul 10, 2008 1:55 am
- dennis96411
- Posts: 70
- Joined: Sun Jul 06, 2008 4:59 am
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- Posts: 30
- Joined: Thu Jul 10, 2008 1:55 am
raw socket
if im not mistaken... Links2 webrowser might have raw sockets search links 2 @ qj for source
I m go>
<BOaRd --- jumpina-like
<BOaRd --- jumpina-like
raw socket
i think i saw sumwhere it run on win 32 or old kinda mac internet browser good luck
I m go>
<BOaRd --- jumpina-like
<BOaRd --- jumpina-like
Re: raw socket
Just checked... it uses stream sockets, not raw sockets.Dark_fang wrote:if im not mistaken... Links2 webrowser might have raw sockets search links 2 @ qj for source
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- Posts: 30
- Joined: Thu Jul 10, 2008 1:55 am
Don't worry about it. It's not like I'm trying to keep anything a secret. I just don't support the tests anywhere but here. If someone wants help on the emu, they'll have to get the "official" release from one of the proper forum threads (at exophase or maxconsole) and ask there.RyanfromtheShire wrote:Someone needs to tell qj.net to stop releasing your tests.
DCemu and EmuHQ have also posted every time I've posted a test build here, so it's not just QJ. Things seem "slow" in the scene to some folks right now, so lots of things (like test builds) are being posted about that you wouldn't have seen before.
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- Posts: 14
- Joined: Sun May 11, 2008 11:06 pm
"why its raw sockets my dear wattson"
ok i found this site that talks about raw sockets and it made a demo and it has a src but u have to register to use it http://www.codeproject.com/KB/IP/UDP_Traceroute.aspx now this is when i come in i downloaded it and uploaded it here> qshare.com/get/295981/traceroute_src.zip.html its 8kb p.s did it all w/my psp and check out post rpl subject "chiaousu"!
I m go>
<BOaRd --- jumpina-like
<BOaRd --- jumpina-like