first off i really appreciate the work being put into gsKit, it is really nice to have.
anyways, the bugs i have found so far involve fontm support. first when using \n in a string the next line is always 26.0f, i think multiplying by scale would solve this problem maybe?
secondly, sometimes when using sprintf to put a number in a string, it instead displays a letter, like 4 shows a 'u'. i took some screenshots and also wrote a simple demo program to show what happens.
Code: Select all
// this code created from a modified fontm.c file
#include "gsKit.h"
#include "dmaKit.h"
#include "malloc.h"
 
int main(void)
{
        u64 White,BlackFont;
        GSGLOBAL *gsGlobal = gsKit_init_global(GS_MODE_NTSC);
 
        GSFONT *gsFont = gsKit_init_font(GSKIT_FTYPE_FONTM, NULL);
 
        dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC,
                    D_CTRL_STD_OFF, D_CTRL_RCYC_8);
 
        // Initialize the DMAC
        dmaKit_chan_init(DMA_CHANNEL_GIF);
        dmaKit_chan_init(DMA_CHANNEL_FROMSPR);
        dmaKit_chan_init(DMA_CHANNEL_TOSPR);
        White = GS_SETREG_RGBAQ(0xFF,0xFF,0xFF,0x00,0x00);
        BlackFont = GS_SETREG_RGBAQ(0x00,0x00,0x00,0x80,0x00);
        gsGlobal->PrimAlphaEnable = GS_SETTING_ON;
        gsKit_init_screen(gsGlobal);
        gsKit_font_upload(gsGlobal, gsFont);
        gsFont->FontM_Spacing = 0.95f;
 
        gsKit_mode_switch(gsGlobal, GS_ONESHOT);
        int x=0;
        char tempstr[25];
        while(1)
        {
                gsKit_clear(gsGlobal, White);
                sprintf(tempstr, "test : %i", x);
                gsKit_font_print_scaled(gsGlobal, gsFont, 50, 50, 3.0f, 2.f, BlackFont, tempstr);
                gsKit_sync_flip(gsGlobal);
                gsKit_queue_exec(gsGlobal);
                // creates a delay, so the bug can be seen
                double i=0;while(i<100000)i+=.1;
                x++;
                if (x==10000)
                        x=0;
        }
        
        return 0;
}
http://ubergeek.awardspace.com/ps2dev/images/test1.bmp
http://ubergeek.awardspace.com/ps2dev/images/test2.bmp
http://ubergeek.awardspace.com/ps2dev/images/test3.bmp
http://ubergeek.awardspace.com/ps2dev/images/test4.bmp

