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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Sun May 21, 2006 11:05 pm Post subject: |
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Once again, I am sorry for the delay in getting the splash screens available.
As you are sure to be aware you are required to include the "PS2DEV / The Fourth Creation '06 Sponsored by Gamefreax" splash screen in your entry in order to quality for the competition.
You can get the splash screen images from http://makeshift.halifrag.com/tfc/. I've tried to create a variety of formats available in each of the different sizes to meet as many people's needs as possible. If you need some other size/format please do not hesitate to ask and I will do my best to provide it. If you need an alternate format the sooner you ask the better. _________________ Shoot Pixels Not People!
Makeshift Development |
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Teggles
Joined: 16 Jan 2006 Posts: 27
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Posted: Mon May 22, 2006 5:32 am Post subject: |
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I have made a modification to the logo. This fits the feel of the game more than the white background.
Please confirm your approval. |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Mon May 22, 2006 4:18 pm Post subject: |
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Honestly I would say no on that one.. partially because there are some specific issues with it. I'm not the final word though ;P
TBH I'm kinda torn on having black backgrounds at all, as it would hurt the congruency of the entries, which was a big reason for the premade splashes... though if oobles think a black background version should be an option, I'd be happy to modify my sources and create some; it wouldn't take very long. _________________ Shoot Pixels Not People!
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dot_blank

Joined: 28 Sep 2005 Posts: 498 Location: Brasil
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Posted: Mon May 22, 2006 5:46 pm Post subject: |
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in black its sexy ;) _________________ 10011011 00101010 11010111 10001001 10111010 |
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Teggles
Joined: 16 Jan 2006 Posts: 27
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Posted: Mon May 22, 2006 7:50 pm Post subject: |
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To be honest I doubt anyone would want the white background over the black background. White just doesn't look good on a PSP; and even if you'd disagree, you'd have to agree black feels much better.
You could just make sure everyone uses a black BG instead of white. |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Tue May 23, 2006 5:59 am Post subject: |
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| Teggles wrote: | | you'd have to agree black feels much better. |
No, actually I don't agree. IMO the black does not 'feel' better, the white does; in fact I think the white looks very nice, both on a PSP and on a PS2 (especially with a simple fade in / fade out)
No only that but IMO this splash doesn't really have a measurable influence on the feel of a game... Take a look at all the commercial games that half a half dozen splash screens of various black/white or other random colors...
That being said, it seems there is plenty of interesting in a black background, so I've put one together and when oobles is free we'll go over it and at this point it seems it may likely be added as an option. _________________ Shoot Pixels Not People!
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Thu May 25, 2006 4:37 am Post subject: |
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Due to popular demand there are some black background splashes now available at http://makeshift.halifrag.com/tfc/
Other than the changes needed for a black background the splashes are the same layout and style of the white background splashes, in order to keep a sense of congruency. _________________ Shoot Pixels Not People!
Makeshift Development |
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Thu May 25, 2006 9:14 am Post subject: |
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Teggles, I would prefer if you stick with the designs Drakonite has done, however if you feel strongly about keeping your design, then I'm happy for you to do so.
Drakonite, thanks for doing the black designs. Both the white and black designs look great. Could people please use these designs instead of inventing new ones for me to approve.
The aim of using common backgrounds is that it provides a common feel to all the games released. If we can get some recognition from these games then we will be able to hopefully get more interest and as a result be able to offer more competitions and more prizes in the future.
Good luck everyone... remember entries must be submitted by the 19th of June!
Thanks,
David. aka Oobles. |
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harleyg

Joined: 05 Oct 2005 Posts: 123
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Posted: Mon Jun 05, 2006 7:20 am Post subject: |
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I am currently writing an entire game based on an old snes game, 100% from scratch. I hope this is allowed as it is not a port, im coding all of it and i will be adding and updating it, alot.
Hopefully i will have something decent by the 19th, i really do.
Another thing, if say i did win, which i highly doubt, could i possible receive the PSP insted of the PS2 system, as i had a ps2 and sold it, so i think it would be a waste giving it to me :)
If this sounds pretty ignorant or selfish just tell me to fuck off, because i know i dont have a chance in hell of winning the competition :)
--harleyg |
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Tue Jun 06, 2006 9:25 pm Post subject: |
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harleyg, yep.. writing a game based on an old game is allowed. As far as if you win, etc. We'll worry about that if you do win. For now just get your entry in on time!
Goodluck,
David. aka Oobles. |
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harleyg

Joined: 05 Oct 2005 Posts: 123
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Posted: Wed Jun 07, 2006 2:44 am Post subject: |
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I sure will !
:) |
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Tue Jun 13, 2006 11:22 pm Post subject: |
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Just a reminder that there is one week to go in the competition. When you have entries ready can you please email them to me at oobles@hotmail.com Please include the name and a short description of the game. I will upload them all to ps2dev.org so that users can download and enjoy them.
If you would rather upload the game to ps2dev.org yourself, please do so. Instead of emailing me the game, just send me the name and location of your entry.
Goodluck..
David. aka Oobles. |
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jbit Site Admin

Joined: 28 May 2005 Posts: 293 Location: København, Danmark
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Posted: Sun Jun 18, 2006 5:12 am Post subject: |
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Just to clarify, what's the absolute latest a game can be submitted?
23:59:59 UTC on Monday? :) |
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Sun Jun 18, 2006 10:36 am Post subject: |
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The deadline is the very last second of Monday ( GMT - 12 ). That is when Monday is finished in every location around the world it is due. If you are in England at GMT time, it is actually due at Tuesday Midday your time. If you are in the US the deadline is around 6am Tuesday your time. If you're in Australia it's in the evenning of Tuesday.
Hopefully that explains it. :)
David. aka Oobles. |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Sun Jun 18, 2006 1:01 pm Post subject: |
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When looking around at timeanddate.com I found a niftly little deal... so here is a Countdown to make sure everyone is clear on times ;)
EDIT:
Wow, I KNEW something wasn't right there.. sorry, the counter was wrong, I had it set to 1 day before the deadline >_< sorry about that ;) Fixed now. _________________ Shoot Pixels Not People!
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Mon Jun 19, 2006 10:50 pm Post subject: |
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22 hours to go..
goodluck,
David. aka Oobles. |
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Heroux
Joined: 26 Apr 2006 Posts: 6
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Posted: Tue Jun 20, 2006 9:31 am Post subject: |
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Meeku's Quest - Beyond The Gateway
Copyright (c) 2006
ALL RIGHTS RESERVED
License: FREEWARE
Dowload
TEG double check everything please, I only have a few minutes to post this and I have a lunatic screaming in my ear >__> . |
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Teggles
Joined: 16 Jan 2006 Posts: 27
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Posted: Tue Jun 20, 2006 3:50 pm Post subject: |
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Heroux, you should remvoe it... This is completely different to the package I supplied on the forums. My menu and intro is even different. WTF?
The test Key Items are still there...
If you have time to fix it, please do so, but otherwise I guess this will be our entry. But the EBOOT background is awful. :(
Dude, most of the crap isn't even working. Ugh, this could have been alot better man. I'm disappointed ;_; |
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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jbit Site Admin

Joined: 28 May 2005 Posts: 293 Location: København, Danmark
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Posted: Tue Jun 20, 2006 9:48 pm Post subject: PS2 Racer |
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This is my first release, it's using my ps2kit libraries and related tools, please read the readme before playing. Sorry for the bad coder art, I ran out of time :P
http://www.neovanglist.net/~Neovanglist/jbit/PS2-Racer.tar.bz2
Have fun
--James Lee (jbit) |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Tue Jun 20, 2006 11:12 pm Post subject: |
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Well.. It's over. Thanks for everyone who participated! I haven't got to look at any of the entries yet.. however, I can tell you we received the following entries.
For the PS2 competition:
- PS2-Racer by Jbit.
- Space by Drakonite.
For the PSP competition:
- Meeku's Quest by illFoundedMind.com developers.
- Jump Gunnar by PSPSMM coder team.
- Droplets by Drakonite.
- PSPTris by Sandberg.
- Break-in by Callen Shaw of Omega Games.
If you sent me an email or think I missed you. Please let me know quickly!
I will have the games hosted on ps2dev.org soon, so that you can see all the entries.
Once again, thanks for the effort everyone has put in. Hopefully we can do this again soon!
David. aka Oobles. |
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Arwin
Joined: 12 Jul 2005 Posts: 426
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Posted: Tue Jun 20, 2006 11:20 pm Post subject: |
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Thank for hosting it! I didn't make it this time, but I did actually get basic graphics running for my concept, which is in a sense already more than I thought I would. :D So who knows next time, I'll continue working on it in my spare moments of free time ...
Some nice looking efforts already up here. Can't wait to try Drakonite's PSP game, looks neat. |
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jum

Joined: 06 Apr 2004 Posts: 38 Location: Cape Town
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Posted: Tue Jun 20, 2006 11:50 pm Post subject: |
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Congrats to those who enetered something.
Unfortunately I didn't have time to enter this competition (been holidaying for the last 3 weeks), but I'm looking forward to the next compo....
- Jum _________________ 8 bits is all you'll ever need... |
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Heretic
Joined: 02 Feb 2006 Posts: 33 Location: Pittsburgh, PA, USA
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Posted: Wed Jun 21, 2006 1:40 am Post subject: |
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So post-mortem, I definitely wish I had had more time to get my graphics all prettied up... but considering I've worked on Break-In since February, I'm glad to be done.
Anyway, since others posted in the forum, I guess I will as well:
 _________________ http://omegagames.netfirms.com -- Support struggling programmers by suffering through their crappy games! (Ok, you don't have to...) |
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hardhat

Joined: 02 Mar 2006 Posts: 17
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Heretic
Joined: 02 Feb 2006 Posts: 33 Location: Pittsburgh, PA, USA
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Posted: Wed Jun 21, 2006 11:26 am Post subject: |
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:(
What happened to my lovely game? Somehow its not in the entries list...
And oh yeah, by lovely I mean... not really. _________________ http://omegagames.netfirms.com -- Support struggling programmers by suffering through their crappy games! (Ok, you don't have to...) |
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Insert_witty_name
Joined: 10 May 2006 Posts: 376
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Posted: Wed Jun 21, 2006 12:15 pm Post subject: |
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| Oobles wrote: | | - Break-in by Callen Shaw of Omega Games. |
I can see it. |
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Heretic
Joined: 02 Feb 2006 Posts: 33 Location: Pittsburgh, PA, USA
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Wed Jun 21, 2006 2:16 pm Post subject: |
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Break-in is now on ps2dev.org.
Please have a read of the description next to the entries on that page. This is how people will first learn and read about your entry. If you think the description could be said better, then please go onto the page and edit the text. If your forums userid/password don't work on that site, please put the text here and I'll put it online.
David. aka Oobles. |
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