Hello,
Sometimes, I see an idiom for game exiting routines that involves a call like this:
 * sceKernelExitDeleteThread(0)
In order to understand this, I wrote a program that not only initializes a main thread, but also another thread to run a simple socket server.  I have found that the call above appears to terminate the main program thread; if another thread is running, it continues to run.
Question: is the appropriate way to close a multi-threaded program to do something like the following:
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
        /* exit some other thread I've created */
        sceKernelExitDeleteThread(_thid);
        /* exit main thread */
        sceKernelExitDeleteThread(0);
	sceKernelExitGame();
	return 0;
}
?  If not, can someone explain this -- I've looked through the sdk samples to no avail -- not much is there regarding PSP threading.
Thank you in advance,
~0
			
			
									
									
						Noobish Question: sceKernelExitDeleteThread(int)
- 
				ZeroAltitude
 - Posts: 5
 - Joined: Mon Sep 11, 2006 11:56 am
 - Location: Worcester, MA
 - Contact:
 
- 
				ZeroAltitude
 - Posts: 5
 - Joined: Mon Sep 11, 2006 11:56 am
 - Location: Worcester, MA
 - Contact:
 
The functions are generally well documented in the headers...
http://svn.pspdev.org/filedetails.php?r ... rev=0&sc=1
			
			
									
									
						Code: Select all
/** 
  * Exit a thread and delete itself.
  *
  * @param status - Exit status
  */
int sceKernelExitDeleteThread(int status);