I do this during intialization:
Code: Select all
sceGuTexMapMode(GU_TEXTURE_MATRIX, 0, 0);Code: Select all
		ScePspFMatrix4 mat;
		gumLoadIdentity(&mat);
		sceGuSetMatrix(GU_MODEL,&mat);			
		sceGumTranslate(&pos);
		gumLoadIdentity(&mat);
		sceGuSetMatrix(GU_TEXTURE,&mat);
		sceGumTranslate(&uvScroll);
