Discuss the development of new homebrew software, tools and libraries.
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								alonetrio 							 
									
		Posts:  34 Joined:  Sun May 15, 2005 12:10 am
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								by alonetrio  Wed Jun 29, 2005 12:03 am 
			
			
			
			
			hi,
is someone notice strange thing like this during codind experience ?
in the two following sample, you will find the SAME code.
the ONLY difference is the background color.
like you will see, with black background, the lcd seem to not have time
to correctly bring pixel to the right color.
in white background it seem to be near ok.
http://www.wab.com/test/white-EBOOT.rar 
http://www.wab.com/test/black-EBOOT.rar 
is anyone found a trick to avoid this ?
AloneTrio
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								weak 							 
									
		Posts:  114 Joined:  Thu Jan 13, 2005 8:31 pmLocation:  Vienna, Austria 
		
						
					
						 
													
							
						
									
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								by weak  Wed Jun 29, 2005 12:06 am 
			
			
			
			
			that's caused by the lousy refresh times of the display.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								ector 							 
									
		Posts:  195 Joined:  Thu May 12, 2005 10:22 pm 
		
						
					
						 
													
							
						
									
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								by ector  Wed Jun 29, 2005 1:25 am 
			
			
			
			
			This is a common problem with LCDs, shifting between dark colors is much slower than between bright colors. Some Dell TFTs (but not all) show this really painfully when scrolling gamedev.net :P
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								ReKleSS 							 
									
		Posts:  73 Joined:  Sat Jun 18, 2005 12:57 pmLocation:  Melbourne, Australia 
		
						
					
						 
													
							
						
									
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								by ReKleSS  Wed Jun 29, 2005 7:45 am 
			
			
			
			
			Bah, dell tfts on gamedev? My thinkpad does it on slashdot... I guess the solution is to use colours that have a similar brightness.