Discuss the development of new homebrew software, tools and libraries.
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								fergie4000							 
									
		- Posts: 25
 		- Joined: Fri Jan 19, 2007 3:03 pm
 		
		
						
						
		
		
						
					
													
							
						
									
						Post
					
								by fergie4000 » 
			
			
			
			
			How can I get the PSP to launch a UMD Game from homebrew? I have tried all the samples. I think I am doing everything right. But the PSP just crashes.
Code: Select all
int i;
i = sceUmdCheckMedium(0);
if(i == 0)
{
	sceUmdWaitDriveStat(UMD_WAITFORDISC);
}
sceUmdActivate(1, "disc0:");
sceUmdWaitDriveStat(UMD_WAITFORINIT);
sceKernelLoadExecVSHDisc(PATH, NULL);
Should that work? Or am I missing something? Thanks.
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
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								SWE_PsYcHo							 
									
		- Posts: 12
 		- Joined: Sat Jan 27, 2007 4:07 am
 		
		
						
						
		
		
						
					
						
		
													
							
						
									
						Post
					
								by SWE_PsYcHo » 
			
			
			
			
			i need help on this aswell...
			
			
									
									IAM A NEWBIE! ^^
						 
		 
				
		
		 
	 
				
		
		
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								F@T3oYCG							 
									
		- Posts: 7
 		- Joined: Fri Jul 06, 2007 8:00 pm
 		
		
											- Location: EUROPE, ENGLAND, WIDNESS
 
							
						
		
		
						
					
						
		
													
							
						
									
						Post
					
								by F@T3oYCG » 
			
			
			
			
			Code: Select all
int i; 
i = sceUmdCheckMedium(0); 
if(i == 0) 
{ 
   sceUmdWaitDriveStat(UMD_WAITFORDISC); 
} 
sceUmdActivate(1, "[b]disc0:/[/b]"); 
sceUmdWaitDriveStat(UMD_WAITFORINIT); 
sceKernelLoadExecVSHDisc(PATH, NULL);
 
			
			
									
									-----F@T3oYCG-----
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PSP FAT VERSION HISTORY:
2.00 --> 2.50 --> 1.50 --> 2.00 --> 1.50 --> 3.40 OE-A --> 3.52 M33-4
PSP SLIM VERSION HISTORY:
3.60 -- 3.60 M33 --> 3.71 M33 --> 3.72 M33-2 --> 3.71 M33-4