1) what is the block size? (is it a way to say "a power of 2"?)
about sceGuTexImage:
Code: Select all
/**
  * Set current texturemap
  *
  * Textures may reside in main RAM, but it has a huge speed-penalty. Swizzle textures
  * to get maximum speed.
  *
  * @note Data must be aligned to 1 quad word (16 bytes)
  *
  * @param mipmap - Mipmap level
  * @param width - Width of texture (must be a power of 2)
  * @param height - Height of texture (must be a power of 2)
  * @param tbw - Texture Buffer Width (block-aligned)
  * @param tbp - Texture buffer pointer (16 byte aligned)
**/
void sceGuTexImage(int mipmap, int width, int height, int tbw, const void* tbp);
in this thread: http://forums.ps2dev.org/viewtopic.php?t=4213 Brunni seems to use 250 with success.
i'm also interested to know if a value > 512 can be used.
i'll go to check this myself, anyway if someone already did this and want to share infos ... :)
thanks
