Yes another port of Heretic

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sherpya
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Yes another port of Heretic

Post by sherpya »

I've seen yet an heretic port, but I'm doing this mainly to learn something,
also doom-psp should run heretic wad (really?).
Anyway my port is faster and plays fullscreen, audio is not yet supported and buttons are not yet all mapped.
If someone intrested I've in plan to add audio, full action controls and maybe multiplayer.

the package with shareware wad file can be found here:
http://oss.netfarm.it/psp/heretic/heretic.zip
Wraggster
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Post by Wraggster »

I tested this and took screens and mirrored it here --> http://psp-news.dcemu.co.uk/hereticsherpya.shtml

Seems a nice fast port, cant wait to see how far it will go :)

good luck

also it works once converted with PSP Brew perfectly on v1.0 psp :)
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sherpya
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Post by sherpya »

Updated a bit, still no sound but now it uses analog pad to move, almost al needed buttons are mapped, it exits in a clean from the menu.
Pressing the "up" control button it makes a jpeg screenshot and puts it in the photo "gallery" (/psp/photo must exists on the memory card)
I've tested it with some different wad and it works fine (not my feature but the original author port, glheretic).
I'll release sources as soon I get a semi-complete version with sound :P
happy playing:
http://oss.netfarm.it/psp/heretic/heretic-0.1.zip
rmedtx
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Post by rmedtx »

Great work sherpya!
I hope I will be able to play the version with sound soon.
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Post by Wraggster »

thanks for the update :)
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sherpya
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Post by sherpya »

controls:
analog pad: moves
ltrigger/rtrigger: screen size
cross: fire / enter when in menu
square: strafe left
circle: strafe right / cancel when in menu
triangle: map
pad buttons in menu: arrow keys
pad up: screenshot
pad down: action (space key)
pad left/right: inventory
note strafe is not contiguous as it should, I will fix it,
also there is no way yet to switch weapons, I'll implement
a cyclic system

I'm also looking at the opengl version of the driver, it's problematic
but it can add antialiasing for better visual

when pspsdk will support directly network, I can add multiplayer,
psppet yet has made some progress in this direction, I hope
his job can be soon integrated in the sdk
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sherpya
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Post by sherpya »

Update, sound support added is not very smooth, but not so bad :) (I think I'll need to implement a sort of noise shaper since samples are 11khz 8bit),
also a bit faster since I've enabled -O3 on the compiler (before was crashing with opt > 01 since there is an incompatible gcc optimization)

http://oss.netfarm.it/psp/heretic/heretic-0.2.zip
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Post by Wraggster »

thanks for the updates, ive mirrored the files again on my page for your port here http://psp-news.dcemu.co.uk/hereticsherpya.shtml should you wish to ease your bandwidth :)
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sherpya
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Post by sherpya »

kyuss
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strangeness in the gatehouse

Post by kyuss »

hey, good job on the port to psp of heretic though it will be really nice to be able to scroll through weapons. well i played to the gatehouse level but have a strange issue where i need to walk into the open water area at the end of the level but the game thinks that there is a wall for some reason. i can step into the water but cant go anywhere but left and right to the two windows on either side. ill send you the save file if you dont know what im talking about yet. it doesnt seem to be something that you can overcome by throwing a switch in the game, etc.
"good with a speeding bullet"
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sherpya
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Post by sherpya »

I think the wad can have some glitches, I've found on the net an utility called clean wad that should solve these kind of glitches.
Please send me the save file so I can check it.
Next version should have a good way to switch weapons, maybe using r/l triggers, I've not yet included that because heretic misses keys for cycling
weapons so I need to call directly the key that selects a weapon (not immediate).
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