New dep speutils and spu-medialib is now at sourceforge

"A collection of spu programs to accelerate media related applications for the CellBE ( PS3 ) platform" - unsolo

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unsolo
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Joined: Mon Apr 16, 2007 2:39 am
Location: OSLO Norway

New dep speutils and spu-medialib is now at sourceforge

Post by unsolo »

Because i write some code which is not related to spu-medilib (ref spexms and other) and because i do a lot of the same shit in most my stuff in spu-medialib i deided to stick the ppu threading messaging and dma functions into a stand alone library called speutils

speutils is also intended as a quick start for newbies to get something running on the ps3.. still no example in there tho but it will come in time

Anyhow it can be found at
http://code.google.com/p/speutils

spu-medialib will probably allways have this as a dependency

please note that you need to pass the correct --host= to the spu if you do not have spu-elf-gcc but some other odd name for your spu compiler..

otherwise spu-medialib will not find the files it needs to compile


spu-medialib can be found on sourceforge please fetch the svn from

Code: Select all

  svn co https://spu-medialib.svn.sourceforge.net/svnroot/spu-medialib spu-medialib 
and please use update.sh in both libs it saves you some time

PS spu-medialib might also migrate further to google-code as sf is to slow :)

Ps if you compile spu-medialib i suggest you try running example/tile_effects 0 or 2 or 3 .. and well ctrl+c to exit..
and enjoy the fun
ctrl+c to exit
Don't do it alone.
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