Module support

Discuss using and improving Lua and the Lua Player specific to the PSP.

Moderators: Shine, Insert_witty_name

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Shine
Posts: 728
Joined: Fri Dec 03, 2004 12:10 pm
Location: Germany

Module support

Post by Shine »

There are still problems with memory allocation when loading modules and I don't know, if the loaders for firmware >1.5 supports loading modules from user mode. Has someone managed to load Lua Player 0.20 with firmware >1.5?

My first idea was to modularize Lua Player, so that if you don't need the 2D graphics library, you would save some memory when not loading this module. If the memory bug when loading modules could be fixed, and if there is no problem with newer firmwares, this is still a good idea.

An alternative is to merge all standard functions again into one user-mode Lua Player app, but if someone wants to load a third party module, the module loading support will be still available.

What do you think?
Insert_witty_name
Posts: 376
Joined: Wed May 10, 2006 11:31 pm

Post by Insert_witty_name »

Yes.

Remove all this module loading stuff. I believe it kills Lua Player for firmware above 1.5 (although I'm unsure with all the new loaders and custom firmwares about recently).

I know that 0.16 is still favored amongst Lua developers.
cools
Posts: 46
Joined: Sat Mar 04, 2006 12:57 pm

Post by cools »

I think it would be best to merge it into a user-mode luaplayer, and have module loading support, that way it will work on the higher firmwares.
psyberjock
Posts: 28
Joined: Fri Dec 15, 2006 10:26 pm

Post by psyberjock »

Don't remove anything! I want to access PRXs!
Mesmer
Posts: 9
Joined: Sun Sep 24, 2006 6:42 pm

Post by Mesmer »

Indeed that .16 has been favored by most of us if not all.

this modules is a very good idea. Also woun't it be possible to make all the modules in existing to like a plug-in such structure where you have folders to put in modules you need, and modules you don't need.

`Mesmer
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