My LUALibrary v 1.00 beta WIP

Discuss using and improving Lua and the Lua Player specific to the PSP.

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romero126
Posts: 200
Joined: Sat Dec 24, 2005 2:42 pm

My LUALibrary v 1.00 beta WIP

Post by romero126 »

Ok an update of the LUA Library with a WIP SonyKeyboard Text Input system.

Let me know what you think!
http://home.comcast.net/~romero126/File ... UA_LIB.zip

The SCE_SonyKeyboard is partially functional and will be fully functional in about a week or so.
romero126
Posts: 200
Joined: Sat Dec 24, 2005 2:42 pm

Post by romero126 »

Updated
- Added A Beta SCE_SonyKeyboard
- Updated the PK_LIB for unpackaging of files.
- Added a LoadLibrary, which will automatically load libraries based on dependencies.

Click Here

Please send feedback. I enjoy listening to it.
the underminer
Posts: 123
Joined: Mon Oct 03, 2005 4:25 am
Location: Netherlands

Post by the underminer »

looking good, romero! What I'd like to see is calling this keyboard with a default text. When I have levels 1 to 5 in a folder, I could call your keyboard as a function with "level 6" as argument or else as DefImput = "level6" dofile("SCEKeyboard.lua")
Behold! The Underminer got hold of a PSP
romero126
Posts: 200
Joined: Sat Dec 24, 2005 2:42 pm

Post by romero126 »

Fair enough Ill be updating it.
Note dofile("SCEKeyboard.lua") does not exicute anything.
SCE_SonyKeyboard:init() Calls the code to display the keyboard. That way you can pass paramaters to it as well as get results. That and it also can be called passivly so that you can have multiple txt inputs without bogging down the system.
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