Discuss using and improving Lua and the Lua Player specific to the PSP.

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the underminer
Posts: 123
Joined: Mon Oct 03, 2005 4:25 am
Location: Netherlands


Post by the underminer »

I'm making this 2d side-scrolling adventure, with MOD background music. As noticed before on this forum, de music crackles when performing difficult operations(in my case redrawing the field). I don't know a thing about C++ , but why not let mikmod have it's own processor thread? (it's been suggested by some other people too)
Behold! The Underminer got hold of a PSP
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Joined: Sat Dec 24, 2005 2:42 pm

Post by romero126 »

Posts: 87
Joined: Sun Nov 06, 2005 1:43 am

Post by youresam »

I believe it does have its own thread.
Note that when you call Music.playFile, it doesnt wait until the music stops.
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