Luamines is here! -- UPDATED 0.03 AVAILABLE NOW!

Discuss using and improving Lua and the Lua Player specific to the PSP.

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dragula96
Posts: 21
Joined: Fri Jun 17, 2005 4:46 pm

Luamines is here! -- UPDATED 0.03 AVAILABLE NOW!

Post by dragula96 »

Hi Just to let you guys know Made major updates to my Luamines game to v.0.02
please read info below:

you can download v0.03 here: (pspupdates mirror)
http://dl.qj.net/index.php?pg=12&fid=7967


Image
here is a copy of the readme file:

For those of you with firmware 2.0+ having trouble playing it try this

open up the index.lua file in the luamines folder with notepad

delete the line near the top that reads:
System.usbDiskModeActivate()

then save the file.
I think that should fix it since that is a system command, i think that crashes the psp or something.
HAVE FUN



LUAMINES
by: Dragula96
05/20/2006


Luamines is a clone of lumines for the PSP coded in lua.
I always wanted to try codeing tetris but everyone does it,
I thought I'd do something different.

how to play:
press circle () to rotate the blocks right (left rotate still not intergraded)
create squares by putting blocks of the same color next to each other
score points
and squares get deleted
if blocks stack all the way to the top you loose.


VERSION HISTORY:
=====================================================
version 0.02
------------
Optimized engine
sound now plays "smothly"
added some sound events
added a "shadowy" effect when pressing down
reduced the size of the playgrid to 16x10 blocks
redesigned skin01
redisigned "timeline"
added score system
added number of blocks deleted count
GAME IS NOW FUNCTIONAL

version 0.01
------------
First public relase
many bugs
lots of slowdown
basic graphics
no music
no score system
no block delete score system[/img]
Last edited by dragula96 on Mon May 29, 2006 5:22 am, edited 3 times in total.
dragula96
Posts: 21
Joined: Fri Jun 17, 2005 4:46 pm

New Screen shots for v0.03

Post by dragula96 »

here is an update on version 0.03 and screen shots and video:

Image
-Fixed bug where last line of blocks would never get
checked for deletion
Image

-added a pause between when the block drops and
when the next one can drop (gets rid of many accidental "deths" :P )
-added a "pause" function (press start to pause)
Image
-Optimized engine even more
-you can now delete more then one square at a time
Image
-added rotate left function
-added next block
Image
Last edited by dragula96 on Tue May 23, 2006 9:58 am, edited 1 time in total.
Altair
Posts: 76
Joined: Sat May 20, 2006 2:33 am
Location: The Netherlands

Post by Altair »

Wow, this looks realy nice. Why did you reduce the play grid?
Shine
Posts: 728
Joined: Fri Dec 03, 2004 12:10 pm
Location: Germany

Re: New Screen shots for v0.03

Post by Shine »

Please ignore me, if you have painted the pictures yourself, but do you have the permission from the painters who draw it, to use it in your game?
dragula96
Posts: 21
Joined: Fri Jun 17, 2005 4:46 pm

Re: New Screen shots for v0.03

Post by dragula96 »

Shine wrote:Please ignore me, if you have painted the pictures yourself, but do you have the permission from the painters who draw it, to use it in your game?
well...ummm....no :(

so like if i use all unlicenced images and unlicenced music, can you put my next version up on your luaplayer.org gallery. it would be an honor.
ImageImageImageImageImageImageImageImageImage
dragula96
Posts: 21
Joined: Fri Jun 17, 2005 4:46 pm

Post by dragula96 »

well the code is now 98 percent complete, all that is left now is to come up with 10 original skins that dont infringe on any copyright and the game can be released.

probably on late saturday or sunday may the 27th or 28th untill then check this out:

Image
CHECK OUT THE NEW VIDEO:
Image

Image
youresam
Posts: 87
Joined: Sun Nov 06, 2005 1:43 am

Post by youresam »

AWESOME
dragula96
Posts: 21
Joined: Fri Jun 17, 2005 4:46 pm

ITS DONE version 0.03 is ready here is the info

Post by dragula96 »

Ok its done
I had to remove all the skins and images that i did not paint myself so all skins are kind of generic now (my photoshoping skills are limited), however i have included a "template" with the rar file it is very easy to make your own skins...

here is the info on version 0.03


Hi just to let you guys know you can get the latest Luamines v 0.3 here:
pspupdates mirror: http://dl.qj.net/index.php?pg=12&fid=7967
mega upload mirror: http://www.megaupload.com/?d=UHGC6R5S

here is a screen shot
Image
changes in this version:
game goes up to 10 levels after that same skin just repeats
slowed down timeline a bit
added bonus system
added combo system
centered playarea
added "next" block
added 10 differentvisul skins
added 5 different sound and music skins
Fixed bug where last line of blocks would never get
checked for deletion
added a pause between when the block drops and
when the next one can drop (gets rid of many accidental "deths" :P )
added a "pause" function (press start to pause)
Optimized engine even more
you can now delete more then one square at a time
Last edited by dragula96 on Mon May 29, 2006 4:55 am, edited 1 time in total.
frmariam
Posts: 4
Joined: Sat May 27, 2006 7:09 am

Post by frmariam »

Really nice! There are a couple of isses though... I'm on LuaPlayer 0.16, 2.0 PSP using eLoader 0.97 but this doesn't seem to pose the problems.

It'll freeze after the 10th level... I guess this is easy to fix by making the levels repeat after the 10th...

The sweap (which will clean the squares you make) seems to have some problems... Try to make the following:

XXXX
XOOX
XOOX
XXXX

It should look like this after 2 sweaps (the "-" is empty space):

X--X
X--X

But instead it'll be like this after a single sweap (or another different):

X---
X---

Also I noticed that if we keep pressing the X or [] the piece will keep rotating. But I thinks this causes the a slowdown when you just press the buttons quickly (sometimes it won't rotate...).

Hope you could check some of these for the next release... A bigger screen to allow more pieces would also be great!
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