Adhoc Scaning

Discuss using and improving Lua and the Lua Player specific to the PSP.

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homemister
Posts: 25
Joined: Mon Mar 24, 2008 12:16 pm

Adhoc Scaning

Post by homemister »

Hey guy's,
I can't seem to get my head around some adhoc scaning for luaplayerHM.
This is the function so far
void scanadhoc(int *length,void *buf)
{
struct SceNetAdhocctlScanInfo *scaninfo;
/** Scan info structure */
sceNetAdhocctlScan();
sceNetAdhocctlGetScanInfo (length, buf);
}
It compiles well and when called it runs fine but i cant seem to get the adhoc list (the list of availabe adhoc networks to show)
Regards
Homemister
PS and help would be great.
PiCkDaT
Posts: 69
Joined: Thu Oct 04, 2007 9:49 pm

Post by PiCkDaT »

I think you put this in the wrong section, but dont worry about it homemister I'll work on it. I have an example I made with the help of BlackPhoenix's(I think thats his name) example. I'll work on it whenever you send me the updated source
Enlighten me, Reveal my fate -- Follow - Breaking Benjamin
the_last_hacker
Posts: 1
Joined: Wed Apr 30, 2008 6:05 am

Post by the_last_hacker »

Hello guy
I try to programm an adhoc connection and I'm block too on this function :

sceNetAdhocctlGetScanInfo

How can it fill the Scan info structure ??? If you have found the solution answer me (mail, MP, post reply...)please please please
I know i'm not so far of the aim !
thanks.
PiCkDaT
Posts: 69
Joined: Thu Oct 04, 2007 9:49 pm

Post by PiCkDaT »

This is the wrong section to be looking for help. Like I said before, try using Adhoc Matching instead to find another PSP.
Enlighten me, Reveal my fate -- Follow - Breaking Benjamin
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