flash0/flash1

Discuss using and improving Lua and the Lua Player specific to the PSP.

Moderators: Shine, Insert_witty_name

Post Reply
mallchin
Posts: 36
Joined: Thu Feb 16, 2006 2:03 am

flash0/flash1

Post by mallchin »

Shine/Nevyn/Dark Killer if your reading this, might you consider adding read only support for flash0/flash1. It would be very useful.
youresam
Posts: 87
Joined: Sun Nov 06, 2005 1:43 am

Post by youresam »

...there is

flash0:
flash1:
mallchin
Posts: 36
Joined: Thu Feb 16, 2006 2:03 am

Post by mallchin »

Oh ok, cool. :)

Are they readonly?
youresam
Posts: 87
Joined: Sun Nov 06, 2005 1:43 am

Post by youresam »

Well, I havent tried to write in them..

But I asked Shine and he said they were read-only.
Shine
Posts: 728
Joined: Fri Dec 03, 2004 12:10 pm
Location: Germany

Post by Shine »

youresam wrote:Well, I havent tried to write in them..

But I asked Shine and he said they were read-only.
I can't remember that I said this and I strongly recommend not to try to write to it.
mallchin
Posts: 36
Joined: Thu Feb 16, 2006 2:03 am

Post by mallchin »

Sounds wise to me. Is there a way to mount them read-only?
youresam
Posts: 87
Joined: Sun Nov 06, 2005 1:43 am

Post by youresam »

Shine wrote:
youresam wrote:Well, I havent tried to write in them..

But I asked Shine and he said they were read-only.
I can't remember that I said this and I strongly recommend not to try to write to it.
http://forums.ps2dev.org/viewtopic.php?t=4247
I think you had said that. After reading it again... I'm not sure what you meant...
Shine
Posts: 728
Joined: Fri Dec 03, 2004 12:10 pm
Location: Germany

Post by Shine »

youresam wrote:http://forums.ps2dev.org/viewtopic.php?t=4247
I think you had said that. After reading it again... I'm not sure what you meant...
EBOOT.PBP is the Lua Player program and is on the memory stick, not in flash.
youresam
Posts: 87
Joined: Sun Nov 06, 2005 1:43 am

Post by youresam »

Oh, ok. Yeah I read it wrong, sorry about that..
Someone said that it cant write to it, then you said not quite..... I got the 'not quite' part confused..

Oh, and a bit off-topic. I had an idea. For the next version of luaplayer, could you implement a System function that returns if USB mode is activated? Something like System.isUsbActivated(). I know there is a variable that you use, so could you write a quick function that just returns it? Thanks.
mrn
Posts: 116
Joined: Wed Nov 02, 2005 2:26 am

Post by mrn »

not to attack, but the question whether it is possible to 'see' the MS as read-only has not been answered.
Post Reply