flash0/flash1
Moderators: Shine, Insert_witty_name
flash0/flash1
Shine/Nevyn/Dark Killer if your reading this, might you consider adding read only support for flash0/flash1. It would be very useful.
http://forums.ps2dev.org/viewtopic.php?t=4247Shine wrote:I can't remember that I said this and I strongly recommend not to try to write to it.youresam wrote:Well, I havent tried to write in them..
But I asked Shine and he said they were read-only.
I think you had said that. After reading it again... I'm not sure what you meant...
EBOOT.PBP is the Lua Player program and is on the memory stick, not in flash.youresam wrote:http://forums.ps2dev.org/viewtopic.php?t=4247
I think you had said that. After reading it again... I'm not sure what you meant...
Oh, ok. Yeah I read it wrong, sorry about that..
Someone said that it cant write to it, then you said not quite..... I got the 'not quite' part confused..
Oh, and a bit off-topic. I had an idea. For the next version of luaplayer, could you implement a System function that returns if USB mode is activated? Something like System.isUsbActivated(). I know there is a variable that you use, so could you write a quick function that just returns it? Thanks.
Someone said that it cant write to it, then you said not quite..... I got the 'not quite' part confused..
Oh, and a bit off-topic. I had an idea. For the next version of luaplayer, could you implement a System function that returns if USB mode is activated? Something like System.isUsbActivated(). I know there is a variable that you use, so could you write a quick function that just returns it? Thanks.