Hi...
i got my psp and started playing around. I want pixel precice drawing for a mixed 2d/3d engine. 
Here's the problem:
i modified a cube sample to x coords = -239 and 239 and y coords -135 and 135. Im setting projection with  sceGumOrtho(-240,240,-136,136,-10,10);
so it should draw a cube with only a one pixel border of background visible. ...but that works only for x axis, for y axis i have to set the y coords of the cube to 134.
Any idears?
so.. this is my first post here.. greetings to all! 
regards, gsus
			
			
									
									
						pixel precice sceGumOrtho probs
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				PlayfulPuppy
 - Posts: 22
 - Joined: Fri May 05, 2006 12:04 am