PSP Quake source code

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PacManFan
Posts: 66
Joined: Sat Jun 25, 2005 6:01 am

PSP Quake source code

Post by PacManFan »

I've got the source for PSP Quake posted at:

http://home.comcast.net/~shernandez1337/

If you can contribute somehow, it would be really appreciated. Let me know if you have any problems compiling the source.

-PacManFan
"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.
zigzag
Posts: 129
Joined: Wed Jan 26, 2005 2:11 pm

Post by zigzag »

Would it be possible to disable some of those optimizations that make the textures flickery/distorted?
PacManFan
Posts: 66
Joined: Sat Jun 25, 2005 6:01 am

optimizations

Post by PacManFan »

I don't know, check it out..

-PMF
"I'm a little source code, short and stout
Here is my input, here is my out."

Author of PSPQuake and PSPSOne.
Warren
Posts: 175
Joined: Sat Jan 24, 2004 8:26 am
Location: San Diego, CA

Post by Warren »

PascManFan, you should bug Oobles or NeoVanglist on #pspdev (irc.freenode.net) for a svn account

We need to get things like Quake in the PSPWare SVn repository.
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