Hello World for PSP

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

Orion_
Posts: 69
Joined: Thu Jan 27, 2005 8:47 am

Post by Orion_ »

mmh, seems that all posts of the page 4 are gone/deleted o_O
Last edited by Orion_ on Sat May 07, 2005 9:18 pm, edited 1 time in total.
User avatar
Saotome
Posts: 182
Joined: Sat Apr 03, 2004 3:45 am

Post by Saotome »

it wasn't deleted. it was split in another thread: here
and unfortunately your post was between that split off information ;)
Last edited by Saotome on Sat May 07, 2005 9:18 pm, edited 1 time in total.
infj
Orion_
Posts: 69
Joined: Thu Jan 27, 2005 8:47 am

Post by Orion_ »

-_-'
zigzag
Posts: 129
Joined: Wed Jan 26, 2005 2:11 pm

Post by zigzag »

Now we just need the actual Super Mario World on the PSP ;-)
skippy911
Posts: 46
Joined: Fri May 06, 2005 10:20 am

Post by skippy911 »

Should be my last update but now there is preview music and my own png instead of loser's default one. Enjoy:

http://rapidshare.de/files/1636085/EBOOT.rar.html
Shito
Posts: 21
Joined: Wed May 11, 2005 1:38 am

Post by Shito »

Hi guys,

Been lurking this forum for quite a while now, and I'm really amazed at how quickly things progress here.
I'm quite new to the ps2/psp dev scene, but this Hello World thing really is interesting and motivating.
I gave a quick look at how to install a win32/cygwin/PS2dev-toolchain, and it looks like it's quite a pain in the ass. ^^
So I just wanted to know, is the Loser's PS2Dev Environment for Win32 on the main page all I need to compile nem's code ?
In other words : what installation method of the toolchain should I follow that would allow me to compile this source, and start getting some fun on the PSP ?
Thanks in advance. ^^
blackdroid
Posts: 564
Joined: Sat Jan 17, 2004 10:22 am
Location: Sweden
Contact:

Post by blackdroid »

any of the binary win32 toolchains should work, or install cygwin and run the toolchain script to build the latest and greatest.
Kung VU
Shito
Posts: 21
Joined: Wed May 11, 2005 1:38 am

Post by Shito »

Ok, thanks a lot, Loser's PS2 Dev Environment worked like a charm, time to have a little fun now. :)
Guest

Post by Guest »

I decided to sticky this important thread. Anyone let me know if this shouldn't be done. I would say this is the most important piece to PSP homebrew. :)
nqabassist26
Posts: 3
Joined: Wed May 18, 2005 1:35 pm

PLEASE HELP ME

Post by nqabassist26 »

ive gotten as far as making the file hellopsp in the game file but wut is that bmp file or bmb file or wutever please help me im me on aim
Post Reply