PSPToolKit Version 1.0 (no beta anymore)

Discuss the development of new homebrew software, tools and libraries.

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jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

PSPToolKit Version 1.0 (no beta anymore)

Post by jojojoris »

Hello everyone,

I created another precompiled toolchain for windows

http://code.google.com/p/psptoolkit/
This is my beta release. I tested it on my vista machine and i successfully compiled the samples.

It's still beta and i think i still forget some cygwin dll's for some tools.

I'm going to add more libraries so stay tuned.
Last edited by jojojoris on Fri Oct 30, 2009 12:52 am, edited 2 times in total.

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Post by jojojoris »

UPDATE:
Solved bug in pspsh
seems i forget to include 2 dlls

Beta 2 now

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
sauron_le_noir
Posts: 203
Joined: Sat Jul 05, 2008 8:03 am

Post by sauron_le_noir »

jojojoris why not using heimdal ports of the toolkit ?
http://forums.ps2dev.org/viewtopic.php? ... ws+toolkit

It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Post by jojojoris »

sauron_le_noir wrote:jojojoris why not using heimdal ports of the toolkit ?
http://forums.ps2dev.org/viewtopic.php? ... ws+toolkit

It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries
I don't like to depend on someone else work but i want to share my builds with the rest of the world. And i can compile my own libs which is sometimes not possible with heimdals SDK.

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
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