PSP - Tutorials ???
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- Posts: 29
- Joined: Thu Jul 09, 2009 4:13 am
PSP - Tutorials ???
Hello,
can you give me some Links for some good PSP - Tutorials ?
The "normal" OpenGL SDK has many differneces to the pspSDK.
For example lights are very complicated to use from OpenGL.
So it would be useful to have some PSP - Tutorials...
Thanks in advance !!
can you give me some Links for some good PSP - Tutorials ?
The "normal" OpenGL SDK has many differneces to the pspSDK.
For example lights are very complicated to use from OpenGL.
So it would be useful to have some PSP - Tutorials...
Thanks in advance !!
http://goldendevelopersworld.com/PSP_Programming.html
simpe hello world to adding controls, all in C
simpe hello world to adding controls, all in C
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- Posts: 29
- Joined: Thu Jul 09, 2009 4:13 am
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- Posts: 29
- Joined: Thu Jul 09, 2009 4:13 am
Those are not really tutorials but more samples
You should take a look at pspsdk/psp/sdk/samples/gu directory.
You should take a look at pspsdk/psp/sdk/samples/gu directory.
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}
If you want to programm in 3D, the best choice you can do is to use the LTEGameEngine SDK. Download it from here: http://www.ltestudios.com/projects/lte-game-engine/
You'll find some explained samples into the package ;)
You'll find some explained samples into the package ;)
For my PSP project, visit my web site: www.gefa.altervista.org
PaintMIXER v2.6.0 released: http://www.neoflash.com/forum/index.php ... 253.0.html
PaintMIXER v2.6.0 released: http://www.neoflash.com/forum/index.php ... 253.0.html
Better take a look at the irrlicht tutorials.Gefa wrote:If you want to programm in 3D, the best choice you can do is to use the LTEGameEngine SDK. Download it from here: http://www.ltestudios.com/projects/lte-game-engine/
You'll find some explained samples into the package ;)
http://irrlicht.sourceforge.net/tutorials.html
it's a irrlicht port (kinda...i believe)
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}
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- Location: Melbourne Australia ZOMG
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- Posts: 29
- Joined: Thu Jul 09, 2009 4:13 am
Actually.. if you take a closer look at the site you will find a link to a slim port.DarkShadow44 wrote:O.K.
But this code doesn't work without timemachine, so I only could use parts of it...
Code: Select all
int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
}