PSP - Tutorials ???

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DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

PSP - Tutorials ???

Post by DarkShadow44 »

Hello,
can you give me some Links for some good PSP - Tutorials ?

The "normal" OpenGL SDK has many differneces to the pspSDK.

For example lights are very complicated to use from OpenGL.

So it would be useful to have some PSP - Tutorials...

Thanks in advance !!
PsPfReAK
Posts: 61
Joined: Sat Mar 28, 2009 9:02 am
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Post by PsPfReAK »

http://goldendevelopersworld.com/PSP_Programming.html

simpe hello world to adding controls, all in C
DarkShadow44
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Joined: Thu Jul 09, 2009 4:13 am

Post by DarkShadow44 »

I meant some for 3D Programming (specifically for PSP),
just like models, environment, fog, light, memory managing, VBFU or something like that
coolkehon
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Joined: Mon Oct 20, 2008 5:44 am

Post by coolkehon »

DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

Post by DarkShadow44 »

Yeah, I know, these are good. ^^
But I hoped for for some good wifi/light/fog/environment, that means for more complicated functions. ^^
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Post by jojojoris »

Those are not really tutorials but more samples

You should take a look at pspsdk/psp/sdk/samples/gu directory.

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
Gefa
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Location: Italy
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Post by Gefa »

If you want to programm in 3D, the best choice you can do is to use the LTEGameEngine SDK. Download it from here: http://www.ltestudios.com/projects/lte-game-engine/
You'll find some explained samples into the package ;)
For my PSP project, visit my web site: www.gefa.altervista.org

PaintMIXER v2.6.0 released: http://www.neoflash.com/forum/index.php ... 253.0.html
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Post by jojojoris »

Gefa wrote:If you want to programm in 3D, the best choice you can do is to use the LTEGameEngine SDK. Download it from here: http://www.ltestudios.com/projects/lte-game-engine/
You'll find some explained samples into the package ;)
Better take a look at the irrlicht tutorials.
http://irrlicht.sourceforge.net/tutorials.html

it's a irrlicht port (kinda...i believe)

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

Post by DarkShadow44 »

thx

Could I copy some parts, or not ?
slasher2661996
Posts: 91
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Location: Melbourne Australia ZOMG

Post by slasher2661996 »

DarkShadow44 wrote:thx

Could I copy some parts, or not ?
It's an engine 0_o
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

DarkShadow44 wrote:thx

Could I copy some parts, or not ?
As long as the license you use for your project is compatible with the license of the stuff you are copying, that's fine.
DarkShadow44
Posts: 29
Joined: Thu Jul 09, 2009 4:13 am

Post by DarkShadow44 »

O.K.

But this code doesn't work without timemachine, so I only could use parts of it...
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Post by jojojoris »

DarkShadow44 wrote:O.K.

But this code doesn't work without timemachine, so I only could use parts of it...
Actually.. if you take a closer look at the site you will find a link to a slim port.

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
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