pspgu Sprite Tuturial

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coolkehon
Posts: 355
Joined: Mon Oct 20, 2008 5:44 am

pspgu Sprite Tuturial

Post by coolkehon »

does anyone know where i can find a sprite tuturial because i'm new to spriting and the gu. although the concept of sprites is simple i need to know how to do it any ideas

edit: and what about animated sprites i'm thinking of using psprtc to get this done but not exactly sure how to implement so i'm thinking on it before it get to it but any ideas would also be great here
jojojoris
Posts: 255
Joined: Sun Mar 30, 2008 4:06 am

Re: pspgu Sprite Tuturial

Post by jojojoris »

coolkehon wrote:does anyone know where i can find a sprite tuturial because i'm new to spriting and the gu. although the concept of sprites is simple i need to know how to do it any ideas

edit: and what about animated sprites i'm thinking of using psprtc to get this done but not exactly sure how to implement so i'm thinking on it before it get to it but any ideas would also be great here
Just update the image every frame.

If you mean GU_SPRITE (or something)... that is just how you can draw a rectangle. You only have to pass 2 vertices.

Code: Select all

int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
coolkehon
Posts: 355
Joined: Mon Oct 20, 2008 5:44 am

Post by coolkehon »

I figured it out. I just used the u,v cordinates
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