how to write to flash0:

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Vampire
Posts: 138
Joined: Tue Apr 12, 2005 8:16 am

how to write to flash0:

Post by Vampire »

sceIoUnassign("flash0:");
sceIoAssign("flash0:", "lflash0:0,0", "flashfat0:", 0, NULL, 0);
Guest

Re: how to write to flash0:

Post by Guest »

Vampire wrote:sceIoUnassign("flash0:");
sceIoAssign("flash0:", "lflash0:0,0", "flashfat0:", 0, NULL, 0);
And kids, what you see here is done by professionals. Don't try this at home....
DrEggman
Posts: 28
Joined: Tue Mar 22, 2005 1:29 pm

Post by DrEggman »

Yeah, dont try THIS at home:

http://www.dual-scene.com/PSP/PSProof.wmv

Thanks Vampire!
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sq377
Posts: 87
Joined: Mon Apr 11, 2005 3:30 am

Post by sq377 »

Lol... what the hell eggman... (strange animation...)

anyway, we need to get an app out to do this, i've seen plenty of proof it's real...
alexmae
Posts: 22
Joined: Sat Mar 12, 2005 1:46 am

Post by alexmae »

lol! please release the app!
AlexGreen
Posts: 35
Joined: Sun Mar 27, 2005 5:10 pm
Location: Seattle

Post by AlexGreen »

Looks like someone else likes Bleach.
So how about some pointers on how to replace game startup animation?
(I assume that's what was performed).
What does this button do?
steddy
Posts: 139
Joined: Mon Apr 04, 2005 3:53 am

Post by steddy »

Will the kernel load unencrypt PRX files from flash0:?

If it will, could we extract the module that checks that files are encrypted (guess in VSH) and remove the check? There may be a way to get an unencrypted form of the module from the kernel dump.

My thinking here is to run this via Swaploit on 1.5 firmware then replace the file once and for all. Thanks to Shaz for the original idea behind this.

Steddy
Klimru
Posts: 34
Joined: Sat Apr 09, 2005 7:29 am

Post by Klimru »

Just to point out...
In the video Dreggman posted. He's using a high res backgrounbd... but look at the menu items, how they flash and turn into a white box and such. Same problem I was having.

Although, I like the animation. lol

-Klim
DrEggman
Posts: 28
Joined: Tue Mar 22, 2005 1:29 pm

Post by DrEggman »

Yeah, make sure the background is 300x170 or so to fix that

http://www.dual-scene.com/PSP/PSP_Fun.wmv

This is a better video.
Darkcreator
Posts: 7
Joined: Sat Apr 30, 2005 3:47 am
Location: Florida

Post by Darkcreator »

DrEggman wrote:Yeah, make sure the background is 300x170 or so to fix that

http://www.dual-scene.com/PSP/PSP_Fun.wmv

This is a better video.
thxsI was looking for this
whats up ?
forumimp
Posts: 3
Joined: Mon Jul 04, 2005 5:49 am

example code

Post by forumimp »

Is there a working sample of the flash code? Eg the replacement of a background tile?

I would love to experiment own my own a little bit and add additional files to flash0 or flash1
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