help getting started

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

Moderators: cheriff, Herben

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genesaika
Posts: 1
Joined: Wed Jan 20, 2010 5:17 am

help getting started

Post by genesaika »

I have been programming in c/c++ for over 2 years now and would liek to learn how to program for consoles now.

I would like to know what I need to get started working with the PSP and PS2.

Regards,
Gene Saika
cosmito
Posts: 307
Joined: Sun Mar 04, 2007 4:26 am
Location: Portugal
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Post by cosmito »

The infamous toolchain installation :)

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BTW: Search the forums for the installable SDK by LBGSHI if you're using Windows.
dlanor
Posts: 258
Joined: Thu Oct 28, 2004 6:28 pm
Location: Stockholm, Sweden

Post by dlanor »

cosmito wrote:The infamous toolchain installation :)

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edited

BTW: Search the forums for the installable SDK by LBGSHI if you're using Windows.
Another alternative for Windows XP users is the Cygwin+PS2Dev installation package I released a few days ago. This is based on a Cygwin release from january 2006, which appears to be the last Cygwin release that was fully compatible with all of our PS2Dev stuff.

That package can be found in a separate thread in the Homebrew/Dev forum at psx-scene.com or at the 4shared subdomain http://Full-Cygwin-plus-PS2Dev.4shared.com/

Correct use of this package will lead to a Cygwin-based PS2Dev setup identical to the one I use myself, and suitable for compiling projects with differing lib needs such as uLaunchELF (needs old PS2SDK) and "Open PS2 Loader" (needs latest PS2SDK), which is accomplished by having dual lib setups switchable by redefining a symlink.

Best regards: dlanor
misfire
Posts: 110
Joined: Mon Sep 06, 2004 7:53 am
Location: Germany

Post by misfire »

Or simply build it under Ubuntu:
http://gshi.org/vb/threads/3158-PS2DEV-Ubuntu
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