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Loading IRX From Buffer

Posted: Thu Jul 02, 2009 2:44 pm
by Dariusc123456
Is there away to load a IRX from the buffer and not from the filename it self?

Posted: Thu Jul 02, 2009 3:10 pm
by mrbrown
Yes.

Posted: Thu Jul 02, 2009 3:54 pm
by Dariusc123456
Can you please explain to me how to load an IRX from a buffer. It would be most helpful to me for my ps2 program.

Posted: Thu Jul 02, 2009 4:31 pm
by mrbrown
Take a look at the usage of SifExecModuleBuffer() in the main() function of ps2sdk/ee/loader/src/loader.c. You might also want to search for code that uses SifLoadModuleBuffer().

Posted: Thu Jul 02, 2009 9:50 pm
by Dariusc123456
Thanks. Now all I need to do is look at that IRX example to make one. The reason I ask because since my game will have everything packed into a file, I should go on and pack the IRX.

I hope you dont mine me asking one more question. I have search around for awhile, but there seem to be no proper tutorial for loading PSX Backups on FMCB. Everything I tried, like trying to load PSXLauncher.elf - didnt work. Loading it from uLaunchELF - Just stays at the PSX Logo. I even tried the regular way and it still dont work. What am I doing wrong? I have burn the backup at 4x, I have a trigger disc. Is there anyway to load backups? Can I load it from my flash drive and not from a cd ? Thank for your time.

Posted: Fri Jul 03, 2009 2:21 am
by J.F.
Dariusc123456 wrote:I have search around for awhile, but there seem to be no proper tutorial for loading PSX Backups on FMCB.
And you won't ever find that here. Doesn't matter if it's a real backup or not, we don't discuss that sort of thing here. Take it somewhere else.