launch game without execps2?

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

Moderators: cheriff, Herben

Post Reply
NoobWithBoobs
Posts: 23
Joined: Wed Jul 16, 2008 11:11 pm

launch game without execps2?

Post by NoobWithBoobs »

Been messin with compilin elfs,and was wondering is there any other options to run a game's elf besides execps2 / loadexecps2?
User avatar
jbit
Site Admin
Posts: 293
Joined: Sat May 28, 2005 3:11 am
Location: København, Danmark
Contact:

Post by jbit »

There's usually a million ways to do anything on the PS2... You could for example load in the ELF yourself and jump to it (and do any kernel setup required) .... But maybe if you explained why you don't want to use the standard calls we could help you better?
NoobWithBoobs
Posts: 23
Joined: Wed Jul 16, 2008 11:11 pm

Post by NoobWithBoobs »

Basically,i'm using ps2link to send an elf that launches apps via execps2,but when the app start ,the ps2link console log,prints requesting ee reset,then goes offline. I figured the eereset of execps2 is what closes the connection.Correct? Just wanted ps2link to stay active to see printf's from the next elf launched ...
misfire
Posts: 110
Joined: Mon Sep 06, 2004 7:53 am
Location: Germany

Post by misfire »

Even if you suppress the EE reset, there's still the IOP reboot that effectively kills ps2link and thereby the network connection...
NoobWithBoobs
Posts: 23
Joined: Wed Jul 16, 2008 11:11 pm

Post by NoobWithBoobs »

ahh ok thanks for the reply,ill fiddle with some other ideas i had
Post Reply