A little lost with the SDL port

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

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Shazz
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Post by Shazz »

The SDL port is far for being finished.... And mostly I would say that gsKit evolves in parallel...

Some things work well, some other not (buggy or simply not emulated) , I'll try to maintain with gawd a webpage to manage the status (and a bugzilla ?).

I did not try to load BMP yet but even I would test with some other resolution than 640x480x32 !!!
I have issues too with 640x480... Please test with 320x240x16 first :D I had better result in this lower rez
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Shazz
Posts: 244
Joined: Tue Aug 31, 2004 11:42 pm
Location: Somewhere over the rainbow
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Post by Shazz »

Really ????

You're lucky, on my side I always have the error msg : cannot handle compressed BMP whatever the BMP and the compression chosen (no, RLE,...)

:-D

Send me your bmp ! :D
- TiTAN Art Division -
http://www.titandemo.org
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