[PSP] Wolfenstein 3D Port

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Insert_witty_name
Posts: 376
Joined: Wed May 10, 2006 11:31 pm

[PSP] Wolfenstein 3D Port

Post by Insert_witty_name »

TheLazy1 has ported Wolfenstein 3D to the PSP.

Here's what he had to say about it:

Here is a quick port of Wolfenstein 3D based off the SDL port and using some code from my other Nintendo DS port.

A few notes:
------------------
1) May still be a few bugs
2) No sound
3) No music
4) No saving
5) No loading
6) The analogue stick is used for movement, even in the menu

Default key mapping (from imap.txt):

Code: Select all

shoot=cross
use=circle
run=square
cancel=triangle
menu=select
pause=start
nextweapon=right
prevweapon=left
strafeleft=ltrigger
straferight=rtrigger
You can redefine the keys if you don't like how it's set to by default, just check imap.txt to see how it goes.
If you do find a bug, let me know so it can be fixed.

I have tested this on firmware 1.5 (emulated) and through the 2.71 XMB with the latest homebrew enabler.

Thanks to:
Raphael (GU code)
Insert_witty_name (Various bits of code/info, file hosting)
Anyone on IRC who put up with my dumb questions.

1.0 EBOOT
1.5 EBOOT
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