[PS2] libmikmod port

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evilo
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[PS2] libmikmod port

Post by evilo »

For those still interested by the PS2, i just commited a port of libmikmod.

Additionnaly to the regular version, the PS2 comes with custom mmio functions that load first the file to be played into a buffer, allowing to increase I/O performances a lot on the decoding phase, specially when loading a file through host (as it avoid fgetc usage).

see README.PS2 for further details.

Also, this was the last major missing element for the PS2 LuaPlayer, as now all basic elements are up&running :)

-> ps2/trunk/ps2sdk-ports/libmikmod/
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