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Lua-Adhoc (v0.1) lrx module

Posted: Thu Jul 27, 2006 2:12 pm
by be2003
Well this is my second lua library and it is fully featured with two functions. j/k

There is alot more todo but this is a start...

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version 0.1
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Not much to say here

This is the first build and with only 3 functions it has an ugly hack:
Added Adhoc.init(id) initializes the adhoc, id is a 9 character string containing your very own game productid, you can make it up for your game, just remember it.
Added Adhoc.term() terminates the adhoc


dl here: http://angelfire.com/blog/dev-be2003/adhoc.zip
*right click on link and click "save as"*

Posted: Thu Jul 27, 2006 9:27 pm
by Drakonite
Moved to Release Announcements.

Sounds like you are doing some good work, keep it up!

v0.1b

Posted: Fri Jul 28, 2006 4:25 pm
by be2003
well... this adhoc is really new to me so...

v0.1b
i rewrote the two functions, so now they should actually work