Lua-Adhoc (v0.1) lrx module

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be2003
Posts: 144
Joined: Thu Apr 20, 2006 2:46 pm

Lua-Adhoc (v0.1) lrx module

Post by be2003 »

Well this is my second lua library and it is fully featured with two functions. j/k

There is alot more todo but this is a start...

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version 0.1
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Not much to say here

This is the first build and with only 3 functions it has an ugly hack:
Added Adhoc.init(id) initializes the adhoc, id is a 9 character string containing your very own game productid, you can make it up for your game, just remember it.
Added Adhoc.term() terminates the adhoc


dl here: http://angelfire.com/blog/dev-be2003/adhoc.zip
*right click on link and click "save as"*
- be2003
blog
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Drakonite
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Joined: Sat Jan 17, 2004 1:30 am
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Post by Drakonite »

Moved to Release Announcements.

Sounds like you are doing some good work, keep it up!
Shoot Pixels Not People!
Makeshift Development
be2003
Posts: 144
Joined: Thu Apr 20, 2006 2:46 pm

v0.1b

Post by be2003 »

well... this adhoc is really new to me so...

v0.1b
i rewrote the two functions, so now they should actually work
- be2003
blog
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