Oobles wrote:I don't believe that there is an air of supuriority between ps2linux and ps2dev. I see the differences as being that no effort was ever made to bring the two environments closer together. Coding for ps2linux has been considered a very different environment in my mind. The only reason I don't visit ps2linux site more often is that it is different. Possibly bridging that gap with a ps2sdk for ps2linux to make them more compatible would bring the two camps/environments together.
I really don't believe that Sony has ever recognised ps2dev. Having run the site for now four years, I have never had any contact from Sony asking me to stop, remove, or change anything about the site. That lack of communication is a conern. I don't know if one day in the future Sony will take me to task based on information held on the site for which I wasn't involved in creating. I assume somone in Sony monitors this site at times and decides if anything could be a thread to their business. Frankly, I don't believe homebrew in anyform could really threaten their business, but it would be nice hearing that from them too.
I don't think you could be any more wrong on both points. It's like you've forgotten or ignored all that's been going on the last few years. I'll help to refresh your memory:
We
have made the effort to bring the two environments close together. I created reload1 with the express purpose to allow people to use the PS2 Linux Kit as a means to run ps2dev tools and software. I also created the unfinished TGE project to go the opposite direction and allow the ps2dev community to experience PS2 Linux (there are a lot of useful resources there, believe it or not). Don't you remember the colorful rant at the bottom of the TGE README? Here's a quote:
The PlayStation 2 Linux community, which is publically endorsed by SCE at
www.playstation2-linux.com, is a thriving group of Linux enthusiasts and
homebrew PS2 software developers. However, there are a few individuals in this
community who view it as a "members only" club. In other words, if you haven't
bought the Linux Kit, then you don't have a right to participate in or benefit
from the community. Furthermore, because Linux cannot even run on the PS2
without the Linux Kit's official boot disc and RTE, there is a very effective
barrier of entry for anyone interested in developing homebrew software for the
PS2.
Although there are many talented individuals working with the Linux Kit, there
are many individuals who have developed exceptional PS2 software without any
official SCE support or development kits. Calling themselves the "ps2dev
community", they too have been guilty of discriminating against the PS2 Linux
community, often shunning or ignoring it.
I've chosen "The Great Experiment" as the name of this project, because like
the African Americans who struggled for and demanded their acceptance into the
United States' civil society, the ps2dev community demands acceptance from both
the PS2 Linux community and SCE as a whole. On the same token, the ps2dev
community must also learn to accept the PS2 Linux community as equals, and
together _the_ community can conquer the PS2, and any other funky systems SCE
tosses at us :).
TGE promises to unify both the ps2dev and PS2 Linux communities, or die trying.
If you don't believe there was or still is an air of superiority from both camps, then you would've needed to spend more time with both groups. I was there, and I was a part of it (on the ps2dev side). It doesn't take much to browse the ps2linux forums or listen in #sps2 for the same type of attitude. The interesting thing is that this attitude rarely, if ever, came from Sony employees. As I've said, Sony employees would mentioned ps2dev projects by name and link to them. They even hosted reload1.
There are several other individuals who don't work at Sony who have taken time to work with both communities. The first person that comes to mind is sparky. Sparky has been the ultimate resource when it comes to figuring out the quirks of the GS or advanced PS2 rendering techniques. He's been partial to both communities, frequenting #ps2dev, #sps2, and posting on the PS2 Linux forums. Sparky was also the first to prove that when it comes to the GS, the PS2 Linux Kit and ps2dev (or native, the TOOL) aren't so different at all. He has in many ways made efforts to bring the two environments together.
On to your second point:
Oobles wrote:I really don't believe that Sony has ever recognised ps2dev. Having run the site for now four years, I have never had any contact from Sony asking me to stop, remove, or change anything about the site. That lack of communication is a conern. I don't know if one day in the future Sony will take me to task based on information held on the site for which I wasn't involved in creating. I assume somone in Sony monitors this site at times and decides if anything could be a thread to their business. Frankly, I don't believe homebrew in anyform could really threaten their business, but it would be nice hearing that from them too.
I want to say this in the best way as to not offend you Oobles: You (or anyone else) are not the sole face and contact of ps2dev. I
know that Sony has recognized ps2dev, because I, a member of ps2dev, have talked with them. I've had plenty of contact with Sony. While visiting friends in California in March of 2002 I had an informal lunch with SCEA folks instrumental in the launch of the US PS2 Linux Kit. I asked them specifically about the non-Linux aspects of the Kit. They also relayed their concerns of the Kit turning into an easy way of pirating games.
Before that and well after the Kit's worldwide launch, a friend and I ran #ps2linux on openprojects (now freenode). There were several Sony employees who frequented that channel, and we discussed the state of ps2dev among many other things. I've been extremely vocal and outspoken on the ps2linux forums when discussing ps2dev, and Sony folks
I know it sounds like "I, I, I, did this and that" but I just want folks reading this to know there wasn't a solid brick wall seperating the groups. All of this contact was informal and friendly, there was never an "official" contact person at Sony. There never needed to be because these Sony people were actively involved in the homebrew community, and a few still are.
Which brings me to my last point in this too long post: involvement. For the man who runs the ps2dev website to have completely swept past all of this, to say that no one has tried to bridge both communities, and that Sony doesn't give a flying flip about ps2dev, tells me he wasn't involved enough. PS2dev is not just the news and a wiki-style website. It's a community of developers and enthusiasts gathered for a common purpose: to hack the PS2. We were able to be informal and become friends with Sony because we focused on the code and sharing knowledge amongst ourselves. We didn't care about the politics of "an official response from Sony".
You should count it as a blessing that Sony has never asked you to change or remove anything. That means you're doing something right and you should keep on doing it.