Search found 1145 matches

by jimparis
Fri Jan 29, 2010 4:17 am
Forum: PSP Development
Topic: [noobish question] Problems when compiling OpenSSL
Replies: 6
Views: 3406

I don't know what went wrong, but you could just replace the whole function with

Code: Select all

const char *SSLeay_version(int t)
   {
   return("not available");
   }
and it should still work.
by jimparis
Wed Jan 27, 2010 6:57 pm
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 36111

laichung wrote:I wonder, is the XMB/GameOS run under lv0/lv1/lv2?
Gameos is lv2 just like otheros. The processor is capable of running multiple LPARs at once, so you could theoretically run gameos and otheros together, although the hypervisor doesn't allow that for simple resource reasons.
by jimparis
Wed Jan 27, 2010 6:20 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 36111

Doubting what a hacker can do based on reading about the system is so funny. Many developers here have done more than just "read about" the system. But even just with the literature, we can have a pretty good idea of what he can do. He's glitched something either on the FlexIO bus, during...
by jimparis
Wed Jan 27, 2010 6:05 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 36111

Interestingly, this is Geohots comment on accessing the RSX from OtherOS: "And actually, the RSX being restricted is just theory as far as I know. OtherOS under the hypervisor may have the access required to write a 3D driver, just no one wrote one." Yes, that's what we've been saying all...
by jimparis
Tue Jan 26, 2010 5:52 am
Forum: PS2 Development
Topic: Implementing minimal EXT2 filesystem on native PS2
Replies: 4
Views: 2789

In grub-legacy it would be in stage2... check stage2/fsys_ext2fs.c.

Also check grub2 and u-boot, they're probably better. For example:
http://git.denx.de/?p=u-boot.git;a=blob ... c4;hb=HEAD
by jimparis
Tue Jan 26, 2010 3:21 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 36111

Also
  • 135, 136, 231 are "lv1_mm_call" in PNG and "undocumented" on wiki, maybe they're interesting
  • 233 is "undocumented" in PNG and not listed in wiki
otherwise they match up, in some cases the wiki has functions named where the PNG does not.
by jimparis
Tue Jan 26, 2010 3:09 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 36111

The lv1_mm_calls aren't identical. For example 0=lv1_allocate_memory and 6=lv1_query_logical_partition_address_region_info, but they're both lv1_mm_call in geohot's image.
by jimparis
Tue Jan 26, 2010 2:58 am
Forum: PS2 Development
Topic: Implementing minimal EXT2 filesystem on native PS2
Replies: 4
Views: 2789

For relatively simple implementations, you might check the ext2/3/4 support in grub2, u-boot, or other bootloaders.
by jimparis
Mon Jan 25, 2010 9:31 am
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 36111

He says the hardware is simple, so I doubt he's directly reading/writing the XDR (at an effective 3.2GHz clock, a Spartan-3 probably couldn't do that anyway). I imagine it's some simpler glitching he's doing -- for example, just overwriting a particular bit while watching the initial configuration o...
by jimparis
Thu Jan 21, 2010 4:19 pm
Forum: Patch Submissions
Topic: [PSP] prxtool fix reloc count and code end point
Replies: 2
Views: 2400

please use unified diff format ("diff -u") or just do a "svn diff"
by jimparis
Thu Jan 21, 2010 7:46 am
Forum: PS3 Development
Topic: Charging the PS3 controller
Replies: 0
Views: 3025

Charging the PS3 controller

USB is only supposed to provide power to devices that have correctly enumerated. In particular, devices aren't allowed to draw the maximum 500mA unless the host has specifically assigned a device configuration that requested this much power. Many devices either ignore this rule, or follow the USB Ba...
by jimparis
Wed Jan 20, 2010 6:22 am
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 194991

^^ spammer
by jimparis
Mon Jan 04, 2010 5:35 am
Forum: PS3 Linux Development
Topic: Building a minimalistic otheros.bld?
Replies: 3
Views: 3432

You might have more luck by starting with a kboot/petitboot build and just modifying it to get what you want. Then you'll know when your changes cause it to no longer boot :)
by jimparis
Fri Dec 11, 2009 7:56 am
Forum: PS2 Development
Topic: MP4 Player For PS2?
Replies: 12
Views: 42533

What is the proper way to place music on an Mp4 Player? What you ask here has nothing to do with a PS2 console Tip: when a user has only a single post and they're posting a question which seems off topic, and they have a useless signature like "i need help" at the end of their post, they ...
by jimparis
Sat Dec 05, 2009 4:47 am
Forum: PS2 Development
Topic: Interesting Code Conversion Project
Replies: 5
Views: 3566

Just link to the project website.... http://ps2pc.parodius.com/
(this is an incredibly ancient project)
by jimparis
Thu Dec 03, 2009 11:33 am
Forum: PSP Development
Topic: Decompile
Replies: 8
Views: 4091

Re: Decompile

dark_hex wrote:BUT THE ORIGINAL MAIN.C ARE VERY DIFERENT.
WHAT IS THE PROBLEM?
The problem is that your expectations for a decompiler is wrong. A decompiler can never recreate the original C source code in the general case.
by jimparis
Thu Dec 03, 2009 4:41 am
Forum: PS2 Development
Topic: ps2toolchain building error
Replies: 1
Views: 2182

Our crystal ball is hazy, so we'll need to see the actual errors to provide actual help.
by jimparis
Thu Dec 03, 2009 4:36 am
Forum: Patch Submissions
Topic: [PSP] SDL_Mixer
Replies: 1
Views: 2283

I think the code is correct as-is. The Player_SetSynchroValue and Player_GetSynchroValue functions aren't in the current svn version of libmikmod, so if you're building against external mikmod libraries, then these definitions are needed. Maybe you were trying to build against both the external and ...
by jimparis
Tue Nov 24, 2009 7:26 am
Forum: PSP Development
Topic: why -fno-rtti default
Replies: 3
Views: 2071

It's more a question of whether your g++ and libstdc++ builds support it, there shouldn't be anything PSP-specific. As long as you build things without -fno-rtti I expect it would work.
by jimparis
Tue Nov 24, 2009 2:20 am
Forum: PSP Development
Topic: Sudo make install pspsdk problem
Replies: 13
Views: 8094

Using 'sudo -E' will preserve environment variables. Ubuntu versions prior to Karmic were compiled with SECURE_PATH which overrides the PATH even with -E. On Karmic I think that's fixed, but /etc/sudoers still contains env_reset by default which disables -E. So it's not quite that easy -- the env t...
by jimparis
Mon Nov 23, 2009 1:16 pm
Forum: PSP Development
Topic: Sudo make install pspsdk problem
Replies: 13
Views: 8094

Yeah, thanks for noticing that jsharrad. sudo will clear the PATH and other variables. Try something like:

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sudo env "PATH=$PATH" make install
by jimparis
Mon Nov 23, 2009 4:37 am
Forum: PSP Development
Topic: Sudo make install pspsdk problem
Replies: 13
Views: 8094

If you don't have the file "psp-ranlib" anywhere on your system, the toolchain was not built or installed properly. If you do have "psp-ranlib", then your PATH is not set up correctly to point to it.
by jimparis
Sun Nov 22, 2009 7:04 am
Forum: PSP Development
Topic: Readme pspsdk
Replies: 1
Views: 1837

by jimparis
Fri Nov 20, 2009 7:54 am
Forum: PSP Development
Topic: why -fno-rtti default
Replies: 3
Views: 2071

Because: $ cat test.cc #include <stdio.h> int main&#40;&#41; &#123; printf&#40;"hello, world\n"&#41;; return 0; &#125; $ psp-g++ -s -o test test.cc -L/usr/local/pspdev/psp/sdk/lib -Wl,--start-group -lc -lpspuser -lpspkernel $ psp-size test text data bss dec hex file...
by jimparis
Wed Nov 18, 2009 12:21 pm
Forum: Help Wanted Requests
Topic: help installing psptoolchain
Replies: 2
Views: 2483

Do what it says and install gcc. Use the cygwin setup program to select and install it.
by jimparis
Wed Nov 11, 2009 8:20 am
Forum: PSP Development
Topic: toolchain libusb
Replies: 1
Views: 1346

readme.txt and readme-ubuntu.txt both already state that you need libusb-dev installed.
by jimparis
Tue Nov 10, 2009 6:25 am
Forum: PSP Development
Topic: Problem installing PSPtoolchain
Replies: 25
Views: 8319

Updated the wiki
by jimparis
Tue Nov 10, 2009 6:09 am
Forum: PS3 Development
Topic: Using EHCI under PS2 emulation
Replies: 1
Views: 2766

No, not possible.
by jimparis
Tue Nov 10, 2009 6:03 am
Forum: Patch Submissions
Topic: [PS2] gsKit: draw extended ascii
Replies: 1
Views: 2467

Code: Select all

$ svn commit
Sending        src/gsToolkit.c
Transmitting file data .
Committed revision 1664.
thanks
by jimparis
Tue Nov 03, 2009 3:34 am
Forum: PSP Development
Topic: Sony PSP Application appwizard (visual studio 6.0) (update)
Replies: 53
Views: 49639

You don't need it except as a reference to see why that error is occurring.