Search found 291 matches

by jbit
Mon Aug 03, 2009 8:15 am
Forum: Patch Submissions
Topic: [PS2] USB Mass Storage Status Handling
Replies: 3
Views: 3753

if ((ret == USB_RC_STALL) || (ret != USB_RC_OK)) { /* STALL bulk in -OR- Bulk error */ Lines like this concern me... clean them up and I'll commit it (along with your other patches) hint: ret!=USB_RC_OK implies ret can equal USB_RC_STALL. I g...
by jbit
Sun Aug 02, 2009 10:28 pm
Forum: PSP Development
Topic: psptoolchain 20051202
Replies: 18
Views: 4525

Maybe if you described why the new toolchains "arent really working" for you then you could get those projects fixed, rather than relying on an ancient toolchain...... Do you know why I can't checkout older revisions? Or specifically stuff that's been deleted in a later revision. Seems to...
by jbit
Sun Aug 02, 2009 9:52 pm
Forum: PSP Development
Topic: psptoolchain 20051202
Replies: 18
Views: 4525

Maybe if you described why the new toolchains "arent really working" for you then you could get those projects fixed, rather than relying on an ancient toolchain......
by jbit
Wed Jul 29, 2009 8:47 am
Forum: PS3 Development
Topic: Anybody any idea about the official Sony devkit..?
Replies: 11
Views: 8480

Our forums aren't really for official development questions (infact discussion of official devkit/SDK details is strictly prohibited), but if you're serious about making professional games on the PS3: If you're a small startup company then assuming you have a solid game idea and business plan I've h...
by jbit
Tue Jul 28, 2009 6:05 am
Forum: PS2 Development
Topic: blog about ps2dev
Replies: 2
Views: 2380

Banned! Hall of shamed! This is advertising....

Oh it's emoon.... Sounds interesting, will be sure to keep an eye on it :P
by jbit
Mon Jul 20, 2009 9:16 pm
Forum: PS2 Development
Topic: Questions to help put me in the right direction....
Replies: 12
Views: 5445

Espionage724 wrote:meh only thing i wanted to do in linux was run Diablo 2 under a windows app emu
That's... never going to work... ever...
by jbit
Sat Jul 04, 2009 6:52 pm
Forum: General Discussion
Topic: PSP Wiki hacked
Replies: 3
Views: 10143

It's fixed now, thanks for the report
by jbit
Sat Jul 04, 2009 3:43 am
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 39382

Ah, I missed that sorry... But even so it makes sense to make people aware :)

Also I think we have enough info on the wiki about the lv1 interface to validly make a cleanroom BSD implementation. Should only be a days work or so.
by jbit
Sat Jul 04, 2009 3:26 am
Forum: PS3 Development
Topic: PS3SDK collaboration invitation
Replies: 39
Views: 39382

It would be nice if we can keep the core GPL clean, as in all code is BSD/AFPL/whatever licensed, which means of course no copying code/headers/etc from linux.. GPL causes a lot of headaches at later stages for a lot of people, so it's best to avoid for this kind of thing. (Other peoples opinions ar...
by jbit
Thu Jul 02, 2009 1:59 am
Forum: General Discussion
Topic: PSP Wiki hacked
Replies: 3
Views: 10143

"We" own the pspdev.org domain actually, but the wiki is hosted on somebody elses server, will try to track down what happened.
by jbit
Sun Jun 28, 2009 10:35 pm
Forum: The Incredible Hall Of Shame
Topic: No OtherOS on PS3 Slim!
Replies: 4
Views: 6988

STOP FUCKING SPECULATING. People use these forums for reference, not for wild speculation. If the guy really does have access to the PS3 slim, he himself said it's "not finished" and still a prototype, so just because it lacks OtherOS in its firmware right now doesn't mean it will in the f...
by jbit
Fri Jun 26, 2009 6:24 pm
Forum: PSP Development
Topic: [Announce]: MinPSPW on Win32/Ubuntu 9.04/OpenSolaris 2009.06
Replies: 17
Views: 7206

Yay for opensolaris support, that is all :)
by jbit
Thu Jun 25, 2009 7:03 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 715173

well, i have it on fairly good authority that on the new slim ps3s coming out later this year otheros support is getting removed completely. Is this the "let's propagate unfounded rumours" thread? Seriously, until something is proven it makes no sense to "speculate" unless you h...
by jbit
Tue Jun 23, 2009 7:22 am
Forum: PS3 Development
Topic: Is there a ps3sdk?
Replies: 14
Views: 10237

Emoon / Jbit: Are you writing your own microkernel, or are you extracting the extraneous things away from the regular linux kernel? I am, in my rare spare time, working on writing an OS for the PS3 and your stuff has caught my eye but want to know if you're starting from the ground up, or if you're...
by jbit
Sun Jun 21, 2009 11:17 pm
Forum: The Incredible Hall Of Shame
Topic: PS2 Menu/Adam's and Tom's HDD Loader
Replies: 1
Views: 4839

This is not a support site for hdloader, mod chips, etc.
by jbit
Sun Jun 21, 2009 7:41 am
Forum: PS2 Development
Topic: Problem with a define
Replies: 6
Views: 2975

Ah, there they're using it for some magic reason, but again those "-D" defines will only affect code that's compiled (and preprocessed) during the link phase... which is any .c file in the LDFLAGS/OBJECTS/etc variables. :)
by jbit
Sun Jun 21, 2009 7:27 am
Forum: PS2 Development
Topic: Problem with a define
Replies: 6
Views: 2975

It works in that LDFLAGS because it seems to be doing compile and link in the same phase (thus why there's a .c file there too), this is quite ugly :)
I don't think I'd trust the validity of any makefile that has source/target files in the *FLAGS variables.
by jbit
Sun Jun 21, 2009 7:13 am
Forum: PS2 Development
Topic: Problem with a define
Replies: 6
Views: 2975

Re: Problem with a define

EE_LDFLAGS = -DPS2 -D is a compile time flag, not a link time flag... it needs to be in EE_CFLAGS (and EE_CXXFLAGS if you use C++), not EE_LDFLAGS. I have no idea why the PSP version works since it looks like you made the same mistake there too. (maybe the PSP define is set in a header somewhere?) ...
by jbit
Fri Jun 19, 2009 2:51 am
Forum: PS3 Development
Topic: PS2 Backward Compability about USB
Replies: 1
Views: 3245

by jbit
Wed Jun 17, 2009 9:46 pm
Forum: PSP Development
Topic: A bit of help with assembler in H.BIN
Replies: 8
Views: 2206

My assembler really uses addiu and don't replace it with li, and also it doesn't change the order. So $a1 & $a2 get loaded before the jump actually takes place, right? Ah, okay, GNU AS reordering things by default has screwed me up a few times, but if you're using a different assembler then I g...
by jbit
Wed Jun 17, 2009 10:14 am
Forum: PSP Development
Topic: A bit of help with assembler in H.BIN
Replies: 8
Views: 2206

Are you assembling with .set noreorder? If you're not then you can't use the branch delay slot like you are.. For example with this code: lui $a0,0x880 ori $a0,$a0,0x200 addiu $a1,$zero,0x602 jalr $ra,$t0 addiu $a2,$zero,0x1ff With reordering (default) a2 will not get set before the jump. (For open ...
by jbit
Sat Jun 13, 2009 8:27 pm
Forum: PS2 Development
Topic: SDL apps won't start
Replies: 4
Views: 2656

You're using an old version of ps2link which loads SIO2MAN/MCMAN/etc modules and keeps them loaded when it calls the application. SDL seems to want the newer modules and resets the IOP if it finds the old ones, when reseting the IOP it removes the modules required for ps2link to function Newer versi...
by jbit
Thu Jun 11, 2009 6:15 am
Forum: PS3 Development
Topic: Is there a ps3sdk?
Replies: 14
Views: 10237

The whole point of "OurOS" is to reduce the amount of linux crap people have to deal with to get something running, but it's a way from being completed. Me and emoon (mostly emoon) spent a little bit of time on the microkernel thing and got an ethernet program working directly under lv1 (t...
by jbit
Thu Jun 11, 2009 4:12 am
Forum: PS3 Development
Topic: Is there a ps3sdk?
Replies: 14
Views: 10237

A few of us (you can probably guess names) have talked about making a small microkernel which runs directly under OtherOS and exposes basic hardware (think around the complexity of the EE kernel). However I don't think anybody really has the drive to get this done right now, although it'd be an inte...
by jbit
Wed Jun 10, 2009 7:43 am
Forum: The Incredible Hall Of Shame
Topic: JUST MADE MY HELLOWORLD...
Replies: 8
Views: 7344

Drama lock...
by jbit
Sat May 23, 2009 7:45 am
Forum: PS3 Development
Topic: boot homebrew another way.
Replies: 28
Views: 14679

am I the only one with that opinion? No, alot of people in this community are thinking like this, however not much is being done. I think another factor is that PS2/PSP/DS/etc dev are all based on the result of reversing engineering libraries. The PS3 however requires actually designing systems fro...
by jbit
Wed May 20, 2009 10:35 am
Forum: PSP Development
Topic: memset problem
Replies: 3
Views: 1690

Learn C/C++, then code on PSP... These forums aren't for basic code questions, there are PLENNNTTTY of forums for that.
by jbit
Wed May 20, 2009 10:33 am
Forum: PS2 Development
Topic: SMODE1 question
Replies: 12
Views: 6187

However I'm just curious about finding a way to produce a 24/48Hz signal from GS. And that would be a cleanear solution than resampling the audio. I'm curious if any TVs would accept this, as far as I know the only "supported" 24fps mode is over HDMI. If you interlaced it at 48hz (24 fram...
by jbit
Sun May 03, 2009 6:20 am
Forum: The Incredible Hall Of Shame
Topic: Front Mission 5 No Audio After Muxing
Replies: 2
Views: 4982

We do not discuss game hacking here.
by jbit
Fri May 01, 2009 8:21 pm
Forum: PS2 Development
Topic: Updating PS2 Tutorials and Loaders sections...
Replies: 11
Views: 5338

fmcb is fine, I didn't mean to imply it's not :)