Search found 259 matches

by ps2devman
Sun Jan 20, 2008 8:29 am
Forum: PS3 Development
Topic: what are the chances of RSX in > 2.1X
Replies: 4
Views: 6655

Sure. PS3<2.10 is interesting now for coders willing to mix spu+rsx.
Then, depending of what coders will do, simple users may like it afterward.
So, if you are not coder or not interested by new techs, just get intel, it's ok.
by ps2devman
Sun Jan 20, 2008 4:42 am
Forum: PS3 Development
Topic: what are the chances of RSX in > 2.1X
Replies: 4
Views: 6655

Frankly, a new ps3 is 400 dollars/euros.

The loss of 2.01, is for now, impossible to evaluate (maybe very high).
by ps2devman
Tue Jan 15, 2008 5:09 pm
Forum: PS3 Linux Development
Topic: PS3RSX Binary driver support
Replies: 117
Views: 213006

Maybe try to type in "startx"
by ps2devman
Sun Jan 13, 2008 6:49 pm
Forum: PS2 Development
Topic: Loading an ELF file above 0x80000000
Replies: 303
Views: 265047

Wow! Very nice!
Thanks for your amazing work!
by ps2devman
Wed Jan 09, 2008 7:22 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 732160

Oh, me bad. Didn't know SDL 3D existed and encapsulated OpenGL.
(Bleh... One more layer to add... to the giant todo list...)
by ps2devman
Wed Jan 09, 2008 7:14 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 36864

Without rsx module, just moving big windows around is slow. With it, it becomes instant. So if you ask RSX to move a rectangle, you win. That's the kind of graphic things the module does. Now you are talking about decoding a HD video stream. I would say it depends what code is involved (which codec?...
by ps2devman
Tue Jan 08, 2008 11:49 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 732160

With Ps3Rsx.ko module we may already have standard X11 API acceleration for 2D. Dunno if X11 is too far behind SDL in regard of what you need SDL to do for you in XBMC... Anway I'm not video specialist. Mplayer seems to behave very well with just Ps3Rsx.ko for that matter. I think SDL is 2D only. If...
by ps2devman
Tue Jan 08, 2008 6:03 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 732160

You can : - wait for that to happen (high level api written by somebody -the hero-) - write it yourself - change your code so it can plug into existing low level apis The HUGE problem is that people that have the knowledge don't deserve to sacrifice themselves... Low level api allows to : go to the ...
by ps2devman
Mon Jan 07, 2008 11:41 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 36864

IronPeter said that, theoretically, only 3D is killed by 2.10, but in practice, even the 2D acceleration is killed since I haven't seen anyone posting a successfull revival report (may still happen in future, but risky to count on it, since we don't know all the changes brought by fw 2.10). Upscalin...
by ps2devman
Mon Jan 07, 2008 11:30 pm
Forum: PS3 Linux Development
Topic: FC8?
Replies: 2
Views: 3234

I've read somewhere FC8 can't run at all on PS3.
So, no need to think too much...
by ps2devman
Mon Jan 07, 2008 11:28 pm
Forum: PS3 Linux Development
Topic: RSX or not RSX and need to be pointed into the right dir.
Replies: 6
Views: 5210

Wait & see about 3D through high level apis.

But don't be shy, try to compile and run IronPeter's demos!
(low level apis)

Just by studying them you can learn fast I think.
by ps2devman
Mon Jan 07, 2008 6:54 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 36864

Iron peter created a low level api that allows to control 70% of RSX 3D horsepower. You can comiple demos that shows 3D penguins and trolls. Whereas 2D acceleration is transparent for applications, 3D (for now) is not. Many will think also (me included), that it's a too ingrate task to make it trans...
by ps2devman
Mon Jan 07, 2008 2:24 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 36864

Thread "PS3RSX Binary driver support" is still your best friend, since hints about what needs to be done under ubuntu has been posted there. But you can still read boxbuilder's tutorial for fedora, because many things are similar among the various Linux distros. It's important to separate ...
by ps2devman
Mon Jan 07, 2008 2:10 am
Forum: PS3 Linux Development
Topic: RSX or not RSX and need to be pointed into the right dir.
Replies: 6
Views: 5210

Fedora Core 7 tutorials (how to turn on 2D hardware acceleration and more) This has been PM'ed to oobles (ps3rsx tutorial is from Boxbuilder in html) http://home.tele2.fr/~fr-51785/rsxkit/fc7_rsx.zip So, consider it as a temporary draft. I've only verified the 2D acceleration part so far. But since ...
by ps2devman
Sun Jan 06, 2008 6:42 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 36864

In case ubuntu is too hard for noobs, you can try fedora 7

Fedora Core 7 tutorials (how to turn on 2D hardware acceleration and more)
This has been PM'ed to oobles (ps3rsx tutorial is from Boxbuilder in html)
http://home.tele2.fr/~fr-51785/rsxkit/fc7_rsx.zip
So, consider it as a temporary draft.
by ps2devman
Sat Jan 05, 2008 6:52 am
Forum: PS3 Linux Development
Topic: Does Firmware 2.10 remove access to RSX?
Replies: 30
Views: 25480

Yep, it does. You upgrade, you're screwed (if you are a true coder).

About previous posts... Sony is ignoring Linux users who lost screen output. No speech. Nada. Bad sign.
by ps2devman
Thu Dec 27, 2007 4:49 am
Forum: PS3 Linux Development
Topic: PS3RSX Binary driver support
Replies: 117
Views: 213006

Fedora 7 + 2D/3D hardware acceleration tutorials

Fedora Core 7 tutorials (how to turn on 2D hardware acceleration and more)
This has been PM'ed to oobles (ps3rsx tutorial is from Boxbuilder in html)
http://home.tele2.fr/~fr-51785/rsxkit/fc7_rsx.zip
So, consider it as a temporary draft.
by ps2devman
Wed Dec 26, 2007 12:06 am
Forum: PS3 Development
Topic: Updating to 2.01
Replies: 3
Views: 3834

Don't connect to internet under game os or your risk to accept 2.10 fw upgrade. 2.10=no rsx for ps3 homebrew (either linux or other os) These are the links to the 2.01 fw updates (won't be working forever) : http://dus01.ps3.update.playstation.net/update/ps3/image/us/2007_1120_1d8e69249aa1a5593307cf...
by ps2devman
Tue Dec 25, 2007 7:23 pm
Forum: PS3 Development
Topic: OtherOS demo 1.1 (with RSX visuals)
Replies: 59
Views: 156088

There are several ways to launch other os class homebrew 1) You boot PS3 in game os mode, with firmware <1.54 Some USB key is inserted with two files in /ps3/otheros - otheros.self - otheros.bld You go to system settings->install other os then system settings->default system (select other os) then p...
by ps2devman
Mon Dec 24, 2007 6:55 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 732160

You have tutorials for ubuntu, debian, fedora 7 in the other forum thread : http://forums.ps2dev.org/viewforum.php?f=27 (PS3 Linux developement) See "PS3RSX Binary driver support" thread If you find them too hard to follow, just ask politely their authors to rewrite a more noobs oriented v...
by ps2devman
Sun Dec 23, 2007 11:50 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 732160

Working tutorial for fedora 7 is coming (for noobs)... Stay tuned... (I'm currently fighting in order to compile glaurung module with just kernel headers -something is missing in boxbuilder's tutorial-, but I won't give up...) EDIT: Woot! Compiled! Now testing the remaining of boxbuilder's tutorial....
by ps2devman
Sun Dec 23, 2007 5:03 am
Forum: PS3 Development
Topic: OtherOS demo 1080i patch
Replies: 9
Views: 11821

Many thanks

(Reminder for all : These posts above are for marcus' other os demo v1.0, the one that doesn't use RSX. For v1.1, much more work is needed).
by ps2devman
Sat Dec 22, 2007 10:03 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 732160

@ouasse, thx for the offer. But I'm beginner on PS3 indeed. I will try installing fedora7 today with a nice tutorial boxbuilder sent me. Since I go from zero, I will complete it if data are missing. I will submit it to oobles after that. Just publishing code to test on your doomed firmware will be e...
by ps2devman
Sat Dec 22, 2007 7:36 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 732160

I think the next move will be to try to autodetect fw>=2.10 and have two code branches, so on fw<2.10 rsx hack is used, and otherwise, something similar based on spu is used. With that kind of intelligent library we will be able to produce homebrew code that everyone will be able to use (with better...
by ps2devman
Sat Dec 22, 2007 7:34 pm
Forum: PS3 Development
Topic: OtherOS demo 1.1 (with RSX visuals)
Replies: 59
Views: 156088

You need to bring changes to source code for 720p and 1080i (Of course screens that revert automatically to 480p will trick you) What you can do is use marcus first version of other os demo (without rsx stuff). Then read the post about the other os demo 1080i patch. I've wrote the 1080i patch myself...
by ps2devman
Thu Dec 20, 2007 8:44 pm
Forum: PS3 Development
Topic: OtherOS demo 1.1 (with RSX visuals)
Replies: 59
Views: 156088

You won't find many volunteer to try that now...

Logically, answer is No. 2.10 is officially the new "plague".
by ps2devman
Thu Dec 20, 2007 8:10 pm
Forum: General Discussion
Topic: Is Sony blocking 3D access?
Replies: 21
Views: 279790

I believe into the strong internal war between salesmen and engineers at Sony. PS3's father and his first lieutenant got sent into golden closets. But it's a tragedy, really. Engineers wanted to avoid hardware hacks by allowing homebrew. Salesmen are all money oriented but are lacking technical inte...
by ps2devman
Thu Dec 20, 2007 8:05 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 732160

You told everything we wanted to express oobles. Thanks a lot.
by ps2devman
Thu Dec 20, 2007 7:52 pm
Forum: PS3 Development
Topic: 2.1 -> 2.01 (up)downgrade?
Replies: 10
Views: 12248

The number of people who reported success in dumping/reflashing is very low if we look through various forums. Success in reflashing older firmware is even less reported. It is possible that possibility of accessing the Nands directly has been predicted by Sony. People are reporting changes in the f...
by ps2devman
Thu Dec 20, 2007 3:29 am
Forum: PS3 Development
Topic: What Programming Language? C or C++?
Replies: 21
Views: 83198

I like easy maintenance. If you don't need C++ just use C. Because looking for an issue in so many separated files is ugly task (you better have one file per object in C++). But there is a nice case where you need C++. It's when you manipulate etherogenous objects in big sets, linked with sophistica...