>Let me know if you need to see more code if itll help.
the whole compile log would be useful too
Search found 60 matches
- Fri Jul 24, 2009 6:07 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
- Fri Jul 24, 2009 4:24 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
- Wed Jul 22, 2009 2:54 pm
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
- Wed Jul 22, 2009 1:54 pm
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
- Wed Jul 22, 2009 2:28 am
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 11026
- Tue Jul 21, 2009 12:33 pm
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
Do you know if C++ has a Rectangle object that contains functions which tell if something is inside the Rectangle, on its border, etc.? why not try running the rectangle class through the converter? >I am using eclipse Galileo and i know for a fact there are many syntax errors that are not being sho...
- Tue Jul 21, 2009 12:06 pm
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 11026
shouldn't this be in kernel mode
Code: Select all
PSP_MODULE_INFO("Turn off", PSP_KERNEL_MODE_KERNEL, 1, 1);
- Tue Jul 21, 2009 11:53 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
http://www.cplusplus.com/reference/stl/vector/ and http://www.cplusplus.com/reference/ one thing to note in Java object variables store reference to objects, in C++ that's not the case, notice how they changed Image to Image*. If you add an object to any of those containers they add a copy of it and...
- Tue Jul 21, 2009 11:14 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
- Tue Jul 21, 2009 8:30 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
- Tue Jul 21, 2009 5:40 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
>How do you define a custom color (through RBG values) and then set the background as that color? open up graphics.c and go to the clearScreen and add sceGuClearColor(color); before sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); then when calling clearScreen, pass the colour you want to use as...
- Mon Jul 20, 2009 10:43 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 7798
You have to clear the draw buffer. use clearScreen(0); before drawing >Redrawing to a buffered image 480x272 and then blitting that to the screen would avoid this and is the method i usually use in my Java programs. That would be to avoid flickering and the pspgu uses double buffering, you'd still h...
- Sat Jul 11, 2009 6:05 am
- Forum: PSP Development
- Topic: Models-Animations
- Replies: 13
- Views: 4583
I think jge++ can load md2 For Example I could not start any of the networking examples (They only create a .elf / .prx, and if I let them make a Eboot.pbp, my PSP shuts down or throws errors...) Those only work on 1.5, I've seen discussions where people try to get them to work for 3xx+, search and ...
- Fri Jun 26, 2009 5:35 am
- Forum: PSP Development
- Topic: OSK Libraries
- Replies: 65
- Views: 17199
Code: Select all
PSP_MODULE_INFO("GPOS", 0, PSP_VERS, PSP_REVS);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
PSP_HEAP_SIZE_KB(-256);
put it in your main.c
- Wed Jun 24, 2009 10:23 am
- Forum: PSP Development
- Topic: libtiff exploit question
- Replies: 20
- Views: 4769
- Mon Jun 01, 2009 5:43 am
- Forum: PSP Development
- Topic: PSP port of Meritous RELEASED!
- Replies: 22
- Views: 7165
- Tue May 12, 2009 6:27 am
- Forum: PSP Development
- Topic: Error running prx by PSPLink
- Replies: 4
- Views: 1393
- Wed Jan 21, 2009 6:07 am
- Forum: PSP Development
- Topic: [Evaluation Release]Geometry Wars Portable
- Replies: 3
- Views: 3152
- Fri Jan 09, 2009 9:59 am
- Forum: PSP Development
- Topic: Audio Compling Problems (lightmp3 related kinda)
- Replies: 3
- Views: 4197
i believe those 3 indefined references refer to these 3 functions you'll have to figure out which is which, which shouldn't be difficult since they all have different prototypes int sceAudioSRCChReserve(int samplecount, int freq, int channels); int sceAudioSRCChRelease(void); int sceAudioSRCOutputBl...
- Sat Jan 03, 2009 1:23 pm
- Forum: PSP Development
- Topic: windows SDL to PSP, SDL_main undefined reference
- Replies: 7
- Views: 1845
- Sat Jan 03, 2009 12:25 pm
- Forum: PSP Development
- Topic: windows SDL to PSP, SDL_main undefined reference
- Replies: 7
- Views: 1845
- Sat Jan 03, 2009 10:32 am
- Forum: PSP Development
- Topic: windows SDL to PSP, SDL_main undefined reference
- Replies: 7
- Views: 1845
you're looking for sdl-config in the wrong place if its not in C:/pspdev/psp/bin then it should be in C:/pspdev/bin The first time i used sdl i did $(shell $(PSPBIN)/sdl-config --cflags) as well and got the same error I just changed it to $(shell sdl-config --cflags) and it worked. I don't know if i...
- Sat Jan 03, 2009 8:40 am
- Forum: PSP Development
- Topic: Double Functions?? Is there any??
- Replies: 2
- Views: 1079
- Thu Nov 20, 2008 11:05 am
- Forum: PSP Development
- Topic: Background image when showing the psp OSK
- Replies: 4
- Views: 1897
My bad, the osk sample doesn't have the cube its the save data sample I use lib graphics.h to show images but when I tried to use it with the sdk example it always crashed. Yeah so much for the easy way, try this quick mod of the osk sample, check out the DrawStuff function.An image img.png(png form...
- Wed Nov 19, 2008 8:42 am
- Forum: PSP Development
- Topic: Background image when showing the psp OSK
- Replies: 4
- Views: 1897
- Tue Aug 12, 2008 5:48 am
- Forum: PSP Development
- Topic: MP3 Playback is way too fast. What's next?
- Replies: 4
- Views: 2111
It could be that the frequency of the mp3 you're using is < 44100 hz(the default on the PSP). this would be the care (maybe) if the mp3 is mpeg 2/2.5 (mp3pro if you use yahoo/musicmatch jukebox). Solutions(if this is the problem): re-encode mp3 to 44100 hz or change the PSP audio output frequency to...
- Mon Jun 30, 2008 4:49 am
- Forum: PSP Development
- Topic: 4.01M33 issue with Undiluted Platinum
- Replies: 12
- Views: 2914
- Sat Jun 07, 2008 3:03 pm
- Forum: PSP Development
- Topic: Strange graphic problem
- Replies: 12
- Views: 3563
- Sat May 24, 2008 6:18 am
- Forum: PSP Development
- Topic: psplinkusb access other files
- Replies: 19
- Views: 4703
- Fri May 09, 2008 5:03 am
- Forum: PSP Development
- Topic: Problem with intraFont
- Replies: 22
- Views: 6464
Code: Select all
intraFont* ltn[1];
Code: Select all
ltn[8] = intraFontLoad(filen,INTRAFONT_CACHE_ASCII);
Try this