There is source code available for USB ethernet adapter with klsi chipset in the CVS ps2eth project. USB ethernet adapters only really have two chipsets.. klsi, and pegasus. The klsi driver hasn't been worked on because most people are happy to use the Sony ethernet adapter.
Oobles.
Search found 323 matches
- Sat Mar 06, 2004 10:37 pm
- Forum: PS2 Development
- Topic: Connecting PS2 to a standard LAN
- Replies: 6
- Views: 4723
- Sat Feb 28, 2004 12:08 pm
- Forum: General Discussion
- Topic: ps2dev.org's zone buggy :-P
- Replies: 5
- Views: 5483
- Sat Feb 28, 2004 11:01 am
- Forum: PS2 Development
- Topic: Frustrated, please help!...
- Replies: 1
- Views: 2395
- Sat Feb 28, 2004 10:59 am
- Forum: General Discussion
- Topic: ps2dev.org's zone buggy :-P
- Replies: 5
- Views: 5483
- Fri Feb 20, 2004 11:38 am
- Forum: PS2 Development
- Topic: How would I get the models and textures out of .afs file
- Replies: 5
- Views: 4131
- Sun Feb 15, 2004 6:02 pm
- Forum: PS2 Development
- Topic: New patches, debian packages update, etc...
- Replies: 10
- Views: 11322
- Fri Feb 13, 2004 12:46 pm
- Forum: General Discussion
- Topic: C++ iostream socket.
- Replies: 2
- Views: 3427
My thought is that any errors on send/recv should cause the stream to close. A problem with the protocol stream breaking is going to cause the protocol to need to retry at a higher level. It would be too painful to keep the state of the protocol at this layer and be able to get to the same place eas...
- Wed Feb 11, 2004 10:50 pm
- Forum: General Discussion
- Topic: C++ iostream socket.
- Replies: 2
- Views: 3427
C++ iostream socket.
Here's a little something for anyone working with sockets in C++. I needed an iostream to access a socket. The correct way to do this is to implement a subclass of stream_buf. Scanning the net I found a number of large C++ socket libraries, but no bare bones examples. I did find some examples of eit...
- Tue Feb 10, 2004 8:22 am
- Forum: PS2 Development
- Topic: Demo disk swap
- Replies: 5
- Views: 4874
The demo disk boot method is incredibly old, and yes it does require a CD-rom; A DVD will not work afaik. Your best option is using theh ps2-independence exploit. This exploit allows you to boot any code from a memory card. The only problem then is how do you get your own code onto the memory card. ...
- Mon Feb 09, 2004 10:02 am
- Forum: PS2 Development
- Topic: binutils-2.14's patch
- Replies: 15
- Views: 11259
- Fri Feb 06, 2004 6:45 pm
- Forum: PS2 Development
- Topic: Building IOP gcc/binuitils under Cygwin?
- Replies: 9
- Views: 6456
I did some cygwin installable packages a long time ago for a number of the compilers and ps2lib and hosted them on ps2dev.sf.net. These packages haven't been updated in a long time. If you create new ones I will be happy to setup a directory on ps2dev.org. You can see the packages created at http://...
- Thu Feb 05, 2004 11:00 pm
- Forum: PS2 Development
- Topic: Java on the Playstation2
- Replies: 3
- Views: 3507
I contemplated porting acunia's wonka JVM to Ps2. It doesn't really difficult, but decided in the end I had other things to do. If you want a JVM badly enough to port one. Look at Wonka..
http://www.acunia.com/wonka/001_about.php
Oobles.
http://www.acunia.com/wonka/001_about.php
Oobles.
- Thu Feb 05, 2004 3:45 pm
- Forum: General Discussion
- Topic: free linux?
- Replies: 2
- Views: 3147
Linux is homebrew by nature. What you're wondering is if there is a freely available replacement for Sony's RTE(Run Time Environment) that is used in Playstation 2 linux. Mrbrown started something called TGE(The Great Experiement) which was reported in news on ps2dev.org with various links to move i...
- Thu Feb 05, 2004 7:40 am
- Forum: PS2 Development
- Topic: Elf requirements to run under ps2link?
- Replies: 1
- Views: 2812
- Wed Feb 04, 2004 2:43 pm
- Forum: PS2 Development
- Topic: The PS2DEV DISC Project
- Replies: 13
- Views: 8829
In terms of Libs.. all the libs listed are pretty much all intended to move to ps2sdk. I'd like to see ps2disc include that, but I guess it might need to be 1.1 release if no-one is working on ps2sdk. I also suggest that we have a set number of target environments. I can think of three main environm...
- Mon Feb 02, 2004 12:47 pm
- Forum: PS2 Development
- Topic: Prbs compiling ps2menu
- Replies: 9
- Views: 6189
I'm not familiar with model numbers.. but I noticed this thread discussing changes required to reload for v9 ps2.
http://forums.ps2dev.org/viewtopic.php?t=29
Hope it helps.
Oobles.
http://forums.ps2dev.org/viewtopic.php?t=29
Hope it helps.
Oobles.
- Mon Feb 02, 2004 9:08 am
- Forum: PS2 Development
- Topic: The PS2DEV DISC Project
- Replies: 13
- Views: 8829
Yep. Sounds like a great idea. I had been thinking about creating a binary memory card for Xport, Nport, etc with everything required to boot from the exploit (eg. ps2menu, ps2link ). As far as the wiki goes. ps2dev.org is actually a wiki. Its just a little unstable at the moment and really needs th...
- Sun Feb 01, 2004 8:58 am
- Forum: PS2 Development
- Topic: Prbs compiling ps2menu
- Replies: 9
- Views: 6189
- Wed Jan 28, 2004 1:04 pm
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 14521
- Wed Jan 28, 2004 1:00 pm
- Forum: PS2 Development
- Topic: Pukklink or NapLink?
- Replies: 4
- Views: 4707
There are three options for getting output to your PC. 1. Naplink Naplink uses a PL2301 USB-USB cable. On the client side you can get NapClient which is a nice windows interface and console. 2. Pukklink/Ps2Link Ps2Link is the open source version of Pukklink originally released by Pukko. These use th...
- Wed Jan 21, 2004 1:23 pm
- Forum: General Discussion
- Topic: Offtopic discussion from: EE Development
- Replies: 9
- Views: 7522
- Sun Jan 18, 2004 10:39 am
- Forum: General Discussion
- Topic: The Wish List/ To Do List
- Replies: 16
- Views: 11699
The Wish List/ To Do List
So what needs to be done to make the ps2dev world a happier place? :) My wish list includes: * IOP Compiler patches updated to GCC * EE 3.2.2 compiler fixed or updated. (seems to be some bugs) * ps2sdk to get off the ground * A comprehensive startup guide * update ps2ip to latest lwip sources and im...
- Sat Jan 17, 2004 2:40 pm
- Forum: General Discussion
- Topic: What we need is more off topic discussions..
- Replies: 10
- Views: 7223
What we need is more off topic discussions..
Well.. forums version 2 is up.. may the old forums RIP.
New top posting position is up for grabs. Will anyone outpost blackdroid in 2004? Only time will tell. :mrgreen:
Well done ooPo.. you've done the place up nicely.
Oobles.
New top posting position is up for grabs. Will anyone outpost blackdroid in 2004? Only time will tell. :mrgreen:
Well done ooPo.. you've done the place up nicely.
Oobles.