Search found 323 matches

by Oobles
Sat Mar 06, 2004 10:37 pm
Forum: PS2 Development
Topic: Connecting PS2 to a standard LAN
Replies: 6
Views: 4723

There is source code available for USB ethernet adapter with klsi chipset in the CVS ps2eth project. USB ethernet adapters only really have two chipsets.. klsi, and pegasus. The klsi driver hasn't been worked on because most people are happy to use the Sony ethernet adapter.

Oobles.
by Oobles
Sat Feb 28, 2004 12:08 pm
Forum: General Discussion
Topic: ps2dev.org's zone buggy :-P
Replies: 5
Views: 5483

thanks for the link. I've registered and setup the secondary. Will take a day or so for them to refresh the zone.. and then another day for me to delegate. But should be finally fixed soon.

Oobles.
by Oobles
Sat Feb 28, 2004 11:01 am
Forum: PS2 Development
Topic: Frustrated, please help!...
Replies: 1
Views: 2395

I don't know anything about the ActionReplay etc.. however the easiest and best method of starting developing on an unmodified machine is using the PS2-Independence exploit. The only additional things you need are:

1. A memory card.
2. A PS1 game.
3. A memory card utility such as Xport.

Oobles.
by Oobles
Sat Feb 28, 2004 10:59 am
Forum: General Discussion
Topic: ps2dev.org's zone buggy :-P
Replies: 5
Views: 5483

Oh No.. My dodgy DNS setup has been spotted again. So who will be a reliable DNS secondary to fix this up?

I haven't done much about it, because I figured if the primary dns was unavailable, so was the site. But its been something I'd like to fix for quite a while.

Oobles.
by Oobles
Fri Feb 20, 2004 11:38 am
Forum: PS2 Development
Topic: How would I get the models and textures out of .afs file
Replies: 5
Views: 4131

You are on your own with this. This site is about developing new programs on the Playstation 2.

Extracting content from copyrighted material for the purpose of making game modifications is definately one of the darker shades of gray legally.

Oobles.
by Oobles
Sun Feb 15, 2004 6:02 pm
Forum: PS2 Development
Topic: New patches, debian packages update, etc...
Replies: 10
Views: 11322

Fw0000rrrrr!

And absolutely incredible piece of work! Thanks.. and fw0000rr...

Oobles.
by Oobles
Fri Feb 13, 2004 12:46 pm
Forum: General Discussion
Topic: C++ iostream socket.
Replies: 2
Views: 3427

My thought is that any errors on send/recv should cause the stream to close. A problem with the protocol stream breaking is going to cause the protocol to need to retry at a higher level. It would be too painful to keep the state of the protocol at this layer and be able to get to the same place eas...
by Oobles
Wed Feb 11, 2004 10:50 pm
Forum: General Discussion
Topic: C++ iostream socket.
Replies: 2
Views: 3427

C++ iostream socket.

Here's a little something for anyone working with sockets in C++. I needed an iostream to access a socket. The correct way to do this is to implement a subclass of stream_buf. Scanning the net I found a number of large C++ socket libraries, but no bare bones examples. I did find some examples of eit...
by Oobles
Tue Feb 10, 2004 8:22 am
Forum: PS2 Development
Topic: Demo disk swap
Replies: 5
Views: 4874

The demo disk boot method is incredibly old, and yes it does require a CD-rom; A DVD will not work afaik. Your best option is using theh ps2-independence exploit. This exploit allows you to boot any code from a memory card. The only problem then is how do you get your own code onto the memory card. ...
by Oobles
Mon Feb 09, 2004 10:02 am
Forum: PS2 Development
Topic: binutils-2.14's patch
Replies: 15
Views: 11259

Great work..

Which version of GCC should go with this? Use the same versions as before with their associated patches?
by Oobles
Fri Feb 06, 2004 6:45 pm
Forum: PS2 Development
Topic: Building IOP gcc/binuitils under Cygwin?
Replies: 9
Views: 6456

I did some cygwin installable packages a long time ago for a number of the compilers and ps2lib and hosted them on ps2dev.sf.net. These packages haven't been updated in a long time. If you create new ones I will be happy to setup a directory on ps2dev.org. You can see the packages created at http://...
by Oobles
Thu Feb 05, 2004 11:00 pm
Forum: PS2 Development
Topic: Java on the Playstation2
Replies: 3
Views: 3507

I contemplated porting acunia's wonka JVM to Ps2. It doesn't really difficult, but decided in the end I had other things to do. If you want a JVM badly enough to port one. Look at Wonka..

http://www.acunia.com/wonka/001_about.php

Oobles.
by Oobles
Thu Feb 05, 2004 3:45 pm
Forum: General Discussion
Topic: free linux?
Replies: 2
Views: 3147

Linux is homebrew by nature. What you're wondering is if there is a freely available replacement for Sony's RTE(Run Time Environment) that is used in Playstation 2 linux. Mrbrown started something called TGE(The Great Experiement) which was reported in news on ps2dev.org with various links to move i...
by Oobles
Thu Feb 05, 2004 7:40 am
Forum: PS2 Development
Topic: Elf requirements to run under ps2link?
Replies: 1
Views: 2812

Look at the linkfile and crt0 in ps2lib for examples. They are in the ee/startup directory.

Oobles.
by Oobles
Wed Feb 04, 2004 2:43 pm
Forum: PS2 Development
Topic: The PS2DEV DISC Project
Replies: 13
Views: 8829

In terms of Libs.. all the libs listed are pretty much all intended to move to ps2sdk. I'd like to see ps2disc include that, but I guess it might need to be 1.1 release if no-one is working on ps2sdk. I also suggest that we have a set number of target environments. I can think of three main environm...
by Oobles
Mon Feb 02, 2004 12:47 pm
Forum: PS2 Development
Topic: Prbs compiling ps2menu
Replies: 9
Views: 6189

I'm not familiar with model numbers.. but I noticed this thread discussing changes required to reload for v9 ps2.

http://forums.ps2dev.org/viewtopic.php?t=29

Hope it helps.
Oobles.
by Oobles
Mon Feb 02, 2004 9:08 am
Forum: PS2 Development
Topic: The PS2DEV DISC Project
Replies: 13
Views: 8829

Yep. Sounds like a great idea. I had been thinking about creating a binary memory card for Xport, Nport, etc with everything required to boot from the exploit (eg. ps2menu, ps2link ). As far as the wiki goes. ps2dev.org is actually a wiki. Its just a little unstable at the moment and really needs th...
by Oobles
Sun Feb 01, 2004 8:58 am
Forum: PS2 Development
Topic: Prbs compiling ps2menu
Replies: 9
Views: 6189

You should fix up your compiler by adding those instructions, however, if you're really lazy. You can change the instructions in your ps2menu source to cfc and ctc instead. I was told that this will produce the same output.
by Oobles
Wed Jan 28, 2004 1:04 pm
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14521

If you don't have a modchip, the other option you have is to use a commercial memory card manager like Xport. Or if you know someone with a modchip then you can use Nport to load ps2link and exploit.

I don't have the linux kit, so can't help you with reload.
by Oobles
Wed Jan 28, 2004 1:00 pm
Forum: PS2 Development
Topic: Pukklink or NapLink?
Replies: 4
Views: 4707

There are three options for getting output to your PC. 1. Naplink Naplink uses a PL2301 USB-USB cable. On the client side you can get NapClient which is a nice windows interface and console. 2. Pukklink/Ps2Link Ps2Link is the open source version of Pukklink originally released by Pukko. These use th...
by Oobles
Wed Jan 21, 2004 1:23 pm
Forum: General Discussion
Topic: Offtopic discussion from: EE Development
Replies: 9
Views: 7522

I agree with mrbrown here.. who cares!? Lets keep the business end of ps2dev off development forums. Who screws who in business is not relevant when asking a coding question. I don't agree with the practices of Success-HK either, however, as long as the questions are not "how do I circumvent th...
by Oobles
Sun Jan 18, 2004 10:39 am
Forum: General Discussion
Topic: The Wish List/ To Do List
Replies: 16
Views: 11699

The Wish List/ To Do List

So what needs to be done to make the ps2dev world a happier place? :) My wish list includes: * IOP Compiler patches updated to GCC * EE 3.2.2 compiler fixed or updated. (seems to be some bugs) * ps2sdk to get off the ground * A comprehensive startup guide * update ps2ip to latest lwip sources and im...
by Oobles
Sat Jan 17, 2004 2:40 pm
Forum: General Discussion
Topic: What we need is more off topic discussions..
Replies: 10
Views: 7223

What we need is more off topic discussions..

Well.. forums version 2 is up.. may the old forums RIP.

New top posting position is up for grabs. Will anyone outpost blackdroid in 2004? Only time will tell. :mrgreen:

Well done ooPo.. you've done the place up nicely.

Oobles.