Search found 45 matches
- Wed Jul 22, 2009 11:27 am
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 10784
- Wed Jul 22, 2009 7:11 am
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 10784
- Wed Jul 22, 2009 6:11 am
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 10784
Now, tried cory1492's way but nothing... Can't compile either: http://lh5.ggpht.com/_HyL9J3AD4EQ/SmYfuvsAntI/AAAAAAAAAKU/uQDh8JE7uaA/s912/erro2.JPG Here is my code: #include <pspctrl.h> #include <pspdisplay.h> #include <stdio.h> #include <pspkernel.h> #include <psppower.h> #include <pspsdk.h> PSP_MO...
- Wed Jul 22, 2009 4:08 am
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 10784
- Wed Jul 22, 2009 12:27 am
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 10784
hum...psppower.h is not necessary for this because i only use sceSysconPowerStandby. Tried in kernel mode but does not compile it says that PSP_KERNEL_MODE_KERNEL is not declared. I should include something on there.. Why does it have to be on a loop ? Btw, i didnt understand a bit of your code, Dar...
- Tue Jul 21, 2009 11:51 am
- Forum: PSP Lua Player Development
- Topic: Dynamic arrays in LUA ?
- Replies: 4
- Views: 4093
- Tue Jul 21, 2009 11:46 am
- Forum: PSP Lua Player Development
- Topic: [homebrew] Pong game Ad Hoc
- Replies: 4
- Views: 5697
- Tue Jul 21, 2009 11:39 am
- Forum: PSP Development
- Topic: PRX turns off psp
- Replies: 35
- Views: 10784
PRX turns off psp
Hey, anyone here who made a prx that turns off the psp when a button is pressed ? I need help with that. I compiled one but there is no result. Here is the code (without callback): #include <pspctrl.h> #include <pspdisplay.h> #include <stdio.h> #include <pspkernel.h> #include <pspsyscon.h> PSP_HEAP_...
- Fri Jul 17, 2009 11:14 am
- Forum: PSP Lua Player Development
- Topic: Dynamic arrays in LUA ?
- Replies: 4
- Views: 4093
- Tue Jul 14, 2009 8:58 pm
- Forum: PSP Lua Player Development
- Topic: Dynamic arrays in LUA ?
- Replies: 4
- Views: 4093
Dynamic arrays in LUA ?
Well, i dont even know if this is possible in LUA. I have in mind doing an editor of text files and my idea was using a dynamic array.
So can it be possible in LUA, if so, could you explain me ?
Thx, waiting for an answer...
So can it be possible in LUA, if so, could you explain me ?
Thx, waiting for an answer...
- Fri Jun 26, 2009 12:58 am
- Forum: PSP Lua Player Development
- Topic: [homebrew] Pong game Ad Hoc
- Replies: 4
- Views: 5697
[homebrew] Pong game Ad Hoc
Hi, im working in a pong game, that can be played via ad hoc against another player. The source is fine, but there is a problem: im sending two different data at the same time to another psp, that are the position of the ball and the position of the paddles. In result, the movement of the ball (in t...
- Sun May 17, 2009 8:43 am
- Forum: PSP Development
- Topic: Problem displaying maps sample with oslib
- Replies: 0
- Views: 769
Problem displaying maps sample with oslib
I downloaded a pre-compiled sample from http://oslib.palib.info/samples/ which is the Maps and Sound sample and put in psp and all went with no errors. The problem is that if i compiled the source myself and put in PSP the result would be this: http://lh3.ggpht.com/_HyL9J3AD4EQ/SgyN9lkwlKI/AAAAAAAAA...
- Wed May 13, 2009 6:04 am
- Forum: PSP Development
- Topic: Error running prx by PSPLink
- Replies: 4
- Views: 1355
I just added and built the prx but the output is very weird... Here it is: http://lh3.ggpht.com/_HyL9J3AD4EQ/SgnUuXTMkMI/AAAAAAAAAHE/WzW3_4GLqBo/s400/IMAG0068.jpg Well the pic is not perfect, but the image i presented before is outputed more than once and i guess not in 400x150, cause psp has 480x27...
- Tue May 12, 2009 4:40 am
- Forum: PSP Development
- Topic: Error running prx by PSPLink
- Replies: 4
- Views: 1355
displaying image
Solved, thanks... :D Btw, im trying to run a simple prx that displays an image but the psp goes blank and nothing happens then... Well here is the code, without callback: #include <pspdisplay.h> #include <pspctrl.h> #include <pspkernel.h> #include <pspdebug.h> #include <pspgu.h> #include <png.h> #in...
- Mon May 11, 2009 8:40 am
- Forum: PSP Development
- Topic: Error running prx by PSPLink
- Replies: 4
- Views: 1355
Error running prx by PSPLink
Hey, new here, but guess u can help me. Im trying to run a prx with psplink. But when i make ./image.prx in pspsh (i am using Eclipse) it gives the error libpng error: Decompression error and my psp goes blank... The source is right here http://codepad.org/4ZQ9LXuu . Makefile: TARGET = image OBJS = ...