Search found 45 matches

by zydeoN
Wed Jul 22, 2009 11:27 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10784

I was not creating the eboot. Im trying to compile the prx, but that isn't even possible
by zydeoN
Wed Jul 22, 2009 7:11 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10784

No i dont blame you xD
But do you understand this error ?
by zydeoN
Wed Jul 22, 2009 6:11 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10784

Now, tried cory1492's way but nothing... Can't compile either: http://lh5.ggpht.com/_HyL9J3AD4EQ/SmYfuvsAntI/AAAAAAAAAKU/uQDh8JE7uaA/s912/erro2.JPG Here is my code: #include <pspctrl.h> #include <pspdisplay.h> #include <stdio.h> #include <pspkernel.h> #include <psppower.h> #include <pspsdk.h> PSP_MO...
by zydeoN
Wed Jul 22, 2009 4:08 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10784

tried again with kernel mode, but i can not compile either:
Image

Any suggestion ?
by zydeoN
Wed Jul 22, 2009 12:27 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10784

hum...psppower.h is not necessary for this because i only use sceSysconPowerStandby. Tried in kernel mode but does not compile it says that PSP_KERNEL_MODE_KERNEL is not declared. I should include something on there.. Why does it have to be on a loop ? Btw, i didnt understand a bit of your code, Dar...
by zydeoN
Tue Jul 21, 2009 11:51 am
Forum: PSP Lua Player Development
Topic: Dynamic arrays in LUA ?
Replies: 4
Views: 4093

yes, you are right, but i didnt found anything... Anyway, you may close the thread.. i just gave up
by zydeoN
Tue Jul 21, 2009 11:46 am
Forum: PSP Lua Player Development
Topic: [homebrew] Pong game Ad Hoc
Replies: 4
Views: 5697

thats not so easy, because the Adhoc only accept strings and if i would pass the coordinates of each position i had to do: If "x=0 and y = 13 " then x = 0 y= 13 If " x == 0 and y == 14" then x= 0 y = 14 . . . and so on... I already made the homebrew, but the movement of the ball ...
by zydeoN
Tue Jul 21, 2009 11:39 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10784

PRX turns off psp

Hey, anyone here who made a prx that turns off the psp when a button is pressed ? I need help with that. I compiled one but there is no result. Here is the code (without callback): #include <pspctrl.h> #include <pspdisplay.h> #include <stdio.h> #include <pspkernel.h> #include <pspsyscon.h> PSP_HEAP_...
by zydeoN
Fri Jul 17, 2009 11:14 am
Forum: PSP Lua Player Development
Topic: Dynamic arrays in LUA ?
Replies: 4
Views: 4093

and can we change the size of them ?
by zydeoN
Tue Jul 14, 2009 8:58 pm
Forum: PSP Lua Player Development
Topic: Dynamic arrays in LUA ?
Replies: 4
Views: 4093

Dynamic arrays in LUA ?

Well, i dont even know if this is possible in LUA. I have in mind doing an editor of text files and my idea was using a dynamic array.
So can it be possible in LUA, if so, could you explain me ?
Thx, waiting for an answer...
by zydeoN
Fri Jun 26, 2009 12:58 am
Forum: PSP Lua Player Development
Topic: [homebrew] Pong game Ad Hoc
Replies: 4
Views: 5697

[homebrew] Pong game Ad Hoc

Hi, im working in a pong game, that can be played via ad hoc against another player. The source is fine, but there is a problem: im sending two different data at the same time to another psp, that are the position of the ball and the position of the paddles. In result, the movement of the ball (in t...
by zydeoN
Sun May 17, 2009 8:43 am
Forum: PSP Development
Topic: Problem displaying maps sample with oslib
Replies: 0
Views: 769

Problem displaying maps sample with oslib

I downloaded a pre-compiled sample from http://oslib.palib.info/samples/ which is the Maps and Sound sample and put in psp and all went with no errors. The problem is that if i compiled the source myself and put in PSP the result would be this: http://lh3.ggpht.com/_HyL9J3AD4EQ/SgyN9lkwlKI/AAAAAAAAA...
by zydeoN
Wed May 13, 2009 6:04 am
Forum: PSP Development
Topic: Error running prx by PSPLink
Replies: 4
Views: 1355

I just added and built the prx but the output is very weird... Here it is: http://lh3.ggpht.com/_HyL9J3AD4EQ/SgnUuXTMkMI/AAAAAAAAAHE/WzW3_4GLqBo/s400/IMAG0068.jpg Well the pic is not perfect, but the image i presented before is outputed more than once and i guess not in 400x150, cause psp has 480x27...
by zydeoN
Tue May 12, 2009 4:40 am
Forum: PSP Development
Topic: Error running prx by PSPLink
Replies: 4
Views: 1355

displaying image

Solved, thanks... :D Btw, im trying to run a simple prx that displays an image but the psp goes blank and nothing happens then... Well here is the code, without callback: #include <pspdisplay.h> #include <pspctrl.h> #include <pspkernel.h> #include <pspdebug.h> #include <pspgu.h> #include <png.h> #in...
by zydeoN
Mon May 11, 2009 8:40 am
Forum: PSP Development
Topic: Error running prx by PSPLink
Replies: 4
Views: 1355

Error running prx by PSPLink

Hey, new here, but guess u can help me. Im trying to run a prx with psplink. But when i make ./image.prx in pspsh (i am using Eclipse) it gives the error libpng error: Decompression error and my psp goes blank... The source is right here http://codepad.org/4ZQ9LXuu . Makefile: TARGET = image OBJS = ...