Search found 739 matches
- Sat Jan 31, 2009 1:59 am
- Forum: PSP Development
- Topic: Psp Basic (a stupid version)
- Replies: 9
- Views: 4182
- Tue Jan 20, 2009 7:03 am
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 146122
- Mon Jan 19, 2009 2:40 am
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 146122
- Sun Jan 18, 2009 11:31 pm
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 146122
- Wed Jan 14, 2009 6:04 am
- Forum: PSP Development
- Topic: Profiler for PSPLink
- Replies: 7
- Views: 2767
Code: Select all
sceKernelRegisterSubIntrHandler(30 /*VSYNC*/, 0, &your_handler, ...);
sceKernelEnableSubIntr(30, 0);
- Sat Jan 10, 2009 6:33 am
- Forum: PSP Development
- Topic: [SOLVED] [MIPS] undefined reference $a3
- Replies: 7
- Views: 2196
- Sat Jan 10, 2009 2:19 am
- Forum: PSP Development
- Topic: [SOLVED] [MIPS] undefined reference $a3
- Replies: 7
- Views: 2196
no wonder... just have a look on a MIPS assembly instructions manual : there are something wrong in :
I'm letting you to guess what is wrong as an exercise.
Code: Select all
lw $a2, $a3($a1)
Code: Select all
sw $a0, $a3($a1)
- Fri Jan 09, 2009 11:35 pm
- Forum: PSP Development
- Topic: Any benchmarks between LLVM vs GCC on Allegrex code?
- Replies: 2
- Views: 1211
- Thu Jan 08, 2009 6:26 am
- Forum: PSP Development
- Topic: Using Mips (without pspsdk)
- Replies: 14
- Views: 5483
- Mon Dec 22, 2008 6:39 am
- Forum: PSP Development
- Topic: Installing psptoolchain mingw & msys
- Replies: 13
- Views: 4888
- Tue Nov 18, 2008 11:37 pm
- Forum: PSP Development
- Topic: purpose of pspSdkSetK1
- Replies: 10
- Views: 3505
technically, $k1 is used a flag. No hardware involved. We could use instead a memory placeholder (a global variable), it would be the same. They use this register as it cannot be used by gcc (unless you really want to mess with firmware) and is fast to write/read. There is no hardware memory proctec...
- Sun Nov 09, 2008 7:25 am
- Forum: PSP Development
- Topic: Returning data from a exported function...
- Replies: 22
- Views: 5970
- Sun Nov 09, 2008 3:41 am
- Forum: PSP Development
- Topic: Returning data from a exported function...
- Replies: 22
- Views: 5970
- Sun Nov 09, 2008 2:58 am
- Forum: PSP Development
- Topic: Returning data from a exported function...
- Replies: 22
- Views: 5970
Code: Select all
char const * GetBarraInf(void)
{
return (char const *)(((int)"blahblah")&~0x80000000));
}
- Sun Nov 09, 2008 2:31 am
- Forum: PSP Development
- Topic: Returning data from a exported function...
- Replies: 22
- Views: 5970
- Sun Nov 09, 2008 2:29 am
- Forum: PSP Development
- Topic: Returning data from a exported function...
- Replies: 22
- Views: 5970
- Sun Nov 09, 2008 2:19 am
- Forum: PSP Development
- Topic: Returning data from a exported function...
- Replies: 22
- Views: 5970
- Fri Nov 07, 2008 9:35 pm
- Forum: PSP Development
- Topic: MyPSP Robotics wit Touchscreen
- Replies: 2
- Views: 1621
Re: MyPSP Robotics wit Touchscreen
and pspgen has also picked-up the same work done by me: http://www.pspgen.com/modules.php?name=News&file=article&sid=8405 what do you mean by "picking up the same work" ? they are just making a French news about your work because the large majority of french people reading pspsgen...
- Mon Nov 03, 2008 4:47 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 4794
- Mon Nov 03, 2008 3:44 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 4794
- Sun Nov 02, 2008 7:02 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 4794
Code: Select all
PSPSDK = $(shell psp-config --pspsdk-path)
PSPLIBSDIR = $(PSPSDK)/..
TARGET = test
OBJS = test.o XXX.o
LIBS = -lstdc++
CFLAGS = -O2 -G0 -Wall
ASFLAGS = $(CFLAGS)
include $(PSPSDK)/lib/build.mak
- Sun Nov 02, 2008 6:30 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 4794
Re: C++ compilation problem
make output psp-gcc -I. -I/opt/toolchains/psp//psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150 -L. -L/opt/toolchains/psp//psp/sdk/lib test.o -lstdc++ -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel...
- Sat Nov 01, 2008 2:47 am
- Forum: PSP Development
- Topic: A new port of uClinux on PSP (with accessibility to ms0)
- Replies: 284
- Views: 206374
- Sat Oct 18, 2008 1:44 am
- Forum: PSP Development
- Topic: Need help on hooking
- Replies: 6
- Views: 2836
No i'm not sure, but since i can hook it from a kernel module does it mean it's a kernel function? The hook is successfull, when the hooked function is called, the sound is off because i'm returning 0. The only problem is when i try to call the original function in my hooked function :/ if your hoo...
- Thu Oct 02, 2008 5:06 am
- Forum: PSP Development
- Topic: C++ library files not compiling with pspsdk
- Replies: 11
- Views: 3122
- Sat Sep 27, 2008 5:33 am
- Forum: PSP Development
- Topic: 3D on the PSP
- Replies: 21
- Views: 16472
- Tue Sep 23, 2008 2:50 am
- Forum: PSP Development
- Topic: Nintendo DS emulator for PSP
- Replies: 8
- Views: 5466
- Sun Sep 21, 2008 9:24 pm
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 146122
- Sat Sep 20, 2008 3:51 am
- Forum: PSP Development
- Topic: DS Emulator For Psp!?!?!?!
- Replies: 10
- Views: 3656
Re: ds emulator for psp
but you wanted to put the link to download the program that I am saying? because I have not asked for psp emulation of a PC but ds emulator for psp .. Any DS emulator on PSP is either a fake or a too slow one to be playable. THAT is my answer. And WITHOUT a touchscreen, most DS games are not playab...
- Fri Sep 19, 2008 11:38 pm
- Forum: PSP Development
- Topic: DS Emulator For Psp!?!?!?!
- Replies: 10
- Views: 3656