Search found 259 matches

by jojojoris
Wed Oct 14, 2009 3:12 am
Forum: PSP Development
Topic: VFPU diggins
Replies: 81
Views: 59266

Search for "VFPU" since it's in the topic title.

I bet you don't have any coding experience since you are not even able to figure out what the topic title means.
by jojojoris
Wed Oct 14, 2009 1:20 am
Forum: PSP Development
Topic: VFPU diggins
Replies: 81
Views: 59266

anmabagima wrote:Hi there,

this might be a stupid question of a noob: but what is the intention of this ? Where and how do I use this usually in my PSP development project?

Regards
AnMaBaGiMa
Do your own research. >:(
Search this forum and use google.
by jojojoris
Wed Oct 14, 2009 1:00 am
Forum: PSP Development
Topic: What fps could achieved at maximum ?
Replies: 30
Views: 28317

Hi, the refresh rate of the psps display is 60Hz Would this mean - if you make the assumption that you need some time to calculate and render some stuff - it should be possible to achieve 50fps and above ? I would curently say:I'cant imagine ;o) Or had someone already reached this ? Regards, AnMaBa...
by jojojoris
Tue Oct 13, 2009 11:39 pm
Forum: PSP Development
Topic: What fps could achieved at maximum ?
Replies: 30
Views: 28317

the refresh rate of the psps display is 60Hz
by jojojoris
Mon Oct 12, 2009 8:26 pm
Forum: PSP Development
Topic: Cryptopp 5.6.0 rev 477 ported to psp
Replies: 7
Views: 3961

Again
My name is
jojojoris
NOT
jojojaris or jojojarais etc
by jojojoris
Mon Oct 12, 2009 5:02 am
Forum: PSP Development
Topic: GPG library for the psp
Replies: 4
Views: 1817

I'm afraid i am not able to port the GnuGP lib. It depends on a lib which i failed to port (libGcrypt).
by jojojoris
Sun Oct 11, 2009 4:49 pm
Forum: PSP Development
Topic: GPG library for the psp
Replies: 4
Views: 1817

by name is jojojoris

and

I will try to port as soon as possible.
by jojojoris
Fri Oct 02, 2009 6:12 am
Forum: PSP Development
Topic: Why sceGuFrontFace(GU_CW)?
Replies: 4
Views: 2318

Probably cause the coder wants to.

That's realy the only answer. Iy you want to use GU_CCW you can use GU_CCW.
by jojojoris
Sat Sep 26, 2009 10:44 pm
Forum: PSP Development
Topic: Note, Vol Up, Vol Down Button Input?
Replies: 9
Views: 3169

You need to run your app in kernel mode.
by jojojoris
Mon Sep 14, 2009 2:27 am
Forum: PSP Development
Topic: [HELP!] INTERFACE FOR A PLAYER
Replies: 6
Views: 2794

Draw the text after you draw the pictures
by jojojoris
Sun Sep 13, 2009 4:10 am
Forum: PSP Development
Topic: a noob.
Replies: 7
Views: 2975

Re: ummmm

darkfang wrote:yea it tells me how to code for psp , but i need a tut for coding in c/c++ im that much of a noob :( thanks if anyone even bothers to reply
Then you are at the wrong forum. maybe you can use this site.
click here
by jojojoris
Sun Sep 13, 2009 4:08 am
Forum: PSP Development
Topic: [HELP!] INTERFACE FOR A PLAYER
Replies: 6
Views: 2794

Basic 2D GU for drawing. Maybe intrafont for psp style text fonts.
by jojojoris
Fri Sep 11, 2009 5:50 am
Forum: PSP Development
Topic: PSP Minis
Replies: 3
Views: 2023

Yes we have...
by jojojoris
Thu Sep 10, 2009 11:27 pm
Forum: PSP Development
Topic: PSPToolcahin Documentation?
Replies: 2
Views: 1012

Re: PSPToolcahin Documentation?

What documentation does exist for the PSP SDK & toolchain? The only things I could find on the internet were copies of the stuff generated by doxygen. What would be nice is something like MSDN with explanations and code examples for the different library functions. Actually those explanations a...
by jojojoris
Tue Sep 08, 2009 4:02 am
Forum: PSP Development
Topic: Detecting one button input each time
Replies: 14
Views: 4584

actuallt u32 is the same as unsigned int

Code: Select all

u32 i = 0;
unsigned int = 0;
both the same.
by jojojoris
Mon Sep 07, 2009 3:37 am
Forum: PSP Development
Topic: [Solved] Problem with oslAddVirtualFileList
Replies: 2
Views: 880

why:

Code: Select all

ram_files[] ={{"ram:/picture.png", (void*) picture_data, sizeof(picture_data), &VF_MEMORY}};
why 2 times a { and 2 times }? is one not enough?
by jojojoris
Sun Sep 06, 2009 9:31 pm
Forum: PSP Development
Topic: Detecting one button input each time
Replies: 14
Views: 4584

dont use & but do it this way.

Code: Select all

if(pad.buttons == PSP_CTRL_BUTTON_SQUARE){
    //do something
}
I think this should be it or something like this.
by jojojoris
Sun Sep 06, 2009 3:12 am
Forum: PSP Development
Topic: Gu inistialisation
Replies: 3
Views: 1217

When you watch the sources of those functions: samples/gu/common/vram.c you will see what they does. static unsigned int staticOffset = 0; static unsigned int getMemorySize(unsigned int width, unsigned int height, unsigned int psm) { switch (psm) { c...
by jojojoris
Sat Sep 05, 2009 6:24 pm
Forum: PSP Development
Topic: Gu inistialisation
Replies: 3
Views: 1217

They do exactly that they are named.

They allocate memory in the vram so the GU can use it as a buffer.
by jojojoris
Wed Sep 02, 2009 1:49 am
Forum: PSP Development
Topic: pspLed library
Replies: 2
Views: 1534

I can downlaod it so you can do it too. /* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * pspled.h - Prototypes for the sceLed_drive...
by jojojoris
Wed Sep 02, 2009 1:39 am
Forum: PSP Development
Topic: Physics engine for PSP
Replies: 7
Views: 2623

I ported Box2D rev 220

jojosoft.1free.ws/viewtopic.php?f=6&t=16

It's about the newest version and since Box2D changes a lot over time not fully compatible with older releases.
by jojojoris
Tue Sep 01, 2009 9:23 pm
Forum: PSP Development
Topic: dynamic libraries
Replies: 11
Views: 3472

You can use a prx as a DLL in windows. A prx can contain some functions. I think it's simpler to create just a librarie which you link against.
by jojojoris
Tue Sep 01, 2009 7:20 pm
Forum: PSP Development
Topic: Speed up developement process!
Replies: 2
Views: 1487

About an IDE There are much tutorials about how you set up the environment. I use NetBeans because it is verry easy to set up. It has a nice code completion function and it uses makefiles to compile things so you can use the psp makefile inside the SDK. Unfortunately I prefer to run make in a consol...
by jojojoris
Tue Sep 01, 2009 12:08 am
Forum: PSP Development
Topic: using sceIoOpen and sceIoWrite
Replies: 7
Views: 2823

main.c: #include <malloc.h> #include <pspkernel.h> #include <pspdebug.h> PSP_MODULE_INFO&#40;"test", 0, 1, 0&#41;; PSP_MAIN_THREAD_ATTR&#40;PSP_THREAD_ATTR_USER&#41;; PSP_HEAP_SIZE_KB&#40;1024 * 2&#41;; int main&#40;&#41; &#123; SceUID filein, fileout; c...
by jojojoris
Mon Aug 31, 2009 8:18 pm
Forum: PSP Development
Topic: using sceIoOpen and sceIoWrite
Replies: 7
Views: 2823

Is's basicly the same as in the normal libc (stdio.h - fopen/fwrite/fclose)

http://psp.jim.sh/pspsdk-doc/group__FileIO.html

And use better english?
by jojojoris
Sun Aug 30, 2009 8:15 pm
Forum: PSP Development
Topic: USBHostFS Without Memory Stick?
Replies: 4
Views: 1708

I won't risk a brick when I can buy a new ms for about 20 euro (25 dollar)
by jojojoris
Sun Aug 30, 2009 4:51 pm
Forum: PSP Development
Topic: USBHostFS Without Memory Stick?
Replies: 4
Views: 1708

Just buy a new one. they are not expensive.
by jojojoris
Sun Aug 30, 2009 5:09 am
Forum: PSP Development
Topic: 2D Game Engine
Replies: 5
Views: 2311

I only know this exist. i don't have any coding experience with this engine.
by jojojoris
Sun Aug 30, 2009 4:30 am
Forum: PSP Development
Topic: 2D Game Engine
Replies: 5
Views: 2311

Re: 2D Game Engine

Jaajaify wrote:Sorry for my bad english, i need good 2d game engine, i'm looking for a HGE (Haaf's Game Engine). Can i use HGE for PSP programming?
JGE++ = HGE port
http://code.google.com/p/jge/
by jojojoris
Sun Aug 30, 2009 3:38 am
Forum: PSP Development
Topic: PSP kernel
Replies: 4
Views: 2200