Search for "VFPU" since it's in the topic title.
I bet you don't have any coding experience since you are not even able to figure out what the topic title means.
Search found 259 matches
- Wed Oct 14, 2009 3:12 am
- Forum: PSP Development
- Topic: VFPU diggins
- Replies: 81
- Views: 59266
- Wed Oct 14, 2009 1:20 am
- Forum: PSP Development
- Topic: VFPU diggins
- Replies: 81
- Views: 59266
- Wed Oct 14, 2009 1:00 am
- Forum: PSP Development
- Topic: What fps could achieved at maximum ?
- Replies: 30
- Views: 28317
Hi, the refresh rate of the psps display is 60Hz Would this mean - if you make the assumption that you need some time to calculate and render some stuff - it should be possible to achieve 50fps and above ? I would curently say:I'cant imagine ;o) Or had someone already reached this ? Regards, AnMaBa...
- Tue Oct 13, 2009 11:39 pm
- Forum: PSP Development
- Topic: What fps could achieved at maximum ?
- Replies: 30
- Views: 28317
- Mon Oct 12, 2009 8:26 pm
- Forum: PSP Development
- Topic: Cryptopp 5.6.0 rev 477 ported to psp
- Replies: 7
- Views: 3961
- Mon Oct 12, 2009 5:02 am
- Forum: PSP Development
- Topic: GPG library for the psp
- Replies: 4
- Views: 1817
- Sun Oct 11, 2009 4:49 pm
- Forum: PSP Development
- Topic: GPG library for the psp
- Replies: 4
- Views: 1817
- Fri Oct 02, 2009 6:12 am
- Forum: PSP Development
- Topic: Why sceGuFrontFace(GU_CW)?
- Replies: 4
- Views: 2318
- Sat Sep 26, 2009 10:44 pm
- Forum: PSP Development
- Topic: Note, Vol Up, Vol Down Button Input?
- Replies: 9
- Views: 3169
- Mon Sep 14, 2009 2:27 am
- Forum: PSP Development
- Topic: [HELP!] INTERFACE FOR A PLAYER
- Replies: 6
- Views: 2794
- Sun Sep 13, 2009 4:10 am
- Forum: PSP Development
- Topic: a noob.
- Replies: 7
- Views: 2975
Re: ummmm
Then you are at the wrong forum. maybe you can use this site.darkfang wrote:yea it tells me how to code for psp , but i need a tut for coding in c/c++ im that much of a noob :( thanks if anyone even bothers to reply
click here
- Sun Sep 13, 2009 4:08 am
- Forum: PSP Development
- Topic: [HELP!] INTERFACE FOR A PLAYER
- Replies: 6
- Views: 2794
- Fri Sep 11, 2009 5:50 am
- Forum: PSP Development
- Topic: PSP Minis
- Replies: 3
- Views: 2023
- Thu Sep 10, 2009 11:27 pm
- Forum: PSP Development
- Topic: PSPToolcahin Documentation?
- Replies: 2
- Views: 1012
Re: PSPToolcahin Documentation?
What documentation does exist for the PSP SDK & toolchain? The only things I could find on the internet were copies of the stuff generated by doxygen. What would be nice is something like MSDN with explanations and code examples for the different library functions. Actually those explanations a...
- Tue Sep 08, 2009 4:02 am
- Forum: PSP Development
- Topic: Detecting one button input each time
- Replies: 14
- Views: 4584
actuallt u32 is the same as unsigned int
both the same.
Code: Select all
u32 i = 0;
unsigned int = 0;
- Mon Sep 07, 2009 3:37 am
- Forum: PSP Development
- Topic: [Solved] Problem with oslAddVirtualFileList
- Replies: 2
- Views: 880
why:
why 2 times a { and 2 times }? is one not enough?
Code: Select all
ram_files[] ={{"ram:/picture.png", (void*) picture_data, sizeof(picture_data), &VF_MEMORY}};
- Sun Sep 06, 2009 9:31 pm
- Forum: PSP Development
- Topic: Detecting one button input each time
- Replies: 14
- Views: 4584
dont use & but do it this way.
I think this should be it or something like this.
Code: Select all
if(pad.buttons == PSP_CTRL_BUTTON_SQUARE){
//do something
}
- Sun Sep 06, 2009 3:12 am
- Forum: PSP Development
- Topic: Gu inistialisation
- Replies: 3
- Views: 1217
- Sat Sep 05, 2009 6:24 pm
- Forum: PSP Development
- Topic: Gu inistialisation
- Replies: 3
- Views: 1217
- Wed Sep 02, 2009 1:49 am
- Forum: PSP Development
- Topic: pspLed library
- Replies: 2
- Views: 1534
- Wed Sep 02, 2009 1:39 am
- Forum: PSP Development
- Topic: Physics engine for PSP
- Replies: 7
- Views: 2623
- Tue Sep 01, 2009 9:23 pm
- Forum: PSP Development
- Topic: dynamic libraries
- Replies: 11
- Views: 3472
- Tue Sep 01, 2009 7:20 pm
- Forum: PSP Development
- Topic: Speed up developement process!
- Replies: 2
- Views: 1487
About an IDE There are much tutorials about how you set up the environment. I use NetBeans because it is verry easy to set up. It has a nice code completion function and it uses makefiles to compile things so you can use the psp makefile inside the SDK. Unfortunately I prefer to run make in a consol...
- Tue Sep 01, 2009 12:08 am
- Forum: PSP Development
- Topic: using sceIoOpen and sceIoWrite
- Replies: 7
- Views: 2823
- Mon Aug 31, 2009 8:18 pm
- Forum: PSP Development
- Topic: using sceIoOpen and sceIoWrite
- Replies: 7
- Views: 2823
Is's basicly the same as in the normal libc (stdio.h - fopen/fwrite/fclose)
http://psp.jim.sh/pspsdk-doc/group__FileIO.html
And use better english?
http://psp.jim.sh/pspsdk-doc/group__FileIO.html
And use better english?
- Sun Aug 30, 2009 8:15 pm
- Forum: PSP Development
- Topic: USBHostFS Without Memory Stick?
- Replies: 4
- Views: 1708
- Sun Aug 30, 2009 4:51 pm
- Forum: PSP Development
- Topic: USBHostFS Without Memory Stick?
- Replies: 4
- Views: 1708
- Sun Aug 30, 2009 5:09 am
- Forum: PSP Development
- Topic: 2D Game Engine
- Replies: 5
- Views: 2311
- Sun Aug 30, 2009 4:30 am
- Forum: PSP Development
- Topic: 2D Game Engine
- Replies: 5
- Views: 2311
Re: 2D Game Engine
JGE++ = HGE portJaajaify wrote:Sorry for my bad english, i need good 2d game engine, i'm looking for a HGE (Haaf's Game Engine). Can i use HGE for PSP programming?
http://code.google.com/p/jge/
- Sun Aug 30, 2009 3:38 am
- Forum: PSP Development
- Topic: PSP kernel
- Replies: 4
- Views: 2200
Actually it's done already
http://jacksonm88.googlepages.com/linuxonpsp.htm
http://jacksonm88.googlepages.com/linuxonpsp.htm