Search found 259 matches

by jojojoris
Fri Aug 28, 2009 7:50 am
Forum: PSP Development
Topic: SDL linking cannot find definition of Unlock Surface
Replies: 7
Views: 2197

svxs wrote:Is it a similar error message?
...on my OSX is builds fine...

So there is no second error.
by jojojoris
Thu Aug 27, 2009 7:49 am
Forum: PSP Development
Topic: Retrieve bits by USB
Replies: 7
Views: 3010

That's not possible. The psp acts as a client (USB terms) and the other device acts as a host. Most usb devices acts as a client like the psp.
by jojojoris
Thu Aug 27, 2009 2:01 am
Forum: PSP Development
Topic: Using PSPGE for graphic engine
Replies: 5
Views: 2133

Re: Using PSPGE for graphic engine

void myEngineEnable(int state){ sceGuEnable(state); } It's too much, because the CPU makes two calls for one operation. Do you know what a compiler does??? I think it doesn't make any sense since to compiler does optimalisation which will probable r...
by jojojoris
Wed Aug 26, 2009 10:03 pm
Forum: PSP Development
Topic: Retrieve bits by USB
Replies: 7
Views: 3010

Re: Retrieve bits by USB

English is also not my first language.

This looks like it comes directly from a translator.
Zer01ne wrote:Hy i have a question if possible to Retrieve a bits by USB ?

You mean:
Is it possible to retrieve data through an USB connection?

answer:
Yes
by jojojoris
Wed Aug 26, 2009 3:22 am
Forum: PSP Development
Topic: Compiling on PSP
Replies: 9
Views: 3225

Bugabinga wrote:@ J.F.
how do you know that for sure?
We are pro's we know that.

I guess when you are not even able to think of a way to monitor the RAM usage while programming you also are not able to port a compiler or even create something.
by jojojoris
Tue Aug 25, 2009 2:13 am
Forum: PSP Development
Topic: Compiling on PSP
Replies: 9
Views: 3225

It is theoretical possible. But nobody ever did it since it is too much work and nobody needs it.
by jojojoris
Mon Aug 24, 2009 6:31 am
Forum: PSP Development
Topic: Box2D rev 220 port
Replies: 1
Views: 1261

For some reason i put an old makefile in the zip file.

That's fixed now.

I also included a nearly perfect working TestBed example. (It just crashes sometimes because i mixed some old and new codes together)
by jojojoris
Mon Aug 24, 2009 3:30 am
Forum: PSP Development
Topic: undefined reference to `main'
Replies: 11
Views: 3546

The only main function is int ttd_main(int argc, char *argv[]) in openttd.cpp. Even if I rename ttd_main to main, I get the same error. But it compiles fine for Linux. But it is an SDL application. So if I link SDLmain, it should work, but it doesn't. Don't use SDL. ...
by jojojoris
Mon Aug 24, 2009 1:10 am
Forum: PSP Development
Topic: Compiling error - Ubuntu 9.04
Replies: 5
Views: 1789

Remove -lGL from the makefile and try to recompile and see where someone uses OpenGL
by jojojoris
Mon Aug 24, 2009 1:07 am
Forum: PSP Development
Topic: undefined reference to `main'
Replies: 11
Views: 3546

It means the linker can't find any main function.
by jojojoris
Sun Aug 23, 2009 11:06 pm
Forum: PSP Development
Topic: Box2D rev 220 port
Replies: 1
Views: 1261

Box2D rev 220 port

Hello everyone,

Today i created a port of Box2D rev 220. I added some vfpu optimalisation from libpspmatchv4. The libpspmathv4 is included in the package.

to build it just run:

Code: Select all

make
make install
download

everything should be fine
by jojojoris
Sun Aug 23, 2009 2:34 am
Forum: PSP Development
Topic: OpenSSL port -> libCurl with ssl
Replies: 2
Views: 1418

OpenSSL port -> libCurl with ssl

Today i managed to get a openssl port working. Now you can use ssl in your apps/games. download openssl I also updated my LibCurl with this ssl support. download libcurl PS. i would like to know if it is working by other people. I compiled it successfully under ubuntu 9.04. I have not tested it on m...
by jojojoris
Sat Aug 22, 2009 7:13 pm
Forum: PSP Development
Topic: Cannot compile PSP Libraries
Replies: 13
Views: 3370

mase wrote:Everything works fine under Ubuntu 9.04, which I have temporarely set
up in VirtualBox. But why not under Debian?
ubuntu = debian
by jojojoris
Fri Aug 21, 2009 9:43 pm
Forum: Patch Submissions
Topic: [psp] psputility missing header
Replies: 1
Views: 2998

[psp] psputility missing header

I think psputility.h should include pspkernel.h because it needs some types declared in one of the kernel stuff headers. (SceSize)
by jojojoris
Fri Aug 21, 2009 7:08 pm
Forum: PSP Development
Topic: Cannot compile PSP Libraries
Replies: 13
Views: 3370

you don't need psplibc.a the real one is just libc.a
by jojojoris
Fri Aug 21, 2009 3:55 am
Forum: PSP Development
Topic: Cannot compile PSP Libraries
Replies: 13
Views: 3370

Did oy install the SDK correctly?
by jojojoris
Fri Aug 21, 2009 3:36 am
Forum: PSP Development
Topic: Cannot compile PSP Libraries
Replies: 13
Views: 3370

I had something like this a long time ago. Dunno if this is the same.

I solved it by replacing the freetype libtool with the one from SDL
by jojojoris
Fri Aug 21, 2009 3:02 am
Forum: PSP Development
Topic: [RESOLVED] Visual C++ MinPSPW Build Error
Replies: 3
Views: 1091

Did you try to run make from cmd?

Start cmd
navigate to the directory with the makefile
run make
by jojojoris
Mon Aug 17, 2009 6:02 am
Forum: PSP Development
Topic: libcurl 7.19.6 for PSP
Replies: 3
Views: 2982

sauron_le_noir wrote:thx jojoris nice to have. No support for ssl ?
those ssl libs are hard to port.... At least i failed.

libssl doesn't has a normal configure script and the one with gnutls doesn't work quite well. It messed the config.h up.
by jojojoris
Mon Aug 17, 2009 4:15 am
Forum: PSP Development
Topic: libcurl 7.19.6 for PSP
Replies: 3
Views: 2982

libcurl 7.19.6 for PSP

Today i updated my libcurl build script so it installs the newest version of libcurl.

Download here

It's mostly a bugfix update. (not verry much psp relates bugs)

It's probably not the most usefull update but it's always cool to use the latest version of libraries you use :p
by jojojoris
Sun Aug 16, 2009 1:58 am
Forum: PSP Development
Topic: PSP - Tutorials ???
Replies: 12
Views: 3498

DarkShadow44 wrote:O.K.

But this code doesn't work without timemachine, so I only could use parts of it...
Actually.. if you take a closer look at the site you will find a link to a slim port.
by jojojoris
Sat Aug 15, 2009 5:40 am
Forum: PSP Development
Topic: PSP - Tutorials ???
Replies: 12
Views: 3498

If you want to programm in 3D, the best choice you can do is to use the LTEGameEngine SDK. Download it from here: http://www.ltestudios.com/projects/lte-game-engine/ You'll find some explained samples into the package ;) Better take a look at the irrlicht tutorials. http://irrlicht.sourceforge.net/...
by jojojoris
Sat Aug 15, 2009 5:10 am
Forum: PSP Development
Topic: PSP - Tutorials ???
Replies: 12
Views: 3498

Those are not really tutorials but more samples

You should take a look at pspsdk/psp/sdk/samples/gu directory.
by jojojoris
Sat Aug 15, 2009 1:51 am
Forum: PSP Development
Topic: Maximum Texture Size
Replies: 24
Views: 8062

Did you swizzle the images? (Enormous speedup)

How big is the gap between the parts?
by jojojoris
Sat Aug 15, 2009 12:12 am
Forum: PSP Development
Topic: Maximum Texture Size
Replies: 24
Views: 8062

Simply draw those images at the rght place. Image1.x=0; Image1.y=0; Image2.x=totalwidth/2; Image2.y=0; Image3.x=0; Image3.y=totalheight/2; Image4.x=totalwidth/2; Image4.y=totalheight/2; drawImage(Image1); drawImage(Image2); drawImage(Image3); drawImage...
by jojojoris
Fri Aug 14, 2009 11:41 pm
Forum: PSP Development
Topic: Maximum Texture Size
Replies: 24
Views: 8062

You can split the image in seperate parts.

Code: Select all

|--------|--------|
|        |        |
|    1   |    2   |
|        |        |
|--------+--------|
|        |        |
|    3   |    4   |
|        |        |
|--------|--------|
BTW:
Why can't that image be tiled?
by jojojoris
Fri Aug 14, 2009 7:05 pm
Forum: PSP Development
Topic: Maximum Texture Size
Replies: 24
Views: 8062

i read somewhere the maximum size was 512x512 px
by jojojoris
Thu Aug 13, 2009 5:42 am
Forum: PSP Development
Topic: The equivalent to glRotatef or how to convert to Gum.
Replies: 6
Views: 2154

Take a look at the sdk GU samples. sdkdir/psp/sdk/samples/gu/... You can best start with the cube sample since thiis is the simplest. you will see sometging like this: sceGumMatrixMode(GU_MODEL); sceGumLoadIdentity(); { ScePspFVector3 pos = { 0, 0, -...
by jojojoris
Wed Aug 12, 2009 2:20 am
Forum: PSP Development
Topic: [SOLVED] Strange VLF crash
Replies: 9
Views: 2839

I use eclipse as graphical GDB ... thing.

here

There is described how to do it.
by jojojoris
Mon Aug 10, 2009 8:43 pm
Forum: PSP Development
Topic: How to reinstall libstdc++
Replies: 4
Views: 1584

Are you sure you included

Code: Select all

#include <cstdlib>
and NOT

Code: Select all

#include <stdlib.h>