Search found 207 matches
- Wed Jan 30, 2008 6:28 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 36732
- Wed Jan 30, 2008 5:50 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 36732
- Tue Jan 29, 2008 11:43 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 36732
- Mon Jan 28, 2008 4:11 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Mon Jan 28, 2008 4:03 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 36732
- Mon Jan 28, 2008 2:02 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Sun Jan 27, 2008 10:02 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 36732
small update
Hi.
I integrated glaurung kernel module into libps3rsx ( so theoretically you do not need to apply kernel patch ).
You only need to make fresh checkout of libp3rsx, run ./src/init/startup.sh and run examples.
Troll is animated now.
I integrated glaurung kernel module into libps3rsx ( so theoretically you do not need to apply kernel patch ).
You only need to make fresh checkout of libp3rsx, run ./src/init/startup.sh and run examples.
Troll is animated now.
- Mon Jan 14, 2008 4:43 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Sat Dec 29, 2007 8:13 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Sat Dec 29, 2007 7:36 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
Here http://manwe.homelinux.org/~glaurung/ps3/20071015/ is old but working RSX analyze tool.
You need to call prepare_ramin_vram_copy function.
Peter.
You need to call prepare_ramin_vram_copy function.
Peter.
- Sat Dec 29, 2007 7:33 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Sat Dec 29, 2007 7:21 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Sat Dec 29, 2007 6:17 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Thu Dec 27, 2007 7:04 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Thu Dec 27, 2007 6:29 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
Glaurung, very nice gift. Rex_VF5, I did not try to run code at HV privilegies level or to hack HV. I see some possible holes. I do not think that RSX DMAs are protected at the bus level. RSX can be theoretically used as a share resource by different instances of OtherOS. In that case the stream of ...
- Thu Dec 27, 2007 4:02 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Wed Dec 26, 2007 5:40 pm
- Forum: PS3 Linux Development
- Topic: Does Firmware 2.10 remove access to RSX?
- Replies: 30
- Views: 25434
- Fri Dec 21, 2007 6:47 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
hermes, Ctrl1 e2014ac e201448 just means that DMA engine of RSX read FIFO buffer. Any advance in ctrl regs does not mean success of execution. The function prepare_ramin_read_line256 copies memory line from upper vidmem into CPU accessible area. I am pretty sure that RSX hangs up doing that copy. Yo...
- Fri Dec 21, 2007 3:35 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
d-range, any nontrivial push buffers. So you must memset( 0 ) fifo buffer, make lv1_gpu_context_attribute call, dump fifo bufer ( if there are any non zero values ). Any nonzero values are interesting for me. Push buffer after FB_SETUP in ps3fb.c is the first candidate to investigate. PS. FW 2.01 is...
- Thu Dec 20, 2007 10:34 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
2.10 features
Nice if somebody is able to test lv1_gpu_context_attribute entries. You can follow testing methodology from this page: http://wiki.ps2dev.org/ps3:hypervisor:lv1_gpu_context_attribute I very want to see push buffer after valid FB_SETUP call in FW 2.1. Just dump fifo buffer after that call in ps3fb.c ...
- Thu Dec 20, 2007 12:31 am
- Forum: PS3 Linux Development
- Topic: Graphics driver for PS3 in Fedora 7
- Replies: 7
- Views: 6761
- Wed Dec 19, 2007 9:31 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Wed Dec 19, 2007 7:03 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Wed Dec 19, 2007 3:50 pm
- Forum: PS3 Linux Development
- Topic: Does Firmware 2.10 remove access to RSX?
- Replies: 30
- Views: 25434
- Wed Dec 19, 2007 5:19 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Wed Dec 19, 2007 3:41 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
test
Test is very simple. Try in the kernel mode u64 a = 0, b = 0; lv1_gpu_memory_allocate( 0, 0, 0, 0, 0, &a, &b ); printk( "%8x %8x %8x %8x \n", (u32)a, (u32)(a>>32), (u32)b, (u32)(b>>32) ); It is better to try that call before any RSX stuff ( for example in the ps3fb.c ). Peter.
- Tue Dec 18, 2007 10:42 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Tue Dec 18, 2007 5:26 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
- Tue Dec 18, 2007 5:23 pm
- Forum: PS3 Linux Development
- Topic: PS3RSX Binary driver support
- Replies: 117
- Views: 206158
- Mon Dec 17, 2007 5:16 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 724201
>Yeah same problem here, the cmd suggests the IOCTL does not exist this means to me that these examples work (and someone please correct me if I am wrong) with the patched ps3fb, I think they will need to be changed to work with the new modules? Yes, Glaurung promised to make some patch to libps3rsx...