Search found 123 matches
- Wed Oct 25, 2006 5:53 am
- Forum: PSP Lua Player Development
- Topic: [REALEASE] Special Operations v0.1 beta
- Replies: 8
- Views: 6071
- Wed Oct 25, 2006 5:31 am
- Forum: PSP Lua Player Development
- Topic: [REALEASE] Special Operations v0.1 beta
- Replies: 8
- Views: 6071
[REALEASE] Special Operations v0.1 beta
Well, there it is, finally. After 7 months of work the Underminer brings you Special Operations, a splinter cell clone. Please tell me what you think and I 'm always curious for what you've made with it. Make sure you read the readme for buttons and limitations. I want to thank Romero126 and all of ...
- Mon Oct 23, 2006 5:23 pm
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8695
Thanks for your reply Shine, but the big downside to this good news is that 020 has a whooping 10mb less memory. Still I tried, but when loading my first level I got this can't create image error (Because it ran outta memory) I'll just think about what to do next. Maybe I can alter my code so that i...
- Sun Oct 22, 2006 4:47 pm
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8695
- Sat Oct 21, 2006 7:06 pm
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8695
- Sat Oct 21, 2006 1:59 am
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8695
can't get it done
Yes Romero, that's my plan, but I can't get it to work. look at this: --some other stuff elseif item == 3 then animations={Image.load("./animation/running_right.png"),5,Image.load("./animation/running_left.png"),5,Image.load("...
- Fri Oct 20, 2006 5:11 am
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8695
memory issue
I've been working secretly on a 2D scrolling platform game inspired by splinter cell, of wich I will release a testing version soon. This may well be one of the largest luaplayer projects I know of. But, I've got a problem: memory. It runs out. I try to load as much as I can at the program's startup...
- Tue Oct 17, 2006 5:32 pm
- Forum: PSP Lua Player Development
- Topic: My LUALibrary v 1.00 beta WIP
- Replies: 3
- Views: 3187
- Mon Oct 16, 2006 5:22 pm
- Forum: PSP Lua Player Development
- Topic: quick question
- Replies: 0
- Views: 1631
quick question
what's the earliest version to support System.rename?
- Mon Oct 16, 2006 5:04 pm
- Forum: PSP Lua Player Development
- Topic: sorting
- Replies: 2
- Views: 2452
sorting
When I'm trying to sort a filelist that contains level1.lua,level2.lua and level 10.lua, level10.lua comes after level1.lua.
How can I sort the list so that level10.lua comes after level2.lua?
How can I sort the list so that level10.lua comes after level2.lua?
- Sun Sep 24, 2006 7:51 pm
- Forum: PSP Lua Player Development
- Topic: TEXT INPUT LIKE IN PSP FIRMWARE xDDDDD
- Replies: 5
- Views: 3980
- Sat Sep 23, 2006 6:22 pm
- Forum: PSP Lua Player Development
- Topic: storing loaded images in tables
- Replies: 1
- Views: 2028
storing loaded images in tables
Can someone tell me... Why this doesn't work: DoorAnimation = Image.load("./animation/door.png") EnemyAnimation = {DoorAnimation} -- and then blitting using EnemyAnimation[1] as image source ... while this does work: DoorAnimation = Image.l...
- Thu Sep 07, 2006 5:13 pm
- Forum: PSP Lua Player Development
- Topic: args in funcs in tables
- Replies: 1
- Views: 1972
args in funcs in tables
I'm using this construction a lot: function test() --code end funcs = {test} funcs[1]() to call a function from a table. But how can I send arguments along? The args should be between the () but because there are no () in {test}, I do...
- Sat Aug 26, 2006 5:42 pm
- Forum: PSP Lua Player Development
- Topic: System Extension (v0.5,cpu,elf loading,mp3,zip)
- Replies: 49
- Views: 28684
file corrupted
I tried to follow the link in your first post be2003, with the right click thing. Once downloaded the zipfile seemed corrupt. Can you re-share the latest mp3-supporting build for me (would be 0.5 I guess) for I might need it in the future.
thnx
thnx
- Sat Aug 26, 2006 1:11 am
- Forum: PSP Lua Player Development
- Topic: font problem
- Replies: 5
- Views: 3467
font problem
I use 0.16. I spent a full 2 hours without result. what's wrong with my code? System.usbDiskModeActivate() AlphaBlack = Color.new(0,0,0,125) Green = Color.new(21,165,69) ActFont = Font.createMonoSpaced() ActFont:setPixelSizes&am...
- Fri Aug 18, 2006 6:29 pm
- Forum: PSP Lua Player Development
- Topic: table instances
- Replies: 10
- Views: 5415
- Wed Jul 26, 2006 4:06 pm
- Forum: PSP Lua Player Development
- Topic: table instances
- Replies: 10
- Views: 5415
- Tue Jul 25, 2006 6:04 pm
- Forum: PSP Lua Player Development
- Topic: table instances
- Replies: 10
- Views: 5415
- Mon Jul 24, 2006 9:38 pm
- Forum: PSP Lua Player Development
- Topic: table instances
- Replies: 10
- Views: 5415
- Mon Jul 24, 2006 4:35 am
- Forum: PSP Lua Player Development
- Topic: table instances
- Replies: 10
- Views: 5415
table instances
They really piss me off, those instances. When I create the table Row = {} block1 = {2,0,1} Row[1] = block1 Row[2] = block1 Row[1][1] = 15 then, Row[2][1] becomes 15 too. That's really annoying. Anyon...
- Wed Jul 12, 2006 8:08 pm
- Forum: PSP Lua Player Development
- Topic: music
- Replies: 2
- Views: 2636
music
I'm making this 2d side-scrolling adventure, with MOD background music. As noticed before on this forum, de music crackles when performing difficult operations(in my case redrawing the field). I don't know a thing about C++ , but why not let mikmod have it's own processor thread? (it's been suggeste...
- Mon May 22, 2006 1:47 am
- Forum: PSP Lua Player Development
- Topic: i++ ?
- Replies: 3
- Views: 4445
i++ ?
how to do this in lua?
I tried i+= and i++ and i=+
none works...
I tried i+= and i++ and i=+
none works...
- Sat May 20, 2006 4:57 pm
- Forum: PSP Lua Player Development
- Topic: image sizes
- Replies: 8
- Views: 4112
- Sat May 20, 2006 4:47 pm
- Forum: PSP Lua Player Development
- Topic: image sizes
- Replies: 8
- Views: 4112
- Fri May 19, 2006 4:13 am
- Forum: PSP Lua Player Development
- Topic: image sizes
- Replies: 8
- Views: 4112
image sizes
I want some clarity here, people. In theory, luaplayer should be able to handle 512x512 images. I found out earlier that 512 width is not supported, but it now seems that the height can't be greater than 272 either. I tried the windows version of luaplayer and it gave me an invalid image size error ...
- Fri May 05, 2006 6:13 pm
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4239
- Fri May 05, 2006 2:49 am
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4239
- Fri May 05, 2006 1:30 am
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4239
- Wed May 03, 2006 5:48 pm
- Forum: PSP Lua Player Development
- Topic: function in table?
- Replies: 8
- Views: 4239
function in table?
I want to be able to store functions in tables like
It doesn't work like described above, though. Anyone knows how to do this?
Code: Select all
special = {1,2,3,enemies()}
if X == 2 then
special[4]
end
- Wed Apr 19, 2006 6:22 pm
- Forum: PSP Lua Player Development
- Topic: very weird blitting problem
- Replies: 1
- Views: 1585
Code: Select all
field:blit(0,0,field,0,0,448,256)
This is very weird indeed.[/code]