Search found 123 matches
- Wed Feb 07, 2007 2:50 am
- Forum: PSP Lua Player Development
- Topic: required:sfx and music artists
- Replies: 1
- Views: 2749
- Tue Feb 06, 2007 7:09 pm
- Forum: PSP Lua Player Development
- Topic: required:sfx and music artists
- Replies: 1
- Views: 2749
required:sfx and music artists
Hey all, I'm working on a breakout game and I'm making a lot of headway. I ripped all gfx and sfx from a pc game called BlockBreaker Deluxe (by gameloft; I'd recommend it). Of course I couldn't use these in the final version of the game since all that stuff is copyrighted. I even sent them an email ...
- Tue Feb 06, 2007 6:48 pm
- Forum: PSP Lua Player Development
- Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
- Replies: 10
- Views: 7241
You could go to my site, for the latest downloads (that work) for my lua player mod. http://www.cools.biaklan.com ATM I havent uploaded a 1.00/2.XX version of the mod, i'll upload it a little later on. Also I removed over/under clocking functions because I though they could be dangerous. I may add ...
- Tue Feb 06, 2007 6:44 pm
- Forum: PSP Lua Player Development
- Topic: Pressing buttons?
- Replies: 14
- Views: 8985
- Fri Jan 26, 2007 12:15 am
- Forum: PSP Lua Player Development
- Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
- Replies: 10
- Views: 7241
- Mon Jan 22, 2007 4:35 am
- Forum: PSP Lua Player Development
- Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
- Replies: 10
- Views: 7241
- Sun Jan 21, 2007 11:33 pm
- Forum: PSP Lua Player Development
- Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
- Replies: 10
- Views: 7241
cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
Can anyone help me get this? All I can find these days are dead links or source versions. I need the 1.00 version or else the 1.50 version
Thnx.
Thnx.
- Sat Jan 20, 2007 8:04 pm
- Forum: PSP Lua Player Development
- Topic: cancelling connecting
- Replies: 4
- Views: 5484
- Fri Jan 19, 2007 5:27 am
- Forum: PSP Lua Player Development
- Topic: System.usbDiskModeActivate() ?
- Replies: 9
- Views: 6793
I'm having this corruption problem a lot. Either happens: 1. I have to save my script twice each time I change the code 2. I have to delete the file with windows and save it again 3. I have to backup and reformat the stick to make it work again. By the way, wich IDE do we all use? I myself use QDE; ...
- Sun Nov 26, 2006 1:02 am
- Forum: PSP Lua Player Development
- Topic: GET
- Replies: 3
- Views: 3046
- Wed Nov 22, 2006 6:44 pm
- Forum: PSP Lua Player Development
- Topic: cancelling connecting
- Replies: 4
- Views: 5484
cancelling connecting
Is it possible to let the user abort the connection attempt in luaplayer 0.16? When I have this code: Wlan.init() Wlan.useConnectionConfig(SelConfig) socket, error = Socket.connect("ikhoefgeen.nl", 80) The script execution halts after Wlan.us...
- Mon Nov 20, 2006 11:20 pm
- Forum: PSP Lua Player Development
- Topic: GET
- Replies: 3
- Views: 3046
- Mon Nov 20, 2006 10:40 pm
- Forum: PSP Lua Player Development
- Topic: GET
- Replies: 3
- Views: 3046
GET
When I'm using bytesent, it really looks like I only get a response the first time I use this function. I use it like this: bytesSent = socket:send(requeststring) bytesSent = socket:send("User-Agent: SOBrowser\r\n") bytesSent = socket...
- Fri Nov 10, 2006 11:40 pm
- Forum: PSP Lua Player Development
- Topic: how does loadstring work?
- Replies: 1
- Views: 1977
- Fri Nov 10, 2006 11:37 pm
- Forum: PSP Lua Player Development
- Topic: how does loadstring work?
- Replies: 1
- Views: 1977
how does loadstring work?
How do I get this to work? assert(loadstring("response = 15")) print(1,response) The result is 1,nil here's what the lua 5.1 reference has to say: loadstring (string [, chunkname]) Similar to load, but gets the chunk from the given string. To...
- Fri Nov 10, 2006 11:32 pm
- Forum: PSP Lua Player Development
- Topic: Transparancy not working?
- Replies: 7
- Views: 4542
- Wed Nov 08, 2006 1:15 am
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8707
- Sun Nov 05, 2006 5:40 pm
- Forum: PSP Lua Player Development
- Topic: Transparancy not working?
- Replies: 7
- Views: 4542
- Sat Nov 04, 2006 11:23 pm
- Forum: PSP Lua Player Development
- Topic: Transparancy not working?
- Replies: 7
- Views: 4542
Transparancy not working?
when I make this new color TitleGreen = Color.new(21,165,69,50)
And then do screen:fillRect(0,0,177,272,TitleGreen)
The underlying image wich I blitted earlier to screen is not visible, while the alpha value is 50. How come? transparancy blitting is available in 0.15, isn't it?
And then do screen:fillRect(0,0,177,272,TitleGreen)
The underlying image wich I blitted earlier to screen is not visible, while the alpha value is 50. How come? transparancy blitting is available in 0.15, isn't it?
- Sat Nov 04, 2006 9:04 pm
- Forum: PSP Lua Player Development
- Topic: WLAN file transfer
- Replies: 5
- Views: 3591
- Fri Nov 03, 2006 12:39 am
- Forum: PSP Lua Player Development
- Topic: WLAN file transfer
- Replies: 5
- Views: 3591
- Fri Nov 03, 2006 12:36 am
- Forum: PSP Lua Player Development
- Topic: WLAN file transfer
- Replies: 5
- Views: 3591
- Thu Nov 02, 2006 6:21 am
- Forum: PSP Lua Player Development
- Topic: WLAN file transfer
- Replies: 5
- Views: 3591
WLAN file transfer
When you download a file with the method in the example, you'll get a server message, followed by the contents of the file. If I want to print only the contents of the file. The contents are separated from server info by a double enter.("\r\n\r\n"). I do this: if string.find(buffer...
- Wed Nov 01, 2006 6:01 pm
- Forum: PSP Lua Player Development
- Topic: [REALEASE] Special Operations v0.1 beta
- Replies: 8
- Views: 6096
- Wed Nov 01, 2006 12:20 am
- Forum: PSP Lua Player Development
- Topic: [NEW VERSION] Special Operations v0.2
- Replies: 1
- Views: 2638
screens
here are some v0.2 screens:
- Tue Oct 31, 2006 6:42 pm
- Forum: PSP Lua Player Development
- Topic: [NEW VERSION] Special Operations v0.2
- Replies: 1
- Views: 2638
[NEW VERSION] Special Operations v0.2
Forget about 0.1, this is 0.2! Directly after releasing 0.1 I found out that I had included far to complex jumping functions that just didn't work. It was (almost) impossible to get to the finish-door. Now I've chucked out the new and sticked with the old, and tested it some more. I want to explicit...
- Sat Oct 28, 2006 8:27 pm
- Forum: PSP Lua Player Development
- Topic: [REALEASE] Special Operations v0.1 beta
- Replies: 8
- Views: 6096
- Thu Oct 26, 2006 7:18 pm
- Forum: PSP Lua Player Development
- Topic: memory issue
- Replies: 18
- Views: 8707
- Thu Oct 26, 2006 7:14 pm
- Forum: PSP Lua Player Development
- Topic: firmware 2.71 SE-B
- Replies: 0
- Views: 1868
firmware 2.71 SE-B
I recently updated to Dark Alex's custom firmware 2.71 SE-B, wich combines 1.50 functionality with the extras of 2.71 and some more. The thing is that I now get strange errors that I didn't get on 1.50 when updating my scripts. My game is constantly in usb mode and on 1.50 that was no problem. But n...
- Thu Oct 26, 2006 5:35 pm
- Forum: PSP Lua Player Development
- Topic: [REALEASE] Special Operations v0.1 beta
- Replies: 8
- Views: 6096
Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and the...