Search found 123 matches

by the underminer
Wed Feb 07, 2007 2:50 am
Forum: PSP Lua Player Development
Topic: required:sfx and music artists
Replies: 1
Views: 2749

I forgot to mention that it doesn't necessarily have to be self-made content, as long as it isn't copyrighted. If you've come along an interesting tune across the net: more than welcome
by the underminer
Tue Feb 06, 2007 7:09 pm
Forum: PSP Lua Player Development
Topic: required:sfx and music artists
Replies: 1
Views: 2749

required:sfx and music artists

Hey all, I'm working on a breakout game and I'm making a lot of headway. I ripped all gfx and sfx from a pc game called BlockBreaker Deluxe (by gameloft; I'd recommend it). Of course I couldn't use these in the final version of the game since all that stuff is copyrighted. I even sent them an email ...
by the underminer
Tue Feb 06, 2007 6:48 pm
Forum: PSP Lua Player Development
Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
Replies: 10
Views: 7241

You could go to my site, for the latest downloads (that work) for my lua player mod. http://www.cools.biaklan.com ATM I havent uploaded a 1.00/2.XX version of the mod, i'll upload it a little later on. Also I removed over/under clocking functions because I though they could be dangerous. I may add ...
by the underminer
Tue Feb 06, 2007 6:44 pm
Forum: PSP Lua Player Development
Topic: Pressing buttons?
Replies: 14
Views: 8985

romero126 wrote:

while true do
if not key = Controls.read() then
key = Controls.read()
if key:triangle() then
-- do stuff here
end
end
end
shouldn't it be
if not key == Controls.read() then

Because it seams you are checking wether they are equal (== instead of =)
by the underminer
Fri Jan 26, 2007 12:15 am
Forum: PSP Lua Player Development
Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
Replies: 10
Views: 7241

Cuz I can convert 1.00>1.50 with PSPbrew. Somehow PSPbrew won't load 1.50 eboots. says it's corrupted. And when I'm going to release it I want to have both versions available. Anyway, when that time comes I'll have it converted.
by the underminer
Mon Jan 22, 2007 4:35 am
Forum: PSP Lua Player Development
Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
Replies: 10
Views: 7241

I'll look for a program to convert it to 1.00 . Needed that anyway

thanks.
by the underminer
Sun Jan 21, 2007 11:33 pm
Forum: PSP Lua Player Development
Topic: cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)
Replies: 10
Views: 7241

cools'0.20 mp3/ogg mod 3 (or latest if that isn't 3)

Can anyone help me get this? All I can find these days are dead links or source versions. I need the 1.00 version or else the 1.50 version

Thnx.
by the underminer
Sat Jan 20, 2007 8:04 pm
Forum: PSP Lua Player Development
Topic: cancelling connecting
Replies: 4
Views: 5484

[dutch]Een maat van me heeft die aangevraagd. Ik ben nog steeds op zoek naar een interessante domein-naam voor een website die ik voor mijn game heb gemaakt[/dutch]
by the underminer
Fri Jan 19, 2007 5:27 am
Forum: PSP Lua Player Development
Topic: System.usbDiskModeActivate() ?
Replies: 9
Views: 6793

I'm having this corruption problem a lot. Either happens: 1. I have to save my script twice each time I change the code 2. I have to delete the file with windows and save it again 3. I have to backup and reformat the stick to make it work again. By the way, wich IDE do we all use? I myself use QDE; ...
by the underminer
Sun Nov 26, 2006 1:02 am
Forum: PSP Lua Player Development
Topic: GET
Replies: 3
Views: 3046

im now reconnecting to a socket everytime I send something, wich works fine and is actually pretty fast
by the underminer
Wed Nov 22, 2006 6:44 pm
Forum: PSP Lua Player Development
Topic: cancelling connecting
Replies: 4
Views: 5484

cancelling connecting

Is it possible to let the user abort the connection attempt in luaplayer 0.16? When I have this code: Wlan.init() Wlan.useConnectionConfig(SelConfig) socket, error = Socket.connect("ikhoefgeen.nl", 80) The script execution halts after Wlan.us...
by the underminer
Mon Nov 20, 2006 11:20 pm
Forum: PSP Lua Player Development
Topic: GET
Replies: 3
Views: 3046

A friend of mine suggested that the server closes the connection af each request. Can anyone confirm this?. He also hinted that it might be possible to 'keep the connection alive' but he didn't know the details. Can anyone tell me more about this?
by the underminer
Mon Nov 20, 2006 10:40 pm
Forum: PSP Lua Player Development
Topic: GET
Replies: 3
Views: 3046

GET

When I'm using bytesent, it really looks like I only get a response the first time I use this function. I use it like this: bytesSent = socket:send(requeststring) bytesSent = socket:send("User-Agent: SOBrowser\r\n") bytesSent = socket...
by the underminer
Fri Nov 10, 2006 11:40 pm
Forum: PSP Lua Player Development
Topic: how does loadstring work?
Replies: 1
Views: 1977

ow excuse me, I forgot an extra ()

assert(loadstring("response = 15"))()
print(1,response)
by the underminer
Fri Nov 10, 2006 11:37 pm
Forum: PSP Lua Player Development
Topic: how does loadstring work?
Replies: 1
Views: 1977

how does loadstring work?

How do I get this to work? assert(loadstring("response = 15")) print(1,response) The result is 1,nil here's what the lua 5.1 reference has to say: loadstring (string [, chunkname]) Similar to load, but gets the chunk from the given string. To...
by the underminer
Fri Nov 10, 2006 11:32 pm
Forum: PSP Lua Player Development
Topic: Transparancy not working?
Replies: 7
Views: 4542

[removed]
I posted exactly what romero posted so I removed it
by the underminer
Wed Nov 08, 2006 1:15 am
Forum: PSP Lua Player Development
Topic: memory issue
Replies: 18
Views: 8707

Hi ;) I have a noob question. How to unload png from memory? screen = Image.load("screen.png") screen = nil ?? You can never use screen to store an image in!! screen is reserved for what you see on the screen. To show an image on the screen you do this: Duck = Image.load("duck.png&qu...
by the underminer
Sun Nov 05, 2006 5:40 pm
Forum: PSP Lua Player Development
Topic: Transparancy not working?
Replies: 7
Views: 4542

romero126 wrote:It doesnt work in 2.0 either.
That's just stupid. So there is no version that it works in?
I'll have to use a square image then
by the underminer
Sat Nov 04, 2006 11:23 pm
Forum: PSP Lua Player Development
Topic: Transparancy not working?
Replies: 7
Views: 4542

Transparancy not working?

when I make this new color TitleGreen = Color.new(21,165,69,50)

And then do screen:fillRect(0,0,177,272,TitleGreen)
The underlying image wich I blitted earlier to screen is not visible, while the alpha value is 50. How come? transparancy blitting is available in 0.15, isn't it?
by the underminer
Sat Nov 04, 2006 9:04 pm
Forum: PSP Lua Player Development
Topic: WLAN file transfer
Replies: 5
Views: 3591

i think i put the -1 in the wrong place.... try this.... datafile = string.sub(buffer, (string.find(buffer, "\r\n\r\n"))+4,-1) filename = "file.txt" file = io.open(filename, "w") if file then file:...
by the underminer
Fri Nov 03, 2006 12:39 am
Forum: PSP Lua Player Development
Topic: WLAN file transfer
Replies: 5
Views: 3591

string.find returns 2 values: start of found pattern and end. How can I tell string.sub to use the last value + 1 ? (I'm now using starting value+4 wich is basicly the same, just curious)
by the underminer
Fri Nov 03, 2006 12:36 am
Forum: PSP Lua Player Development
Topic: WLAN file transfer
Replies: 5
Views: 3591

I got it working now, but you must leave out -1 in your code
by the underminer
Thu Nov 02, 2006 6:21 am
Forum: PSP Lua Player Development
Topic: WLAN file transfer
Replies: 5
Views: 3591

WLAN file transfer

When you download a file with the method in the example, you'll get a server message, followed by the contents of the file. If I want to print only the contents of the file. The contents are separated from server info by a double enter.("\r\n\r\n"). I do this: if string.find(buffer...
by the underminer
Wed Nov 01, 2006 6:01 pm
Forum: PSP Lua Player Development
Topic: [REALEASE] Special Operations v0.1 beta
Replies: 8
Views: 6096

Version 0.2 is now available and the gameplay is much improved
by the underminer
Wed Nov 01, 2006 12:20 am
Forum: PSP Lua Player Development
Topic: [NEW VERSION] Special Operations v0.2
Replies: 1
Views: 2638

screens

here are some v0.2 screens:
Image
Image
Image
Image
by the underminer
Tue Oct 31, 2006 6:42 pm
Forum: PSP Lua Player Development
Topic: [NEW VERSION] Special Operations v0.2
Replies: 1
Views: 2638

[NEW VERSION] Special Operations v0.2

Forget about 0.1, this is 0.2! Directly after releasing 0.1 I found out that I had included far to complex jumping functions that just didn't work. It was (almost) impossible to get to the finish-door. Now I've chucked out the new and sticked with the old, and tested it some more. I want to explicit...
by the underminer
Sat Oct 28, 2006 8:27 pm
Forum: PSP Lua Player Development
Topic: [REALEASE] Special Operations v0.1 beta
Replies: 8
Views: 6096

THIS IS NOT MEANT FOR DISTRIBUTION! IT'S NOT READY YET
by the underminer
Thu Oct 26, 2006 7:18 pm
Forum: PSP Lua Player Development
Topic: memory issue
Replies: 18
Views: 8707

I asked Oobles, but he didn't respond. Maybe someone else can do this for me? I would really appreciate it.
by the underminer
Thu Oct 26, 2006 7:14 pm
Forum: PSP Lua Player Development
Topic: firmware 2.71 SE-B
Replies: 0
Views: 1868

firmware 2.71 SE-B

I recently updated to Dark Alex's custom firmware 2.71 SE-B, wich combines 1.50 functionality with the extras of 2.71 and some more. The thing is that I now get strange errors that I didn't get on 1.50 when updating my scripts. My game is constantly in usb mode and on 1.50 that was no problem. But n...
by the underminer
Thu Oct 26, 2006 5:35 pm
Forum: PSP Lua Player Development
Topic: [REALEASE] Special Operations v0.1 beta
Replies: 8
Views: 6096

Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and the...