Not sure about the opacity but it looks like it uses the basic debug library, consisting of
pspDebugScreenSetXY(w/e, w/e);
pspDebugScreenSetBackColor(Whatever);
pspDebugScreenSetTextColor(Whatever);
pspDebugScreenPuts("M33 Vshmenu");
and so on.
Search found 106 matches
- Fri Dec 26, 2008 7:53 am
- Forum: PSP Development
- Topic: disable buttons in XMB menu
- Replies: 34
- Views: 11493
- Fri Dec 26, 2008 7:49 am
- Forum: Patch Submissions
- Topic: _pspDebugScreenClearLine patch
- Replies: 3
- Views: 5126
_pspDebugScreenClearLine patch
http://www.sendspace.com/file/qx7ft6 When you have some sort of menu using the debug, full screen, idling, it flickers a lot because of the lag induced by the clearline. I discovered that if I jr ra'd the function during idle, and undid the jr ra when not idling, it pretty much stopped all flickerin...
- Thu Dec 25, 2008 9:47 am
- Forum: PSP Development
- Topic: disable buttons in XMB menu
- Replies: 34
- Views: 11493
- Thu Dec 25, 2008 7:39 am
- Forum: PSP Development
- Topic: disable buttons in XMB menu
- Replies: 34
- Views: 11493
- Thu Dec 25, 2008 5:53 am
- Forum: PSP Development
- Topic: disable buttons in XMB menu
- Replies: 34
- Views: 11493
- Thu Dec 25, 2008 2:14 am
- Forum: PSP Development
- Topic: disable buttons in XMB menu
- Replies: 34
- Views: 11493
- Wed Dec 24, 2008 5:10 pm
- Forum: PSP Development
- Topic: Asyncronous Files
- Replies: 2
- Views: 1064
http://en.wikipedia.org/wiki/Asynchrony
In programming, asynchronous events are those occurring independently of the main program flow. Asynchronous actions are actions executed in a non-blocking scheme, allowing the main program flow to continue processing.[1]
In programming, asynchronous events are those occurring independently of the main program flow. Asynchronous actions are actions executed in a non-blocking scheme, allowing the main program flow to continue processing.[1]
- Wed Dec 24, 2008 4:43 pm
- Forum: PSP Development
- Topic: Makeshift thread manager
- Replies: 2
- Views: 1352
Makeshift thread manager
To start it off, I have not seen a "Task Manager" for the psp, so I figured I would code one up. Low and behold, I did, however it can be buggy. Just a basic screenshot, but http://img267.imageshack.us/img267/4930/frmbuf015ti9.png I intentionally scrambled those couple thread names, not go...
- Mon Dec 22, 2008 11:28 am
- Forum: PSP Development
- Topic: Installing psptoolchain mingw & msys
- Replies: 13
- Views: 4857
- Sun Dec 21, 2008 12:45 pm
- Forum: PSP Development
- Topic: A possible problem/fix?
- Replies: 1
- Views: 842
A possible problem/fix?
On multiple machines/os's (from bsd, cygwin, fedora, opensuse, all of them) when compiling the latest sdk I get a timeofday error, and I tracked it down to libcglue.c in the src/libc directory. Commented out the gettimeofday function and it all worked fine. Has anyone else (recently) tried to compil...
- Sat Dec 20, 2008 7:09 am
- Forum: PSP Development
- Topic: Best IDE on Ubuntu 8.10 for PSP homebrew development
- Replies: 2
- Views: 1436
- Thu Nov 27, 2008 5:12 pm
- Forum: PSP Development
- Topic: PSPlayer 2.0 Release
- Replies: 22
- Views: 28641
- Thu Nov 27, 2008 4:31 pm
- Forum: PSP Development
- Topic: Remotejoy on Linux (*buntu Intrepid)
- Replies: 12
- Views: 4692
- Thu Nov 27, 2008 4:22 pm
- Forum: PSP Development
- Topic: purpose of pspSdkSetK1
- Replies: 10
- Views: 3472
- Thu Nov 27, 2008 11:17 am
- Forum: PS2 Development
- Topic: Segmentation fault?
- Replies: 3
- Views: 2308
- Thu Nov 27, 2008 6:52 am
- Forum: PS2 Development
- Topic: Segmentation fault?
- Replies: 3
- Views: 2308
Segmentation fault?
Well, when compiling the toolchain and it gets to the second script, the make -j 2 part of it, it hits a lovely segmentation fault. xgcc: Internal error: Segmentation fault (program as) Please submit a full bug report. See <URL:http://www.gnu.org/softw...