Why does all psp-makefiles have -fno-rtti as default
I did some tests and it works as it should do.(probably)
Is it because it saves space in the prx?
Is it because it speeds up the prx?
Or has it a more technicaly reason?
EDIT:
Same for -fno-exception...
Search found 259 matches
- Fri Nov 20, 2009 6:58 am
- Forum: PSP Development
- Topic: why -fno-rtti default
- Replies: 3
- Views: 2130
- Thu Nov 19, 2009 3:24 am
- Forum: PSP Development
- Topic: MP3 not playing with OSLib 2.10
- Replies: 6
- Views: 3172
The EPC run this in psplink calc $epc-$mod psp-addr2line -e youapp.elf (addr from calc) and it will tell you the line of code you need to look at. The problem is a bad pointer. you have v0 as null then you are trying to reference v0 + 104 which is an invalid memory address. NOTE: add -g to your cfl...
- Thu Nov 19, 2009 3:20 am
- Forum: PSP Development
- Topic: Cryptopp 5.6.0 rev 477 ported to psp
- Replies: 7
- Views: 3911
- Wed Nov 18, 2009 4:54 pm
- Forum: PSP Development
- Topic: Cryptopp 5.6.0 rev 477 ported to psp
- Replies: 7
- Views: 3911
- Wed Nov 18, 2009 4:47 pm
- Forum: PSP Development
- Topic: MP3 not playing with OSLib 2.10
- Replies: 6
- Views: 3172
- Tue Nov 17, 2009 12:30 am
- Forum: PSP Development
- Topic: cannot get psplink and psp-gdb to work
- Replies: 4
- Views: 2073
- Fri Nov 13, 2009 6:52 am
- Forum: PSP Development
- Topic: About releasing MoHH eloader source code
- Replies: 58
- Views: 42632
- Tue Nov 10, 2009 11:17 pm
- Forum: PSP Development
- Topic: Attempting to run my first program: 0x80020148
- Replies: 5
- Views: 2713
- Tue Nov 10, 2009 8:04 am
- Forum: PSP Development
- Topic: Attempting to run my first program: 0x80020148
- Replies: 5
- Views: 2713
With psplink you start a .prx not an EBOOT.PBP . A prx file is like a exe file on windows. the EBOOT.PBP is just a container with some additional info. in your makefile you must have the line: BUILD_PRX=1 so the compiler will create a prx. PS. you are using a old toolchain. download minpspw and remo...
- Thu Nov 05, 2009 7:05 am
- Forum: PSP Development
- Topic: Global Exception handler plugin
- Replies: 6
- Views: 5973
- Wed Nov 04, 2009 11:55 pm
- Forum: PSP Development
- Topic: Global Exception handler plugin
- Replies: 6
- Views: 5973
- Wed Nov 04, 2009 3:10 am
- Forum: PSP Development
- Topic: How to add a menu or icon in XMB(Not VSH Menu)?
- Replies: 13
- Views: 5092
It's decryptedLechter wrote:oh no,When I use prxtool to analyze game_categories.prx,it show me"Error:Magic value incorrect".
Use prxdecrypter
http://dl.qj.net/PRXdecrypter-v2.3-PSP- ... /catid/151
- Wed Nov 04, 2009 2:43 am
- Forum: PSP Development
- Topic: Global Exception handler plugin
- Replies: 6
- Views: 5973
Global Exception handler plugin
Hello everyone, I want to have a plugin which can show a BSOD-like screen when the psp crashes just like windows XP I tried to write some plugin which load the exception.prx but it seems the exception.prx from sakya can only monitor the module which loaded it. main.c #include <pspkernel.h> #include ...
- Tue Nov 03, 2009 8:38 pm
- Forum: PSP Development
- Topic: Bus error loading a prx
- Replies: 6
- Views: 2800
It can happen when you do some weird allocation or something with ram. I got something similar when i completely messed up my pointers and ram. You are new here. Are you a beginner or are you more experienced. (I know how to solve some problems but not when it's about kernel mode or coding hacking t...
- Tue Nov 03, 2009 7:34 am
- Forum: PSP Development
- Topic: Bus error loading a prx
- Replies: 6
- Views: 2800
- Wed Oct 28, 2009 4:48 am
- Forum: Patch Submissions
- Topic: [PSP] cpplibs libpspsnd fix
- Replies: 3
- Views: 3468
- Wed Oct 28, 2009 4:09 am
- Forum: Patch Submissions
- Topic: [PSP] cpplibs libpspsnd fix
- Replies: 3
- Views: 3468
[PSP] cpplibs libpspsnd fix
I created this fix for libpspsnd to compile with the current mikmod version. I hope i created a right changes. Index: libpspsnd/Music.cpp =================================================================== --- libpspsnd/Music.cpp (revision 2486) +++ libpspsnd/Music.cpp &#...
- Wed Oct 28, 2009 1:40 am
- Forum: PSP Development
- Topic: How to compile PSPSDK in windows.
- Replies: 13
- Views: 4996
- Tue Oct 27, 2009 5:57 am
- Forum: PSP Development
- Topic: How to compile PSPSDK in windows.
- Replies: 13
- Views: 4996
- Tue Oct 27, 2009 5:55 am
- Forum: PSP Development
- Topic: PSPToolKit Version 1.0 (no beta anymore)
- Replies: 3
- Views: 2408
- Tue Oct 27, 2009 5:08 am
- Forum: PSP Development
- Topic: PSPToolKit Version 1.0 (no beta anymore)
- Replies: 3
- Views: 2408
- Mon Oct 26, 2009 4:40 am
- Forum: PSP Development
- Topic: PSPToolKit Version 1.0 (no beta anymore)
- Replies: 3
- Views: 2408
PSPToolKit Version 1.0 (no beta anymore)
Hello everyone, I created another precompiled toolchain for windows http://code.google.com/p/psptoolkit/ This is my beta release. I tested it on my vista machine and i successfully compiled the samples. It's still beta and i think i still forget some cygwin dll's for some tools. I'm going to add mor...
- Sun Oct 25, 2009 12:51 am
- Forum: PSP Development
- Topic: Help for create a prx
- Replies: 6
- Views: 2302
Use vlf lib. it creates the Vsh Look and Feel. http://dl.qj.net/VLF-Library-1.0-PSP-Development/pg/12/fid/25563/catid/202 You want to create CFW? Do actually know what CFW means since there are only a few people in the world who are able to create a CFW? You have to use kernel mode if you want to ca...
- Fri Oct 23, 2009 7:02 pm
- Forum: PSP Development
- Topic: How to compile PSPSDK in windows.
- Replies: 13
- Views: 4996
- Fri Oct 23, 2009 6:43 am
- Forum: PSP Development
- Topic: How to compile PSPSDK in windows.
- Replies: 13
- Views: 4996
- Fri Oct 23, 2009 6:24 am
- Forum: PSP Development
- Topic: How to compile PSPSDK in windows.
- Replies: 13
- Views: 4996
- Fri Oct 23, 2009 5:43 am
- Forum: PSP Development
- Topic: How to compile PSPSDK in windows.
- Replies: 13
- Views: 4996
How to compile PSPSDK in windows.
I know i can use Minpspw or linux but...
Is it still possible to compile the toolchain in windows?
If yes How?
I tried cygwin but it failed with ./configure from binutils?
I also tried to setup an Msys environment but that also didn't work right?
Is it still possible to compile the toolchain in windows?
If yes How?
I tried cygwin but it failed with ./configure from binutils?
I also tried to setup an Msys environment but that also didn't work right?
- Sat Oct 17, 2009 3:05 am
- Forum: PSP Development
- Topic: glDrawArrays problems
- Replies: 4
- Views: 1938
- Sat Oct 17, 2009 1:24 am
- Forum: PSP Development
- Topic: glDrawArrays problems
- Replies: 4
- Views: 1938
- Wed Oct 14, 2009 3:14 am
- Forum: PSP Development
- Topic: error while configure SDL for psptoolchain
- Replies: 3
- Views: 1653