Search found 259 matches

by jojojoris
Fri Nov 20, 2009 6:58 am
Forum: PSP Development
Topic: why -fno-rtti default
Replies: 3
Views: 2130

why -fno-rtti default

Why does all psp-makefiles have -fno-rtti as default

I did some tests and it works as it should do.(probably)

Is it because it saves space in the prx?
Is it because it speeds up the prx?
Or has it a more technicaly reason?

EDIT:
Same for -fno-exception...
by jojojoris
Thu Nov 19, 2009 3:24 am
Forum: PSP Development
Topic: MP3 not playing with OSLib 2.10
Replies: 6
Views: 3172

The EPC run this in psplink calc $epc-$mod psp-addr2line -e youapp.elf (addr from calc) and it will tell you the line of code you need to look at. The problem is a bad pointer. you have v0 as null then you are trying to reference v0 + 104 which is an invalid memory address. NOTE: add -g to your cfl...
by jojojoris
Thu Nov 19, 2009 3:20 am
Forum: PSP Development
Topic: Cryptopp 5.6.0 rev 477 ported to psp
Replies: 7
Views: 3911

well...don't use
PSP_HEAP_SIZE_MAX();
use
PSP_HEAP_SIZE_KB(-2048); //Leave 2MB for other modules

But you spelled my nickname right :D
by jojojoris
Wed Nov 18, 2009 4:54 pm
Forum: PSP Development
Topic: Cryptopp 5.6.0 rev 477 ported to psp
Replies: 7
Views: 3911

seems i lost my crypto++ files.

I don't know what's wrong with my EasyConnect class. It works for me and i never had any problems. (i guess you are not using PSP_HEAP_SIZE_MAX() becous that won't let other modules load)

And you still spell my nickname WRONG!!!

jojojoris and not jojojaris
by jojojoris
Wed Nov 18, 2009 4:47 pm
Forum: PSP Development
Topic: MP3 not playing with OSLib 2.10
Replies: 6
Views: 3172

try this:

change
PSP_HEAP_SIZE_MAX();
to
PSP_HEAP_SIZE_KB(-2048);
So you have space to load the codec prxes.

Have you initalised the audio system?
by jojojoris
Tue Nov 17, 2009 12:30 am
Forum: PSP Development
Topic: cannot get psplink and psp-gdb to work
Replies: 4
Views: 2073

Are you using a old version SDK?
by jojojoris
Fri Nov 13, 2009 6:52 am
Forum: PSP Development
Topic: About releasing MoHH eloader source code
Replies: 58
Views: 42632

Does it matter that sony also knows what it's actually doing when the source is released?
by jojojoris
Tue Nov 10, 2009 11:17 pm
Forum: PSP Development
Topic: Attempting to run my first program: 0x80020148
Replies: 5
Views: 2713

use include $(PSPSDK)/lib/build.mak instead of build_prx.mak

I don't exactly know the difference but it does some things to ensure that it will start properly.

in your main.c (or something) cou have to use
PSP_MODULE_INFO
PSP_MAIN_THREAD_ATTR
PSP_HEAP_SIZE_KB
by jojojoris
Tue Nov 10, 2009 8:04 am
Forum: PSP Development
Topic: Attempting to run my first program: 0x80020148
Replies: 5
Views: 2713

With psplink you start a .prx not an EBOOT.PBP . A prx file is like a exe file on windows. the EBOOT.PBP is just a container with some additional info. in your makefile you must have the line: BUILD_PRX=1 so the compiler will create a prx. PS. you are using a old toolchain. download minpspw and remo...
by jojojoris
Thu Nov 05, 2009 7:05 am
Forum: PSP Development
Topic: Global Exception handler plugin
Replies: 6
Views: 5973

Thanks i will try that out.

I want it in the screen because the windows BSOD is cool.

EDIT:
wasn't pspDebugInstallErrorHandler kernel 1.50 only???
by jojojoris
Wed Nov 04, 2009 11:55 pm
Forum: PSP Development
Topic: Global Exception handler plugin
Replies: 6
Views: 5973

maybe i don't understand you but i already have 2 prxes. bsodplugin.prx should be the one which load the exception.prx. the source is the source of bsodplugin.prx

and what do you mean with exception vector?
by jojojoris
Wed Nov 04, 2009 3:10 am
Forum: PSP Development
Topic: How to add a menu or icon in XMB(Not VSH Menu)?
Replies: 13
Views: 5092

Lechter wrote:oh no,When I use prxtool to analyze game_categories.prx,it show me"Error:Magic value incorrect".
It's decrypted
Use prxdecrypter
http://dl.qj.net/PRXdecrypter-v2.3-PSP- ... /catid/151
by jojojoris
Wed Nov 04, 2009 2:43 am
Forum: PSP Development
Topic: Global Exception handler plugin
Replies: 6
Views: 5973

Global Exception handler plugin

Hello everyone, I want to have a plugin which can show a BSOD-like screen when the psp crashes just like windows XP I tried to write some plugin which load the exception.prx but it seems the exception.prx from sakya can only monitor the module which loaded it. main.c #include <pspkernel.h> #include ...
by jojojoris
Tue Nov 03, 2009 8:38 pm
Forum: PSP Development
Topic: Bus error loading a prx
Replies: 6
Views: 2800

It can happen when you do some weird allocation or something with ram. I got something similar when i completely messed up my pointers and ram. You are new here. Are you a beginner or are you more experienced. (I know how to solve some problems but not when it's about kernel mode or coding hacking t...
by jojojoris
Tue Nov 03, 2009 7:34 am
Forum: PSP Development
Topic: Bus error loading a prx
Replies: 6
Views: 2800

Do you have some plugins running in the background.
Sometimes a plugin can interfere with psplink.
by jojojoris
Wed Oct 28, 2009 4:48 am
Forum: Patch Submissions
Topic: [PSP] cpplibs libpspsnd fix
Replies: 3
Views: 3468

eehhhrrrr :$
I got compile errors when i want to compile it with the default libmikmod?
by jojojoris
Wed Oct 28, 2009 4:09 am
Forum: Patch Submissions
Topic: [PSP] cpplibs libpspsnd fix
Replies: 3
Views: 3468

[PSP] cpplibs libpspsnd fix

I created this fix for libpspsnd to compile with the current mikmod version. I hope i created a right changes. Index&#58; libpspsnd/Music.cpp =================================================================== --- libpspsnd/Music.cpp &#40;revision 2486&#41; +++ libpspsnd/Music.cpp &#...
by jojojoris
Wed Oct 28, 2009 1:40 am
Forum: PSP Development
Topic: How to compile PSPSDK in windows.
Replies: 13
Views: 4996

I don't expect other people to depend on me but i want to give them the opportunity.

I have a working environment already. I only use cygwin instead of msys.
by jojojoris
Tue Oct 27, 2009 5:57 am
Forum: PSP Development
Topic: How to compile PSPSDK in windows.
Replies: 13
Views: 4996

I don't like to depend on someone else work but i want to share my builds with the rest of the world. And i can compile my own libs which is sometimes not possible with heimdals SDK.
by jojojoris
Tue Oct 27, 2009 5:55 am
Forum: PSP Development
Topic: PSPToolKit Version 1.0 (no beta anymore)
Replies: 3
Views: 2408

jojojoris why not using heimdal ports of the toolkit ? http://forums.ps2dev.org/viewtopic.php?t=12149&highlight=windows+toolkit It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries I don't like to depend on someone else work but i want to share my build...
by jojojoris
Tue Oct 27, 2009 5:08 am
Forum: PSP Development
Topic: PSPToolKit Version 1.0 (no beta anymore)
Replies: 3
Views: 2408

UPDATE:
Solved bug in pspsh
seems i forget to include 2 dlls

Beta 2 now
by jojojoris
Mon Oct 26, 2009 4:40 am
Forum: PSP Development
Topic: PSPToolKit Version 1.0 (no beta anymore)
Replies: 3
Views: 2408

PSPToolKit Version 1.0 (no beta anymore)

Hello everyone, I created another precompiled toolchain for windows http://code.google.com/p/psptoolkit/ This is my beta release. I tested it on my vista machine and i successfully compiled the samples. It's still beta and i think i still forget some cygwin dll's for some tools. I'm going to add mor...
by jojojoris
Sun Oct 25, 2009 12:51 am
Forum: PSP Development
Topic: Help for create a prx
Replies: 6
Views: 2302

Use vlf lib. it creates the Vsh Look and Feel. http://dl.qj.net/VLF-Library-1.0-PSP-Development/pg/12/fid/25563/catid/202 You want to create CFW? Do actually know what CFW means since there are only a few people in the world who are able to create a CFW? You have to use kernel mode if you want to ca...
by jojojoris
Fri Oct 23, 2009 7:02 pm
Forum: PSP Development
Topic: How to compile PSPSDK in windows.
Replies: 13
Views: 4996

Why doesn't psplink compile? It worked fine about one (maybe two) year ago, doesn't it?
by jojojoris
Fri Oct 23, 2009 6:43 am
Forum: PSP Development
Topic: How to compile PSPSDK in windows.
Replies: 13
Views: 4996

NOTE: I installed cygwin and the dependencies listen in the readme. nothing else. config.log This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. configure&#58;562&#58; checking for a BSD compatible install configure&am...
by jojojoris
Fri Oct 23, 2009 6:24 am
Forum: PSP Development
Topic: How to compile PSPSDK in windows.
Replies: 13
Views: 4996

Sorry. This is the ./configure output. (At least the part which was still in the console) yes if &#91; x"" != x &#93;; then \ gcc -c -DHAVE_CONFIG_H -g -O2 -I. -I../../libiberty/../include -W -Wall -Wtra ditional -pedantic ../../libiberty/splay-tree.c -o pic/splay-tree.o; \ else tr...
by jojojoris
Fri Oct 23, 2009 5:43 am
Forum: PSP Development
Topic: How to compile PSPSDK in windows.
Replies: 13
Views: 4996

How to compile PSPSDK in windows.

I know i can use Minpspw or linux but...

Is it still possible to compile the toolchain in windows?

If yes How?

I tried cygwin but it failed with ./configure from binutils?


I also tried to setup an Msys environment but that also didn't work right?
by jojojoris
Sat Oct 17, 2009 3:05 am
Forum: PSP Development
Topic: glDrawArrays problems
Replies: 4
Views: 1938

Freetype just renders text as a bitmap which you can draw using the sceGu

You only have to do some reserch about the freetype API which isn't that difficult.
by jojojoris
Sat Oct 17, 2009 1:24 am
Forum: PSP Development
Topic: glDrawArrays problems
Replies: 4
Views: 1938

It's probably better to use sceGu or sceGum code.
by jojojoris
Wed Oct 14, 2009 3:14 am
Forum: PSP Development
Topic: error while configure SDL for psptoolchain
Replies: 3
Views: 1653

Don't use cygwin use minpspw