Search found 642 matches

by Art
Fri Jan 16, 2009 4:32 pm
Forum: PSP Development
Topic: HELP! A complete valid pinout for the psp slim remote
Replies: 30
Views: 102987

What's the Dragonfly?.. that end connector? If you've converted the levels to proper RS232 with transistors or a maxim chip which it looks like you have (otherwise why the battery?), you can talk serial to just about anything. My Garmin handhelds wanted proper RS232 levels, barcode scanner, serial p...
by Art
Wed Jan 14, 2009 5:04 pm
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 286711

Probably the menu clicking sound would be nice if it can be done.
by Art
Tue Jan 13, 2009 10:43 am
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 286711

Very nice!
Don't know how I missed it for so long.
Does vlf stand for something?
by Art
Thu Jan 08, 2009 6:19 am
Forum: PSP Development
Topic: Bullet Physics for PSP
Replies: 1
Views: 1507

Thanks :)
Both demos work with fat BTW.
by Art
Tue Jan 06, 2009 9:27 pm
Forum: PSP Development
Topic: Using compressed textures
Replies: 20
Views: 14493

Thanks :) EDIT: Did you mean where the image was embedded into the app as data? That would be a case where it would take png-compressed-size + uncompressed-image-size amount of space. If that is what you mean, it would be png-compressed-size + dxt-compressed-size amount of space. The example loads t...
by Art
Tue Jan 06, 2009 7:37 pm
Forum: PSP Development
Topic: Using compressed textures
Replies: 20
Views: 14493

Any chance of someone re hosting it zipped?
It's gonna take me 27 mins to dl the app to unzip it.

I assume this can be of assistance where an image takes twice the
RAM with Loadimagememory in graphics.c because it's stored both
as an array and image?
by Art
Tue Jan 06, 2009 1:03 pm
Forum: PSP Development
Topic: Coding Exploits
Replies: 14
Views: 4996

Yeah, names are being named, throats are being cut, knees are being capped.
It's a jungle out there in the world of console gaming.
by Art
Tue Jan 06, 2009 9:41 am
Forum: PSP Development
Topic: Using compressed textures
Replies: 20
Views: 14493

Speaking of compression... what do you decompress that with?
Winrar says it's damaged.
by Art
Fri Dec 26, 2008 12:55 pm
Forum: PSP Development
Topic: Creating own ISO
Replies: 7
Views: 2207

Someone distributed one of the sdk sample demos as an ISO,
but I suspect it was done with an official devkit.
by Art
Thu Dec 25, 2008 7:01 pm
Forum: PSP Development
Topic: [SOLVED] psplink to EBOOT
Replies: 3
Views: 1391

That was a statement, not a question :D
by Art
Thu Dec 25, 2008 10:09 am
Forum: PSP Development
Topic: Strange problems with built-in osk
Replies: 8
Views: 3311

Interesting,
I've had the same problem a few times, but not with the OSK.
The picture split into four (not just two), and the same effect with the colours.
by Art
Mon Dec 22, 2008 8:28 am
Forum: PSP Development
Topic: low level sio
Replies: 12
Views: 3195

and anyway this(and the audio out one) is a way to send data, no to receve.
No, but you can use the audio input to receive much quicker than you're talking about.
I'd look at the original recording example.
by Art
Sun Dec 21, 2008 11:10 pm
Forum: PSP Development
Topic: Porting
Replies: 21
Views: 6442

The reason is that I want to make homebrew on the go using dosbox, and pspsdk ported to djgpp.
I was waiting for the punchline, there it is.
remind yourself of your first posts and how politely you have been answered to, and try to do the same...)
It's asking a lot if you see this guy's history.
by Art
Sat Dec 20, 2008 6:25 pm
Forum: PSP Development
Topic: Porting
Replies: 21
Views: 6442

Already done back in 2007: source code
Should have searched first.
by Art
Sat Dec 13, 2008 10:59 am
Forum: PSP Development
Topic: ndPocketSphinx hangs in secondary thread
Replies: 4
Views: 1226

Don't know if it helps, or is relevent,
but for some reason Flite didn't work in it's own thread until I used a semaphore to start and stop it.
by Art
Tue Dec 09, 2008 1:17 pm
Forum: PSP Development
Topic: Getting rid of boot logo after eboot?
Replies: 4
Views: 1502

Thanks, I'll try that if I can recompile the launcher.. ( I think it game me trouble).
I'm not too worried about the cursor position in XMB, etc.
by Art
Tue Dec 09, 2008 11:45 am
Forum: PSP Development
Topic: Getting rid of boot logo after eboot?
Replies: 4
Views: 1502

I've found one solution to use scePowerRequestColdReset(0);
after the screensaver and reboot it, but it's not the neatest solution.
by Art
Tue Dec 09, 2008 11:17 am
Forum: PSP Development
Topic: Getting rid of boot logo after eboot?
Replies: 4
Views: 1502

Getting rid of boot logo after eboot?

Hi Guys, I'd like to know if there's some flag that can be reset to remove the boot logo that is appearing after my screensaver program. Currently, a user mode plugin starts a kernel mode plugin that in turn starts the screensaver eboot with the SDK launch eboot sample. Than the eboot is made to exi...
by Art
Sat Dec 06, 2008 8:26 pm
Forum: PSP Development
Topic: in need
Replies: 3
Views: 1883

You might as well just buy a secondhand PSP and have a spare battery
and screen.
by Art
Fri Dec 05, 2008 1:36 pm
Forum: PSP Development
Topic: HTMLViewer in Homebrew
Replies: 16
Views: 6169

Audio Mechanica uses almost all the RAM, so I used the eboot launch sample
to launch a seperate browser eboot from the program menu,
and then when the broser is done, it relaunches the original eboot into the
menu, so it looks like the web browser is built in.
by Art
Sun Nov 30, 2008 1:25 pm
Forum: PSP Development
Topic: Any Plans?
Replies: 11
Views: 4485

Yeah, to hell with porting Quake III when you can just run the Windows version.
I don't know why nobody ever thought of that.
by Art
Thu Nov 27, 2008 8:53 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 271145

Have you been tempted to play with the PS3 keyboard?
It looks a lot sexier, but I didn't get to see the shape of it's underside.
by Art
Tue Nov 25, 2008 8:51 pm
Forum: PSP Development
Topic: Searching RAM (in VSH mode)
Replies: 4
Views: 1542

I assume that was the answer...
to define an array, and then search with an index that extends beyond it's boundaries?
It appears to work in my programs.
by Art
Mon Nov 24, 2008 10:02 am
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 15238

Thanks :)
by Art
Sun Nov 23, 2008 11:41 pm
Forum: PSP Development
Topic: SDK Updated with sceMp3 stubs+headers
Replies: 30
Views: 15238

Here is the code i used. I uses some of the ID3 functions to get the starting place for the mp3.
I have a late SDK with this mp3 sample, but where can I find id3.h and player.h ?
Art.
by Art
Mon Nov 17, 2008 1:37 pm
Forum: PSP Development
Topic: Wlan scan user or kernel
Replies: 1
Views: 944

Wlan scan user or kernel

Hi Guys, The old wlan scanning sample from 2006 that is still in the latest sdk has two versions, one, an eboot, and the other, a prx. What is the reason the prx is in user mode, and the eboot kernel mode? and to biuld it into a 3.xx application, would an separate prx be required for wlan functions?...
by Art
Fri Nov 14, 2008 9:55 pm
Forum: PSP Development
Topic: Adhoc questiion
Replies: 9
Views: 3761

I did just notie that today ;) I was seeing the same command.

Now I suppose I need to figure out how to send other types of variables.
by Art
Fri Nov 14, 2008 7:37 am
Forum: PSP Development
Topic: Adhoc questiion
Replies: 9
Views: 3761

The SDK I use is about as old as it gets, but there are some extra libs I've collected. If I update a lot of my stuff stops working, and I only know that from a precompiled toolchain I've tried on another op system I can't (in practice) upgrade the normal way if I wanted to (ie. sh /toolchain.sh 6 d...
by Art
Fri Nov 14, 2008 12:45 am
Forum: PSP Development
Topic: Adhoc questiion
Replies: 9
Views: 3761

No idea, The only samples I have are all similar to this loop int user_main(SceSize args, void *argp){ SetupCallbacks(); static char buffer[0x8000]; unsigned int length; int err, bD = 0; int i, done, mainDone, server=0; char *data; int size = ...
by Art
Thu Nov 13, 2008 10:19 pm
Forum: PSP Development
Topic: Adhoc questiion
Replies: 9
Views: 3761

Adhoc questiion

Hi Guys, I just started playing with Adhoc between two PSPs, and got streaming data working in both 1.50 and 3.xx, but all sample code seems to send data in only one direction from the Server to the Client. Clearly for a game to work, the Server PSP would need to know what's going on with the Client...