Search found 642 matches

by Art
Sun Nov 13, 2005 10:05 am
Forum: PSP Lua Player Development
Topic: LUA Serial terminal success
Replies: 12
Views: 7340

In the long run, hopefully a way to get data from a GPS mouse into the PSP so myself or someone else can get started on a GPS front end. I hope to get a moving 'Google Earth image' compatible GPS up & running. If you have no way of programming a pic, and putting it into a suitable circuit, this ...
by Art
Sun Nov 13, 2005 7:18 am
Forum: PSP Lua Player Development
Topic: LUA Serial terminal success
Replies: 12
Views: 7340

and of course, the code for the pic 16F84A that is to be clocked at 4MHz to achieve 2400 baud with 15ms character pacing. The program is compiled with Microengineering Labs Pic BASIC Pro, and outputs infinite test messages: " Variable = 0 Variable = 1 Variable = 3.... and so on" This is wh...
by Art
Sun Nov 13, 2005 12:33 am
Forum: PSP Lua Player Development
Topic: LUA Serial terminal success
Replies: 12
Views: 7340

LUA Serial terminal success

Hi Guys, I have made what I beleive to be a suitable interface for the PSP serial port with a pic 16F84A running at 4MHz producing serial data at 2400 baud. I have altered the serial terminal application to make it run faster by removing the echo, and removing the check for 60th cycle (produces the ...
by Art
Fri Nov 11, 2005 8:36 pm
Forum: PSP Lua Player Development
Topic: [Lua Tutorial] So you wanna different font..
Replies: 25
Views: 10887

I used this tutorial with success, thanx :)
(putting a chosen font in my code)
Art.
by Art
Fri Nov 11, 2005 7:37 pm
Forum: PSP Lua Player Development
Topic: PSP serial port functions?!? ( lua)
Replies: 6
Views: 2719

A serial port offers the potential for everything from low level debugging to the control / connection of other devices. I read somewhere a suggestion that a dial up modem could be used for direct internet access which is true, however a pic, or some other low cost hardware would be required to prov...
by Art
Thu Nov 10, 2005 8:54 am
Forum: PSP Lua Player Development
Topic: PSP serial port functions?!? ( lua)
Replies: 6
Views: 2719

screw it, I only use standard earphones with it anyway.
Thanx :)
by Art
Thu Nov 10, 2005 8:52 am
Forum: PSP Lua Player Development
Topic: PSP serial port functions?!? ( lua)
Replies: 6
Views: 2719

Oh yeah! duh.

You have to wreck them to get the plug?
by Art
Thu Nov 10, 2005 8:10 am
Forum: PSP Lua Player Development
Topic: PSP serial port functions?!? ( lua)
Replies: 6
Views: 2719

PSP serial port functions?!? ( lua)

Hi Guys, I got this from the list of LUAplayer functions on the LUAplayer site: Serial input/output functions: nil System.sioInit(baudrate) Opens the SIO device and sets the baud rate. This needs some seconds to power up the UART. System.sioWrite(string) Writes the string to the SIO string System.si...
by Art
Thu Nov 10, 2005 7:40 am
Forum: PSP Development
Topic: Bricked PSP
Replies: 9
Views: 5072

A UPS is a gift from God :)

However, sorry for your loss man :(
by Art
Thu Nov 10, 2005 7:36 am
Forum: PSP Development
Topic: [game - WIP] toobin
Replies: 11
Views: 7155

Thanx, I actually figured it out and came back to clear it up :)
I was using the parameter false... Ididn't know what it was for,
but I noticed the difference in your blit line.

It would be great to have some good documentation for PSP LUA.

Keep up the work on your game.
Cheers, Art.
by Art
Thu Nov 10, 2005 6:42 am
Forum: PSP Development
Topic: [game - WIP] toobin
Replies: 11
Views: 7155

I said I used Bob (the same png file he used) in my program,
and the background was not invisible.
by Art
Wed Nov 09, 2005 8:05 am
Forum: PSP Development
Topic: [game - WIP] toobin
Replies: 11
Views: 7155

Nice job cybercouf, do need colision detection though, I can ride through the sand :D How did you get the white sprite background to be transparent n the game? Even when I use bob in my code and try to blit him across the screen, the white background is visible :( I can't even see how you did it loo...