Search found 642 matches

by Art
Sat Nov 08, 2008 8:33 pm
Forum: PSP Development
Topic: Graphics.c question (saveimage)
Replies: 2
Views: 1341

Well I understand until about the last line, but I assume I can calc the parameter with
(512-imagewidth)*4 bytes) ?
Will find out anyway.

It wasn't an immediate need... I figured it was easier to convert a colour in a png
to transparent on the PSP than the Windows paint program I'm using.
by Art
Sat Nov 08, 2008 5:22 pm
Forum: PSP Development
Topic: Graphics.c question (saveimage)
Replies: 2
Views: 1341

Graphics.c question (saveimage)

Hi Guys, For a long time I've used the standard save screen function floating about: void saveScreen() { int posX; int posY; Color pixel; Color* vram = getVramDisplayBuffer(); Image* screenShot; screenShot = createImage(480,272); for (...
by Art
Sat Nov 08, 2008 2:23 pm
Forum: PSP Development
Topic: Noob to psp development
Replies: 7
Views: 2367

dev wrote:Hmm maybe it is just a problem with that sample as I have just tried polyphonic and it produced PBP and SFO in addtion to the other files.
Have a look at the difference between the makefile of the two samples you mentioned ;)
by Art
Thu Nov 06, 2008 8:03 pm
Forum: PSP Development
Topic: Help with Audio Mechanica
Replies: 1
Views: 1128

Lol, forget it.

There is apparently a known problem with the blocking function.
You have to use sceUsbMicInput.
It's fine now :)
by Art
Thu Nov 06, 2008 2:03 pm
Forum: PSP Development
Topic: Help with Audio Mechanica
Replies: 1
Views: 1128

Help with Audio Mechanica

Hi Guys, I'm really pulling my hair out here.. tried for a number of hours to support the Talkman USB mic in my recording app based on theChotto recording sample posted here. Anyway, I *sort of* have it working... found the s and h file in Furikup source. It connects and records, but sounds like cra...
by Art
Mon Nov 03, 2008 4:57 pm
Forum: PSP Development
Topic: Audio input from both GoCam/Talkman or Socom Microphones
Replies: 3
Views: 1729

But how can I output sounds as "short" from the incoming GoCam buffer Microphone as well as it is u8 type and not short? Thanks, may be it is a stupid conversion, I'm sorry for my poor knowledge. Maybe it doesn't matter anymore, but you just write double the number of bytes into the buffe...
by Art
Thu Oct 30, 2008 8:05 pm
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 23832

Sry to bump the old thread, but can anyone verify that the USB camera mic
sample actually works with the Talkman mic (no camera) model?
Art.

EDIT..
I now have both Go Cam and Talkman mic, and the sample app only works
with the camera mic unfortunately :(
by Art
Wed Oct 22, 2008 11:48 am
Forum: PSP Development
Topic: Load Eboot from usermode and controlling it
Replies: 7
Views: 2637

Wasn't irshell a kernel mode program?
It supposedly runs in kernel memory, which I guess is why some larger 1.50 kernel mode programs caused it to crash.
by Art
Tue Sep 30, 2008 9:43 am
Forum: PSP Development
Topic: PSP - USB Mass Storage incompatibility
Replies: 1
Views: 921

PSP - USB Mass Storage incompatibility

Hi Guys, I fitted a new car stereo last fortnight with a USB input designed to play mp3s off a USB key through the car. which happens to work fine with the supplied 2 Gb USB device. I also tried playing mp3s from my mobile phone, PSP, and GPS, all in USB mass storage mode, and found that the PSP was...
by Art
Mon Sep 29, 2008 12:02 pm
Forum: The Incredible Hall Of Shame
Topic: gta san andreas on psp??!?!??! =)
Replies: 7
Views: 9203

Record yourself playing it on the PS2 and encode that movie for the PSP,
then play that movie on the PSP.
by Art
Fri Sep 26, 2008 9:17 am
Forum: PSP Development
Topic: Value of the Serial[30] and motherboards
Replies: 17
Views: 5652

You mean 0 lol.
by Art
Wed Sep 24, 2008 1:19 pm
Forum: PSP Development
Topic: PSP as external LCD
Replies: 2
Views: 1541

It's very possible, and easy with the serial port.
You'll have no interface at the PSP end to emulate the 4/8 bit interface of the
Hitachi controller LCD screens, but serial LCDs would be easy to emulate.
by Art
Wed Sep 17, 2008 8:36 pm
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28069

Wow.. good work :) So there is only one chip on that test board. You'll probably need to keep the battery if you want to put an amplifier in it. The power provided at the serial port won't run much of an amplifier. Will be interesting to see how you go about connecting things if you put the chip ins...
by Art
Tue Sep 16, 2008 6:18 pm
Forum: PSP Development
Topic: encryption with sha
Replies: 3
Views: 1061

It's not so secure with the PSP if you can't use hardware chip.
If you use software crypt routines, the keys will have to be embedded in
the program, and therefore be susceptible to dissassembly.
by Art
Sun Aug 31, 2008 6:57 pm
Forum: PSP Development
Topic: Cracking the PSP OFW without pandora
Replies: 91
Views: 33063

can't someone disamble a psp and analyse all of its parts? Or just get the data from some hardware parts?
Baa... even at the end of the era that it was possible, it required the
resources of a company, rather than an individual.
by Art
Fri Aug 29, 2008 3:21 pm
Forum: PSP Development
Topic: Algorithm usage
Replies: 2
Views: 1096

When you know how a cryptographic algorithm works, You'll be able to form an opinion such as this: There's always an exploit to every encrypt data. and you'll understand why this is a silly post, Until then, it can only be something you've heard somewhere like the War Games movie, and adopted becaus...
by Art
Sat Aug 09, 2008 10:44 am
Forum: PSP Development
Topic: USB Related Questions
Replies: 11
Views: 3096

You can short the PSP microphone input to ground to make a tick noise that
you can easily detect in software with the original recording example.
I did a heart rate monitor that way, and an external button.
by Art
Wed Aug 06, 2008 3:08 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 33029

Nice, bu tnow I can only see the thumbnail.
by Art
Sat Jul 05, 2008 11:00 am
Forum: PSP Development
Topic: Need a method to determine if eboot.bpb is a psx game
Replies: 4
Views: 1441

Open it with a hex editor and you'll see heaps of differences.
by Art
Thu Jul 03, 2008 4:59 pm
Forum: PSP Development
Topic: Soft bodies physic
Replies: 12
Views: 4460

Anyone tried running the eboot?
No luck here under 1.50 or 3.52.
by Art
Thu Jul 03, 2008 4:46 pm
Forum: PSP Development
Topic: Help catching a psp thief..
Replies: 16
Views: 4363

I'd ask what gives the OP the right to void a warranty, or even open any unwarranted device he may not own. and just for the record, I'd be able to tell the PSP I regularly use from any other unit without the need for any identifying numbers. If it was yours and you knew it you could just make two c...
by Art
Mon Jun 30, 2008 10:00 pm
Forum: PSP Development
Topic: Stop standby on scePowerUnlock if switch flipped while lock.
Replies: 39
Views: 12927

Good thinking... surprised it took two or three years for someone to think of it.
You could also turn off brightness on hold, and turn it back on off hold.
by Art
Fri Jun 27, 2008 10:35 am
Forum: PSP Development
Topic: Can anyone help me to adapt a PC game on my PSP?
Replies: 39
Views: 11977

Jean: I don't think that's silly, I just think that some of you doesn't want to understand what I want to do or would be jealous if I'm gonna to achieve what I want to do. Did you hear that jean? you're jealous! :D Truth is bioniclearchiver, that in the unlikely case that you are able to recreate t...
by Art
Thu Jun 26, 2008 9:27 am
Forum: PSP Development
Topic: question about PSP Controller
Replies: 12
Views: 3278

by Art
Sun Jun 22, 2008 9:16 am
Forum: PSP Development
Topic: Question regarding alternate use of audio +remote jack
Replies: 9
Views: 2851

I think it would be possible using the same method used in the tutorial written by the author of pic pong and pic tetris.. I assume that is where you're getting the idea from. Surely with a few capacitors for buffering, you could produce an audio signal to achieve a composite video signal without an...
by Art
Thu Jun 12, 2008 8:46 am
Forum: PSP Development
Topic: Yup!
Replies: 6
Views: 2872

Grass is green and the sky is blue.
by Art
Wed Jun 11, 2008 10:04 am
Forum: PSP Development
Topic: Print all files of dir to screen + read them
Replies: 8
Views: 2076

Here's one:
http://www.psp-programming.com/forums/i ... pic=1333.0
and you didn't search hard because the same link has been posted for the same thing.
The file path string or file name only can be copied from within those functions.
by Art
Wed Jun 04, 2008 1:29 pm
Forum: PSP Development
Topic: Loading only on console BOOT... is it possible?
Replies: 4
Views: 1681

There was an example posted to tell if the PSP was last coldbooted,
or woken from suspend, but I can't find it.
Not that I know if it would help, becasue after you exited from a game,
the flags would probably still be the same.
by Art
Thu May 29, 2008 5:27 pm
Forum: PSP Development
Topic: sceUmd_6AF9B50A
Replies: 2
Views: 1123

Um, the UMD is stuffed and we got sick of waiting for it to initialise?
by Art
Thu May 22, 2008 7:11 pm
Forum: PSP Development
Topic: Memory Stick info?
Replies: 10
Views: 4960

Well I guess I can't use it with my 8Mb Memory Stick either then.
That's the one I keep the ISO collection on.
(yes there is an 8Mb MS!).