Search found 2908 matches
- Fri Aug 14, 2009 5:50 am
- Forum: PSP Development
- Topic: What is NID, how I could get and why
- Replies: 8
- Views: 8739
All NIDs used to be just the SHA1 hash of the function name... emphasis on used to be. User functions still are since Sony clearly can't change the user functions. However, in an effort to defeat custom firmware, Sony started randomizing the kernel function NIDs starting at 3.70. Not all kernel func...
- Thu Aug 13, 2009 1:29 am
- Forum: PSP Development
- Topic: Wifi - Sockets Problems
- Replies: 12
- Views: 3394
Two things I learned when doing networking on Doom for PSP: first, you need to do explicit waiting in places to give the network threads time to run; remember that the PSP uses cooperative multitasking, and if you don't give up time, the network threads won't run. Second, you use IP addresses direct...
- Thu Aug 13, 2009 1:19 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 455700
What is the differrence between a router and an ethernet hub? I thought they were the same thing- I have an ethernet hub-can i successfully plug in two computers and have internet access with both? Or do I need a router or what? A hub and a router are not the same thing - a hub is a simple box that...
- Mon Aug 10, 2009 1:14 am
- Forum: PS3 Linux Development
- Topic: YELLOW DOG LINUX v6.2 - ps3vram is up to 50% faster
- Replies: 6
- Views: 6895
Yellow Dog is based on RPMs... do they use YUM? If so, you should be able to use YUMEX or even Smart PM to handle installing packages. Just install gcc, the Cell SDK, and an IDE like CodeBlocks, Geany, Eclipse, or Anjuta. It's that easy in Ubuntu - just start up Synaptic, select the dev packages, in...
- Sun Aug 09, 2009 1:03 am
- Forum: PS3 Linux Development
- Topic: YELLOW DOG LINUX v6.2 - ps3vram is up to 50% faster
- Replies: 6
- Views: 6895
- Sun Aug 09, 2009 12:57 am
- Forum: PS2 Development
- Topic: Documentation
- Replies: 12
- Views: 5312
Yes, SMS is open source. It's in the ps2dev repos. Check out the ps2ware directory.
http://svn.ps2dev.org
http://svn.ps2dev.org
- Sat Aug 08, 2009 7:09 am
- Forum: PSP Development
- Topic: Kernel to user jump?
- Replies: 10
- Views: 3694
Look at the kernel mode PRX example thread for details, but when you call a user function from kernel mode, you set k1. It's in every example of kernel mode prx's there are... it's in every kernel mode prx you'll find. Look at cooleye's kernel prx to set the sample rate... or the kernel prx to get t...
- Sat Aug 08, 2009 7:00 am
- Forum: PS2 Development
- Topic: Documentation
- Replies: 12
- Views: 5312
- Sat Aug 08, 2009 3:06 am
- Forum: PSP Development
- Topic: Kernel to user jump?
- Replies: 10
- Views: 3694
- Sat Aug 08, 2009 1:36 am
- Forum: PSP Development
- Topic: Kernel to user jump?
- Replies: 10
- Views: 3694
When you execute user functions from kernel mode, you need to set k1:
Code: Select all
unsigned int k1;
k1 = pspSdkSetK1(0);
function(args);
pspSdkSetK1(k1);
- Fri Aug 07, 2009 3:25 pm
- Forum: PS2 Development
- Topic: Documentation
- Replies: 12
- Views: 5312
- Wed Aug 05, 2009 12:05 pm
- Forum: PSP Development
- Topic: SDL and PSP 3000
- Replies: 6
- Views: 2450
- Sat Aug 01, 2009 7:12 am
- Forum: PSP Development
- Topic: [SOLVED]Bézier Patches on PSP
- Replies: 10
- Views: 6147
- Sat Aug 01, 2009 12:59 am
- Forum: General Discussion
- Topic: AFL vs. GPL
- Replies: 8
- Views: 86497
- Fri Jul 31, 2009 3:01 am
- Forum: PSP Development
- Topic: Freeze caused by call to sceKernelDelayThread ?
- Replies: 3
- Views: 1265
- Fri Jul 31, 2009 2:58 am
- Forum: General Discussion
- Topic: AFL vs. GPL
- Replies: 8
- Views: 86497
It's not a problem. If you had bothered to look closer at the GPL FAQ, you would have seen: What legal issues come up if I use GPL-incompatible libraries with GPL software? Both versions of the GPL have an exception to their copyleft, commonly called the system library exception. If the GPL-incompat...
- Tue Jul 28, 2009 2:47 am
- Forum: PSP Development
- Topic: Intrafont messed up text on gu
- Replies: 4
- Views: 1358
- Mon Jul 27, 2009 3:04 am
- Forum: PSP Development
- Topic: LTE game engine on psp slim and light
- Replies: 14
- Views: 13668
Well, that's hardly LTE anymore, is it? From the linked post, he removed everything but the renderer, then altered everything in that the slowed down rendering. All it is is yet another 3D framework. There were already plenty of those out. What made LTE big was it was a full irrlicht conversion to t...
- Sat Jul 25, 2009 2:52 pm
- Forum: PS2 Development
- Topic: unix names for apt-get?
- Replies: 1
- Views: 1833
- Sat Jul 25, 2009 10:07 am
- Forum: PSP Development
- Topic: [solved]strangeful error compiling toolchain on Leopard
- Replies: 5
- Views: 2157
- Sat Jul 25, 2009 1:21 am
- Forum: PSP Development
- Topic: [solved]strangeful error compiling toolchain on Leopard
- Replies: 5
- Views: 2157
- Sat Jul 25, 2009 1:20 am
- Forum: PSP Development
- Topic: Compilation error during toolchain build
- Replies: 3
- Views: 1322
- Sat Jul 25, 2009 1:17 am
- Forum: PSP Development
- Topic: libjpeg problems
- Replies: 3
- Views: 1601
- Fri Jul 24, 2009 11:06 am
- Forum: PS3 Linux Development
- Topic: Meas 7.5 with Gallium3D or DirectFB
- Replies: 4
- Views: 4417
- Fri Jul 24, 2009 5:33 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7704
- Fri Jul 24, 2009 2:36 am
- Forum: PS3 Linux Development
- Topic: Meas 7.5 with Gallium3D or DirectFB
- Replies: 4
- Views: 4417
The main point ISN'T video - it's some form of accelerated 3D. Right now, you can't even play Quake3 on the PS3, and that's what's putting off more people from using OTHEROS on their PS3. Personally, I don't use linux on the PS3 very often either for that exact reason - if I can't play Neverball or ...
- Thu Jul 23, 2009 1:04 pm
- Forum: PSP Development
- Topic: [PRX] How to print text over the XMB?
- Replies: 15
- Views: 5170
- Thu Jul 23, 2009 6:12 am
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7704
Why don't we use the normal network dialog from the firmware to establish the connection? In my opinion that would be far more user friendly and it looks more professional. Because no one knows how to do that. :) Actually I use that. I will create an example. EDIT: Wait there is already one in the ...
- Thu Jul 23, 2009 6:08 am
- Forum: PSP Development
- Topic: [PRX] How to print text over the XMB?
- Replies: 15
- Views: 5170
- Wed Jul 22, 2009 2:23 pm
- Forum: PSP Development
- Topic: pspdev/sdk/net/simple stuck on "connection state 2 of 4
- Replies: 24
- Views: 7704